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authorBastien Montagne <bastien@blender.org>2021-11-30 19:52:58 +0300
committerBastien Montagne <bastien@blender.org>2021-12-02 13:10:34 +0300
commit9f290467ca3a8517b13d81031099744d86f3ae21 (patch)
tree9dfdda10b6ac48e4db7a3b27baa299a09e222f5b
parent4fe8c62b56d738163902e9f38565a1891abc5a36 (diff)
Blendread: Remove all instantiation logic from `BLO_library_link_` code.
Instantiation is now fully handled by BKE_blendfile_link_append module. Note that this also allows removal of the `BLO_LIBLINK_NEEDS_ID_TAG_DOIT` flag. Part of T91414: Unify link/append between WM operators and BPY context manager API, and cleanup usages of `BKE_library_make_local`.
-rw-r--r--source/blender/blenkernel/intern/blendfile_link_append.c6
-rw-r--r--source/blender/blenloader/BLO_readfile.h16
-rw-r--r--source/blender/blenloader/intern/readfile.c380
3 files changed, 7 insertions, 395 deletions
diff --git a/source/blender/blenkernel/intern/blendfile_link_append.c b/source/blender/blenkernel/intern/blendfile_link_append.c
index 8c6213d8957..7c06613f437 100644
--- a/source/blender/blenkernel/intern/blendfile_link_append.c
+++ b/source/blender/blenkernel/intern/blendfile_link_append.c
@@ -1324,12 +1324,6 @@ void BKE_blendfile_link(BlendfileLinkAppendContext *lapp_context, ReportList *re
/* here appending/linking starts */
- /* NOTE: This is temporary hot-fix until whole code using link/append features has been moved
- * to use new BKE code. */
- /* Do not handle instantiation in linking process anymore, we do it here in
- * #loose_data_instantiate instead. */
- lapp_context->params->flag &= ~BLO_LIBLINK_NEEDS_ID_TAG_DOIT;
-
mainl = BLO_library_link_begin(&blo_handle, libname, lapp_context->params);
lib = mainl->curlib;
BLI_assert(lib);
diff --git a/source/blender/blenloader/BLO_readfile.h b/source/blender/blenloader/BLO_readfile.h
index 7d6d471adc3..70006bb6d23 100644
--- a/source/blender/blenloader/BLO_readfile.h
+++ b/source/blender/blenloader/BLO_readfile.h
@@ -212,14 +212,6 @@ typedef enum eBLOLibLinkFlags {
BLO_LIBLINK_USE_PLACEHOLDERS = 1 << 16,
/** Force loaded ID to be tagged as #LIB_TAG_INDIRECT (used in reload context only). */
BLO_LIBLINK_FORCE_INDIRECT = 1 << 17,
- /**
- * When set, tag ID types that pass the internal check #library_link_idcode_needs_tag_check
- *
- * Currently this is only used to instantiate objects in the scene.
- * Set this from #BLO_library_link_params_init_with_context so callers
- * don't need to remember to set this flag.
- */
- BLO_LIBLINK_NEEDS_ID_TAG_DOIT = 1 << 18,
/** Set fake user on appended IDs. */
BLO_LIBLINK_APPEND_SET_FAKEUSER = 1 << 19,
/** Append (make local) also indirect dependencies of appended IDs coming from other libraries.
