diff options
author | Ton Roosendaal <ton@blender.org> | 2005-03-23 17:24:43 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2005-03-23 17:24:43 +0300 |
commit | 09ed2cef75b17ef1e3dfe7e08184b53297ca210b (patch) | |
tree | df4497a83af0b47fd189fb301422fbd29fea8af6 | |
parent | 7e6a65bc624e80f7fbb04613b7c51fc3a7683924 (diff) |
New feature, since long on todo;
The grid function (transform translate, snap-to) now uses the grid step as
displayed in the 3d window, so it depends on how much you zoomed in/out.
The threshold for it is a bit tricky... it follows the drawing, but the
blending in/out of grid makes it sometimes not obvious. might need slight
tweak?
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 2 | ||||
-rw-r--r-- | source/blender/src/drawview.c | 11 | ||||
-rw-r--r-- | source/blender/src/edit.c | 22 | ||||
-rwxr-xr-x | source/blender/src/transform.c | 16 |
4 files changed, 29 insertions, 22 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 19bee996a59..f7857f5d52a 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -97,7 +97,7 @@ typedef struct View3D { int lay, layact; short scenelock, around, camzoom, flag; - float lens, grid, near, far; + float lens, grid, gridview, pad, near, far; float ofs[3], cursor[3]; short mx, my; /* have to remain together, because used as single pointer */ diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index 7f60adc2099..0a07d594348 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -549,18 +549,23 @@ static void drawgrid(void) if(dx==0) dx= fabs(y-(wy)*fy/fw); glDepthMask(0); // disable write in zbuffer - + /* check zoom out */ BIF_ThemeColor(TH_GRID); persp(PERSP_WIN); - + + G.vd->gridview= G.vd->grid; + if(dx<6.0) { + G.vd->gridview*= 10.0; dx*= 10.0; if(dx<6.0) { + G.vd->gridview*= 10.0; dx*= 10.0; if(dx<6.0) { + G.vd->gridview*= 10.0; dx*=10; if(dx<6.0); else { @@ -586,8 +591,10 @@ static void drawgrid(void) } else { if(dx>60.0) { // start blending in + G.vd->gridview/= 10.0; dx/= 10.0; if(dx>60.0) { // start blending in + G.vd->gridview/= 10.0; dx/= 10.0; if(dx>60.0) { BIF_ThemeColor(TH_GRID); diff --git a/source/blender/src/edit.c b/source/blender/src/edit.c index 747eacbf763..0aee2bfa17a 100644 --- a/source/blender/src/edit.c +++ b/source/blender/src/edit.c @@ -733,7 +733,7 @@ void snap_sel_to_grid() float gridf, imat[3][3], bmat[3][3], vec[3]; int a; - gridf= G.vd->grid; + gridf= G.vd->gridview; if(G.obedit) { @@ -755,9 +755,9 @@ void snap_sel_to_grid() VECCOPY(vec, tv->loc); Mat3MulVecfl(bmat, vec); VecAddf(vec, vec, G.obedit->obmat[3]); - vec[0]= G.vd->grid*floor(.5+ vec[0]/gridf); - vec[1]= G.vd->grid*floor(.5+ vec[1]/gridf); - vec[2]= G.vd->grid*floor(.5+ vec[2]/gridf); + vec[0]= G.vd->gridview*floor(.5+ vec[0]/gridf); + vec[1]= G.vd->gridview*floor(.5+ vec[1]/gridf); + vec[2]= G.vd->gridview*floor(.5+ vec[2]/gridf); VecSubf(vec, vec, G.obedit->obmat[3]); Mat3MulVecfl(imat, vec); @@ -786,9 +786,9 @@ void