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authorSergey Sharybin <sergey.vfx@gmail.com>2013-08-07 22:22:15 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-08-07 22:22:15 +0400
commit4941cafa093d4e196aa57958c71a4e85910d7bac (patch)
tree5332b6439060d4bac51313ae0623eac857efd24d
parent82aa90b2d60c233c4533d040883d32b35dbd25c9 (diff)
Fix #36007: ends of curves do not fit
Made first/last tessellated curve have proper direction and tilt. Before direction/tilt from second/previous to last tessellated curve segments. Thanks Brecht for review and tests!
-rw-r--r--source/blender/blenkernel/intern/curve.c116
1 files changed, 62 insertions, 54 deletions
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 43e5cc101a7..849c1c0d3e1 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -1990,36 +1990,35 @@ static void alfa_bezpart(BezTriple *prevbezt, BezTriple *bezt, Nurb *nu, float *
/* make_bevel_list_3D_* funcs, at a minimum these must
* fill in the bezp->quat and bezp->dir values */
-/* correct non-cyclic cases by copying direction and rotation
- * values onto the first & last end-points */
-static void bevel_list_cyclic_fix_3D(BevList *bl)
-{
- BevPoint *bevp, *bevp1;
-
- bevp = (BevPoint *)(bl + 1);
- bevp1 = bevp + 1;
- copy_qt_qt(bevp->quat, bevp1->quat);
- copy_v3_v3(bevp->dir, bevp1->dir);
- copy_v3_v3(bevp->tan, bevp1->tan);
- bevp = (BevPoint *)(bl + 1);
- bevp += (bl->nr - 1);
- bevp1 = bevp - 1;
- copy_qt_qt(bevp->quat, bevp1->quat);
- copy_v3_v3(bevp->dir, bevp1->dir);
- copy_v3_v3(bevp->tan, bevp1->tan);
-}
-
/* utility for make_bevel_list_3D_* funcs */
static void bevel_list_calc_bisect(BevList *bl)
{
BevPoint *bevp2, *bevp1, *bevp0;
int nr;
+ bool is_cyclic = bl->poly != -1;
- bevp2 = (BevPoint *)(bl + 1);
- bevp1 = bevp2 + (bl->nr - 1);
- bevp0 = bevp1 - 1;
+ if (is_cyclic) {
+ bevp2 = (BevPoint *)(bl + 1);
+ bevp1 = bevp2 + (bl->nr - 1);
+ bevp0 = bevp1 - 1;
+ nr = bl->nr;
+ }
+ else {
+ /* If spline is not cyclic, direction of first and
+ * last bevel points matches direction of CV handle.
+ *
+ * This is getting calculated earlier when we know
+ * CV's handles and here we might simply skip evaluation
+ * of direction for this guys.
+ */
+
+ bevp0 = (BevPoint *)(bl + 1);
+ bevp1 = bevp0 + 1;
+ bevp2 = bevp1 + 1;
+
+ nr = bl->nr - 2;
+ }
- nr = bl->nr;
while (nr--) {
/* totally simple */
bisect_v3_v3v3v3(bevp1->dir, bevp0->vec, bevp1->vec, bevp2->vec);
@@ -2125,22 +2124,30 @@ static void bevel_list_smooth(BevList *bl, int smooth_iter)
static void make_bevel_list_3D_zup(BevList *bl)
{
- BevPoint *bevp2, *bevp1, *bevp0; /* standard for all make_bevel_list_3D_* funcs */
- int nr;
+ BevPoint *bevp = (BevPoint *)(bl + 1);
+ int nr = bl->nr;
- bevp2 = (BevPoint *)(bl + 1);
- bevp1 = bevp2 + (bl->nr - 1);
- bevp0 = bevp1 - 1;
+ bevel_list_calc_bisect(bl);
- nr = bl->nr;
while (nr--) {
- /* totally simple */
- bisect_v3_v3v3v3(bevp1->dir, bevp0->vec, bevp1->vec, bevp2->vec);
- vec_to_quat(bevp1->quat, bevp1->dir, 5, 1);