@@ -335,14 +327,6 @@ void BLO_sanitize_experimental_features_userpref_blend(struct UserDef *userdef);
struct BlendThumbnail *BLO_thumbnail_from_file(const char *filepath);
-void BLO_object_instantiate_object_base_instance_init(struct Main *bmain,
- struct Collection *collection,
- struct Object *ob,
- struct ViewLayer *view_layer,
- const struct View3D *v3d,
- const int flag,
- bool set_active);
-
/* datafiles (generated theme) */
extern const struct bTheme U_theme_default;
extern const struct UserDef U_default;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 1d1127329e1..3ed32b196eb 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -195,7 +195,6 @@ static void read_libraries(FileData *basefd, ListBase *mainlist);
static void *read_struct(FileData *fd, BHead *bh, const char *blockname);
static BHead *find_bhead_from_code_name(FileData *fd, const short idcode, const char *name);
static BHead *find_bhead_from_idname(FileData *fd, const char *idname);
-static bool library_link_idcode_needs_tag_check(const short idcode, const int flag);
typedef struct BHeadN {
struct BHeadN *next, *prev;
@@ -4441,290 +4440,6 @@ void BLO_expand_main(void *fdhandle, Main *mainvar)
/** \name Library Linking (helper functions)
* \{ */
-static bool object_in_any_scene(Main *bmain, Object *ob)
-{
- LISTBASE_FOREACH (Scene *, sce, &bmain->scenes) {
- if (BKE_scene_object_find(sce, ob)) {
- return true;
- }
- }
-
- return false;
-}
-
-static bool object_in_any_collection(Main *bmain, Object *ob)
-{
- LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
- if (BKE_collection_has_object(collection, ob)) {
- return true;
- }
- }
-
- LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
- if (scene->master_collection != NULL &&
- BKE_collection_has_object(scene->master_collection, ob)) {
- return true;
- }
- }
-
- return false;
-}
-
-/**
- * Shared operations to perform on the object's base after adding it to the scene.
- */
-static void object_base_instance_init(
- Object *ob, ViewLayer *view_layer, const View3D *v3d, const int flag, bool set_active)
-{
- Base *base = BKE_view_layer_base_find(view_layer, ob);
-
- if (v3d != NULL) {
- base->local_view_bits |= v3d->local_view_uuid;
- }
-
- if (flag & FILE_AUTOSELECT) {
- /* All objects that use #FILE_AUTOSELECT must be selectable (unless linking data). */
- BLI_assert((base->flag & BASE_SELECTABLE) || (flag & FILE_LINK));
- if (base->flag & BASE_SELECTABLE) {
- base->flag |= BASE_SELECTED;
- }
- }
-
- if (set_active) {
- view_layer->basact = base;
- }
-
- BKE_scene_object_base_flag_sync_from_base(base);
-}
-
-/**
- * Exported for link/append to create objects as well.
- */
-void BLO_object_instantiate_object_base_instance_init(Main *bmain,
- Collection *collection,
- Object *ob,
- ViewLayer *view_layer,
- const View3D *v3d,
- const int flag,
- bool set_active)
-{
- /* Auto-select and appending. */
- if ((flag & FILE_AUTOSELECT) && ((flag & FILE_LINK) == 0)) {
- /* While in general the object should not be manipulated,
- * when the user requests the object to be selected, ensure it's visible and selectable. */
- ob->visibility_flag &= ~(OB_HIDE_VIEWPORT | OB_HIDE_SELECT);
- }
-
- BKE_collection_object_add(bmain, collection, ob);
-
- object_base_instance_init(ob, view_layer, v3d, flag, set_active);
-}
-
-static void add_loose_objects_to_scene(Main *mainvar,
- Main *bmain,
- Scene *scene,
- ViewLayer *view_layer,
- const View3D *v3d,
- Library *lib,
- const int flag)
-{
- Collection *active_collection = NULL;
- const bool do_append = (flag & FILE_LINK) == 0;
-
- BLI_assert(scene);
-
- /* Give all objects which are LIB_TAG_INDIRECT a base,
- * or for a collection when *lib has been set. */
- LISTBASE_FOREACH (Object *, ob, &mainvar->objects) {
- /* NOTE: Even if this is a directly linked object and is tagged for instantiation, it might
- * have already been instantiated through one of its owner collections, in which case we do not
- * want to re-instantiate it in the active collection here. */
- bool do_it = (ob->id.tag & LIB_TAG_DOIT) != 0 && !BKE_scene_object_find(scene, ob);
