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authorCampbell Barton <ideasman42@gmail.com>2013-01-17 12:46:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-17 12:46:46 +0400
commit146d1b9cab47378734dcc61562336f4582d68b0b (patch)
tree5af18afd723af1aae6af955af4b6a2910a9b07fc
parentd9855243d25b22c0e7dd8cba1591220fa35c9098 (diff)
minor changes to view3d
- BKE_camera_params_from_object now sets the lens to 35 if the object isnt a camera/lamp, without this the view3d lens would be used in camera view. - running smooth-view multiple times now stores the initial user view rather then over-writing from the current state each time re-smoothview runs. - redraw panels after smoothview finishes.
-rw-r--r--source/blender/blenkernel/intern/camera.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c29
3 files changed, 23 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 57c88919021..d1842b99831 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -237,6 +237,9 @@ void BKE_camera_params_from_object(CameraParams *params, Object *ob)
params->clipsta = la->clipsta;
params->clipend = la->clipend;
}
+ else {
+ params->lens = 35.0f;
+ }
}
void BKE_camera_params_from_view3d(CameraParams *params, View3D *v3d, RegionView3D *rv3d)
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 3c5da6f77d3..a1e132c6601 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4274,8 +4274,6 @@ void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist,
CameraParams params;
BKE_camera_params_init(&params);
- /* incase we can't get the lens */
- params.lens = *lens;
BKE_camera_params_from_object(&params, ob);
*lens = params.lens;
}
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index e9ef24873ca..087ca960bd3 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -163,9 +163,17 @@ void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera
/* initialize sms */
view3d_smooth_view_state_backup(&sms.dst, v3d, rv3d);
- view3d_smooth_view_state_backup(&sms.org, v3d, rv3d);
view3d_smooth_view_state_backup(&sms.src, v3d, rv3d);
- sms.to_camera = false;
+ /* if smoothview runs multiple times... */
+ if (rv3d->sms == NULL) {
+ view3d_smooth_view_state_backup(&sms.org, v3d, rv3d);
+ sms.org_view = rv3d->view;
+ }
+ else {
+ sms.org = rv3d->sms->org;
+ sms.org_view = rv3d->sms->org_view;
+ }
+ /* sms.to_camera = false; */ /* initizlized to zero anyway */
/* note on camera locking, this is a little confusing but works ok.
* we may be changing the view 'as if' there is no active camera, but in fact
@@ -217,7 +225,6 @@ void view3d_smooth_view(bContext *C, View3D *v3d, ARegion *ar, Object *oldcamera
/* grid draw as floor */
if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
/* use existing if exists, means multiple calls to smooth view wont loose the original 'view' setting */
- sms.org_view = rv3d->sms ? rv3d->sms->org_view : rv3d->view;
rv3d->view = RV3D_VIEW_USER;
}
@@ -347,12 +354,16 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent
view3d_boxview_copy(CTX_wm_area(C), CTX_wm_region(C));
/* note: this doesn't work right because the v3d->lens is now used in ortho mode r51636,
- * when switching camera in quad-view the other ortho views would zoom & reset. */
-#if 0
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
-#else
- ED_region_tag_redraw(CTX_wm_region(C));
-#endif
+ * when switching camera in quad-view the other ortho views would zoom & reset.
+ *
+ * For now only redraw all regions when smoothview finishes.
+ */
+ if (step >= 1.0f) {
+ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+ }
+ else {
+ ED_region_tag_redraw(CTX_wm_region(C));
+ }
return OPERATOR_FINISHED;
}