+ vec_to_quat(bevp->quat, bevp->dir, 5, 1);
+ bevp++;
+ }
+}
- bevp0 = bevp1;
- bevp1 = bevp2;
- bevp2++;
+static void minimum_twist_between_two_points(BevPoint *current_point, BevPoint *previous_point)
+{
+ float angle = angle_normalized_v3v3(previous_point->dir, current_point->dir);
+ float q[4];
+
+ if (angle > 0.0f) { /* otherwise we can keep as is */
+ float cross_tmp[3];
+ cross_v3_v3v3(cross_tmp, previous_point->dir, current_point->dir);
+ axis_angle_to_quat(q, cross_tmp, angle);
+ mul_qt_qtqt(current_point->quat, q, previous_point->quat);
+ }
+ else {
+ copy_qt_qt(current_point->quat, previous_point->quat);
}
}
@@ -2163,17 +2170,7 @@ static void make_bevel_list_3D_minimum_twist(BevList *bl)
vec_to_quat(bevp1->quat, bevp1->dir, 5, 1);
}
else {
- float angle = angle_normalized_v3v3(bevp0->dir, bevp1->dir);
-
- if (angle > 0.0f) { /* otherwise we can keep as is */
- float cross_tmp[3];
- cross_v3_v3v3(cross_tmp, bevp0->dir, bevp1->dir);
- axis_angle_to_quat(q, cross_tmp, angle);
- mul_qt_qtqt(bevp1->quat, q, bevp0->quat);
- }
- else {
- copy_qt_qt(bevp1->quat, bevp0->quat);
- }
+ minimum_twist_between_two_points(bevp1, bevp0);
}
bevp0 = bevp1;
@@ -2244,6 +2241,18 @@ static void make_bevel_list_3D_minimum_twist(BevList *bl)
bevp2++;
}
}
+ else {
+ /* Need to correct quat for the last point,
+ * this is so because previously it was only calculated
+ * using it's own direction, which might not correspond
+ * the twist of previous point.
+ */
+ bevp2 = (BevPoint *)(bl + 1);
+ bevp1 = bevp2 + (bl->nr - 1);
+ bevp0 = bevp1 - 1;
+
+ minimum_twist_between_two_points(bevp1, bevp0);
+ }
}
static void make_bevel_list_3D_tangent(BevList *bl)
@@ -2254,8 +2263,6 @@ static void make_bevel_list_3D_tangent(BevList *bl)
float bevp0_tan[3];
bevel_list_calc_bisect(bl);
- if (bl->poly == -1) /* check its not cyclic */
- bevel_list_cyclic_fix_3D(bl); // XXX - run this now so tangents will be right before doing the flipping
bevel_list_flip_tangents(bl);
/* correct the tangents */
@@ -2313,9 +2320,6 @@ static void make_bevel_list_3D(BevList *bl, int smooth_iter, int twist_mode)
break;
}
- if (bl->poly == -1) /* check its not cyclic */
- bevel_list_cyclic_fix_3D(bl);
-
if (smooth_iter)
bevel_list_smooth(bl, smooth_iter);
@@ -2401,9 +2405,6 @@ static void make_bevel_list_2D(BevList *bl)
bevp1 = bevp - 1;
bevp->sina = bevp1->sina;
bevp->cosa = bevp1->cosa;
-
- /* correct for the dir/quat, see above why its needed */
- bevel_list_cyclic_fix_3D(bl);
}
}
@@ -2512,6 +2513,9 @@ void BKE_curve_bevelList_make(Object *ob)
bezt++;
}
+ sub_v3_v3v3(bevp->dir, prevbezt->vec[2], prevbezt->vec[1]);
+ normalize_v3(bevp->dir);
+
while (a--) {
if (prevbezt->h2 == HD_VECT && bezt->h1 == HD_VECT) {
@@ -2573,6 +2577,10 @@ void BKE_curve_bevelList_make(Object *ob)
bevp->alfa = prevbezt->alfa;
bevp->radius = prevbezt->radius;
bevp->weight = prevbezt->weight;
+
+ sub_v3_v3v3(bevp->dir, prevbezt->vec[1], prevbezt->vec[0]);
+ normalize_v3(bevp->dir);
+
bl->nr++;
}
}