- if (do_it ||
- ((ob->id.tag & LIB_TAG_INDIRECT) != 0 && (ob->id.tag & LIB_TAG_PRE_EXISTING) == 0)) {
- if (do_append) {
- if (ob->id.us == 0) {
- do_it = true;
- }
- else if ((ob->id.lib == lib) && !object_in_any_collection(bmain, ob)) {
- /* When appending, make sure any indirectly loaded object gets a base,
- * when they are not part of any collection yet. */
- do_it = true;
- }
- }
-
- if (do_it) {
- /* Find or add collection as needed. */
- if (active_collection == NULL) {
- if (flag & FILE_ACTIVE_COLLECTION) {
- LayerCollection *lc = BKE_layer_collection_get_active(view_layer);
- active_collection = lc->collection;
- }
- else {
- active_collection = BKE_collection_add(bmain, scene->master_collection, NULL);
- }
- }
-
- CLAMP_MIN(ob->id.us, 0);
- ob->mode = OB_MODE_OBJECT;
-
- /* Do NOT make base active here! screws up GUI stuff,
- * if you want it do it at the editor level. */
- const bool set_active = false;
- BLO_object_instantiate_object_base_instance_init(
- bmain, active_collection, ob, view_layer, v3d, flag, set_active);
-
- ob->id.tag &= ~LIB_TAG_INDIRECT;
- ob->id.flag &= ~LIB_INDIRECT_WEAK_LINK;
- ob->id.tag |= LIB_TAG_EXTERN;
- }
- }
- }
-}
-
-static void add_loose_object_data_to_scene(Main *mainvar,
- Main *bmain,
- Scene *scene,
- ViewLayer *view_layer,
- const View3D *v3d,
- const int flag)
-{
- if ((flag & BLO_LIBLINK_OBDATA_INSTANCE) == 0) {
- return;
- }
-
- Collection *active_collection = scene->master_collection;
- if (flag & FILE_ACTIVE_COLLECTION) {
- LayerCollection *lc = BKE_layer_collection_get_active(view_layer);
- active_collection = lc->collection;
- }
-
- /* Do not re-instantiate obdata IDs that are already instantiated by an object. */
- LISTBASE_FOREACH (Object *, ob, &mainvar->objects) {
- if ((ob->id.tag & LIB_TAG_PRE_EXISTING) == 0 && ob->data != NULL) {
- ID *obdata = ob->data;
- BLI_assert(ID_REAL_USERS(obdata) > 0);
- if ((obdata->tag & LIB_TAG_PRE_EXISTING) == 0) {
- obdata->tag &= ~LIB_TAG_DOIT;
- }
- }
- }
-
- /* Loop over all ID types, instancing object-data for ID types that have support for it. */
- ListBase *lbarray[INDEX_ID_MAX];
- int i = set_listbasepointers(mainvar, lbarray);
- while (i--) {
- const short idcode = BKE_idtype_idcode_from_index(i);
- if (!OB_DATA_SUPPORT_ID(idcode)) {
- continue;
- }
-
- LISTBASE_FOREACH (ID *, id, lbarray[i]) {
- if (id->tag & LIB_TAG_DOIT) {
- const int type = BKE_object_obdata_to_type(id);
- BLI_assert(type != -1);
- Object *ob = BKE_object_add_only_object(bmain, type, id->name + 2);
- ob->data = id;
- id_us_plus(id);
- BKE_object_materials_test(bmain, ob, ob->data);
-
- /* Do NOT make base active here! screws up GUI stuff,
- * if you want it do it at the editor level. */
- bool set_active = false;
- BLO_object_instantiate_object_base_instance_init(
- bmain, active_collection, ob, view_layer, v3d, flag, set_active);
-
- copy_v3_v3(ob->loc, scene->cursor.location);
- }
- }
- }
-}
-
-static void add_collections_to_scene(Main *mainvar,
- Main *bmain,
- Scene *scene,
- ViewLayer *view_layer,
- const View3D *v3d,
- Library *lib,
- const int flag)
-{
- Collection *active_collection = scene->master_collection;
- if (flag & FILE_ACTIVE_COLLECTION) {
- LayerCollection *lc = BKE_layer_collection_get_active(view_layer);
- active_collection = lc->collection;
- }
-
- /* Give all objects which are tagged a base. */
- LISTBASE_FOREACH (Collection *, collection, &mainvar->collections) {
- if ((flag & BLO_LIBLINK_COLLECTION_INSTANCE) && (collection->id.tag & LIB_TAG_DOIT)) {
- /* Any indirect collection should not have been tagged. */
- BLI_assert((collection->id.tag & LIB_TAG_INDIRECT) == 0);
-
- /* BKE_object_add(...) messes with the selection. */
- Object *ob = BKE_object_add_only_object(bmain, OB_EMPTY, collection->id.name + 2);
- ob->type = OB_EMPTY;
- ob->empty_drawsize = U.collection_instance_empty_size;
-
- const bool set_selected = (flag & FILE_AUTOSELECT) != 0;
- /* TODO: why is it OK to make this active here but not in other situations?
- * See other callers of #object_base_instance_init */
- const bool set_active = set_selected;
- BLO_object_instantiate_object_base_instance_init(
- bmain, active_collection, ob, view_layer, v3d, flag, set_active);
-
- DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
-
- /* Assign the collection. */
- ob->instance_collection = collection;
- id_us_plus(&collection->id);
- ob->transflag |= OB_DUPLICOLLECTION;
- copy_v3_v3(ob->loc, scene->cursor.location);
- }
- /* We do not want to force instantiation of indirectly linked collections,
- * not even when appending. Users can now easily instantiate collections (and their objects)
- * as needed by themselves. See T67032. */
- else if ((collection->id.tag & LIB_TAG_INDIRECT) == 0) {
- bool do_add_collection = (collection->id.tag & LIB_TAG_DOIT) != 0;
- if (!do_add_collection) {
- /* We need to check that objects in that collections are already instantiated in a scene.
- * Otherwise, it's better to add the collection to the scene's active collection, than to
- * instantiate its objects in active scene's collection directly. See T61141.
- * Note that we only check object directly into that collection,
- * not recursively into its children.
- */
- LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) {
- Object *ob = coll_ob->ob;
- if ((ob->id.tag & (LIB_TAG_PRE_EXISTING | LIB_TAG_DOIT | LIB_TAG_INDIRECT)) == 0 &&
- (ob->id.lib == lib) && (object_in_any_scene(bmain, ob) == false)) {
- do_add_collection = true;
- break;
- }
- }
- }
- if (do_add_collection) {
- /* Add collection as child of active collection. */
- BKE_collection_child_add(bmain, active_collection, collection);
-
- if (flag & FILE_AUTOSELECT) {
- LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) {
- Object *ob = coll_ob->ob;
- Base *base = BKE_view_layer_base_find(view_layer, ob);
- if (base) {
- base->flag |= BASE_SELECTED;
- BKE_scene_object_base_flag_sync_from_base(base);
- }
- }
- }
-
- /* Those are kept for safety and consistency, but should not be needed anymore? */
- collection->id.tag &= ~LIB_TAG_INDIRECT;
- collection->id.flag &= ~LIB_INDIRECT_WEAK_LINK;
- collection->id.tag |= LIB_TAG_EXTERN;
- }
- }
- }
-}
-
/* returns true if the item was found
* but it may already have already been appended/linked */
static ID *link_named_part(
@@ -4774,14 +4489,6 @@ static ID *link_named_part(
/* if we found the id but the id is NULL, this is really bad */
BLI_assert(!((bhead != NULL) && (id == NULL)));
- /* Tag as loose object (or data associated with objects)
- * needing to be instantiated in #LibraryLink_Params.scene. */
- if ((id != NULL) && (flag & BLO_LIBLINK_NEEDS_ID_TAG_DOIT)) {
- if (library_link_idcode_needs_tag_check(idcode, flag)) {
- id->tag |= LIB_TAG_DOIT;
- }
- }
-
return id;
}
@@ -4806,41 +4513,10 @@ ID *BLO_library_link_named_part(Main *mainl,
/* common routine to append/link something from a library */
-/**
- * Checks if the \a idcode needs to be tagged with #LIB_TAG_DOIT when linking/appending.
- */
-static bool library_link_idcode_needs_tag_check(const short idcode, const int flag)
-{
- if (flag & BLO_LIBLINK_NEEDS_ID_TAG_DOIT) {
- /* Always true because of #add_loose_objects_to_scene & #add_collections_to_scene. */
- if (ELEM(idcode, ID_OB, ID_GR)) {
- return true;
- }
- if (flag & BLO_LIBLINK_OBDATA_INSTANCE) {
- if (OB_DATA_SUPPORT_ID(idcode)) {
- return true;
- }
- }
- }
- return false;
-}
-
-/**
- * Clears #LIB_TAG_DOIT based on the result of #library_link_idcode_needs_tag_check.
- */
-static void library_link_clear_tag(Main *mainvar, const int flag)
-{
- for (int i = 0; i < INDEX_ID_MAX; i++) {
- const short idcode = BKE_idtype_idcode_from_index(i);
- BLI_assert(idcode != -1);
- if (library_link_idcode_needs_tag_check(idcode, flag)) {
- BKE_main_id_tag_idcode(mainvar, idcode, LIB_TAG_DOIT, false);
- }
- }
-}
-
-static Main *library_link_begin(
- Main *mainvar, FileData **fd, const char *filepath, const int flag, const int id_tag_extra)
+static Main *library_link_begin(Main *mainvar,
+ FileData **fd,
+ const char *filepath,
+ const int id_tag_extra)
{
Main *mainl;
@@ -4853,11 +4529,6 @@ static Main *library_link_begin(
(*fd)->mainlist = MEM_callocN(sizeof(ListBase), "FileData.mainlist");
- if (flag & BLO_LIBLINK_NEEDS_ID_TAG_DOIT) {
- /* Clear for objects and collections instantiating tag. */
- library_link_clear_tag(mainvar, flag);
- }
-
/* make mains */
blo_split_main((*fd)->mainlist, mainvar);
@@ -4896,9 +4567,6 @@ void BLO_library_link_params_init_with_context(struct LibraryLink_Params *params
{
BLO_library_link_params_init(params, bmain, flag, id_tag_extra);
if (scene != NULL) {
- /* Tagging is needed for instancing. */
- params->flag |= BLO_LIBLINK_NEEDS_ID_TAG_DOIT;
-
params->context.scene = scene;
params->context.view_layer = view_layer;
params->context.v3d = v3d;
@@ -4919,7 +4587,7 @@ Main *BLO_library_link_begin(BlendHandle **bh,
const struct LibraryLink_Params *params)
{
FileData *fd = (FileData *)(*bh);
- return library_link_begin(params->bmain, &fd, filepath, params->flag, params->id_tag_extra);
+ return library_link_begin(params->bmain, &fd, filepath, params->id_tag_extra);
}
static void split_main_newid(Main *mainptr, Main *main_newid)
@@ -4946,19 +4614,7 @@ static void split_main_newid(Main *mainptr, Main *main_newid)
}
}
-/**
- * \param scene: The scene in which to instantiate objects/collections
- * (if NULL, no instantiation is done).
- * \param v3d: The active 3D viewport.
- * (only to define active layers for instantiated objects & collections, can be NULL).
- */
-static void library_link_end(Main *mainl,
- FileData **fd,
- Main *bmain,
- const int flag,
- Scene *scene,
- ViewLayer *view_layer,
- const View3D *v3d)
+static void library_link_end(Main *mainl, FileData **fd, const int flag)
{
Main *mainvar;
Library *curlib;
@@ -5043,22 +4699,6 @@ static void library_link_end(Main *mainl,
/* Make all relative paths, relative to the open blend file. */
fix_relpaths_library(BKE_main_blendfile_path(mainvar), mainvar);
- /* Give a base to loose objects and collections.
- * Only directly linked objects & collections are instantiated by
- * #BLO_library_link_named_part & co,
- * here we handle indirect ones and other possible edge-cases. */
- if (flag & BLO_LIBLINK_NEEDS_ID_TAG_DOIT) {
- /* Should always be true. */
- if (scene != NULL) {
- add_collections_to_scene(mainvar, bmain, scene, view_layer, v3d, curlib, flag);
- add_loose_objects_to_scene(mainvar, bmain, scene, view_layer, v3d, curlib, flag);
- add_loose_object_data_to_scene(mainvar, bmain, scene, view_layer, v3d, flag);
- }
-
- /* Clear objects and collections instantiating tag. */
- library_link_clear_tag(mainvar, flag);
- }
-
/* patch to prevent switch_endian happens twice */
if ((*fd)->flags & FD_FLAGS_SWITCH_ENDIAN) {
blo_filedata_free(*fd);
@@ -5078,13 +4718,7 @@ static void library_link_end(Main *mainl,
void BLO_library_link_end(Main *mainl, BlendHandle **bh, const struct LibraryLink_Params *params)
{
FileData *fd = (FileData *)(*bh);
- library_link_end(mainl,
- &fd,
- params->bmain,
- params->flag,
- params->context.scene,
- params->context.view_layer,
- params->context.v3d);
+ library_link_end(mainl, &fd, params->flag);
*bh = (BlendHandle *)fd;
}