snap_sel_to_grid() if( ( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) && ((base)->object->id.lib==0))) { ob= base->object; - vec[0]= -ob->obmat[3][0]+G.vd->grid*floor(.5+ ob->obmat[3][0]/gridf); - vec[1]= -ob->obmat[3][1]+G.vd->grid*floor(.5+ ob->obmat[3][1]/gridf); - vec[2]= -ob->obmat[3][2]+G.vd->grid*floor(.5+ ob->obmat[3][2]/gridf); + vec[0]= -ob->obmat[3][0]+G.vd->gridview*floor(.5+ ob->obmat[3][0]/gridf); + vec[1]= -ob->obmat[3][1]+G.vd->gridview*floor(.5+ ob->obmat[3][1]/gridf); + vec[2]= -ob->obmat[3][2]+G.vd->gridview*floor(.5+ ob->obmat[3][2]/gridf); if(ob->parent) { where_is_object(ob); @@ -902,12 +902,12 @@ void snap_curs_to_grid() { float gridf, *curs; - gridf= G.vd->grid; + gridf= G.vd->gridview; curs= give_cursor(); - curs[0]= G.vd->grid*floor(.5+curs[0]/gridf); - curs[1]= G.vd->grid*floor(.5+curs[1]/gridf); - curs[2]= G.vd->grid*floor(.5+curs[2]/gridf); + curs[0]= G.vd->gridview*floor(.5+curs[0]/gridf); + curs[1]= G.vd->gridview*floor(.5+curs[1]/gridf); + curs[2]= G.vd->gridview*floor(.5+curs[2]/gridf); allqueue(REDRAWVIEW3D, 0); diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c index f82bd9a9fc5..a057768d405 100755 --- a/source/blender/src/transform.c +++ b/source/blender/src/transform.c @@ -1861,7 +1861,7 @@ void initShear(TransInfo *t) t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = 0.0f; - t->snap[1] = G.vd->grid * 0.1f; + t->snap[1] = 0.1f; t->snap[2] = t->snap[1] * 0.1f; t->transform = Shear; t->fac = (float)(t->center2d[0] - t->imval[0]); @@ -1954,7 +1954,7 @@ void initResize(TransInfo *t) t->idx_max = 2; t->num.idx_max = 2; t->snap[0] = 0.0f; - t->snap[1] = G.vd->grid * 0.1f; + t->snap[1] = 0.1f; t->snap[2] = t->snap[1] * 0.1f; t->transform = Resize; } @@ -2140,7 +2140,7 @@ void initToSphere(TransInfo *t) t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = 0.0f; - t->snap[1] = G.vd->grid * 0.1f; + t->snap[1] = 0.1f; t->snap[2] = t->snap[1] * 0.1f; t->transform = ToSphere; } @@ -2218,7 +2218,7 @@ void initRotation(TransInfo *t) t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = 0.0f; - t->snap[1] = G.vd->grid * (float)((5.0/180)*M_PI); + t->snap[1] = (5.0/180)*M_PI; t->snap[2] = t->snap[1] * 0.2f; t->fac = 0; t->transform = Rotation; @@ -2431,7 +2431,7 @@ void initTrackball(TransInfo *t) t->idx_max = 1; t->num.idx_max = 1; t->snap[0] = 0.0f; - t->snap[1] = G.vd->grid * (float)((5.0/180)*M_PI); + t->snap[1] = (5.0/180)*M_PI; t->snap[2] = t->snap[1] * 0.2f; t->fac = 0; t->transform = Trackball; @@ -2530,7 +2530,7 @@ void initTranslation(TransInfo *t) t->idx_max = 2; t->num.idx_max = 2; t->snap[0] = 0.0f; - t->snap[1] = G.vd->grid * 1.0f; + t->snap[1] = G.vd->gridview * 1.0f; t->snap[2] = t->snap[1] * 0.1f; t->transform = Translation; @@ -2648,7 +2648,7 @@ void initShrinkFatten(TransInfo *t) t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = 0.0f; - t->snap[1] = G.vd->grid * 1.0f; + t->snap[1] = 1.0f; t->snap[2] = t->snap[1] * 0.1f; t->transform = ShrinkFatten; } @@ -2715,7 +2715,7 @@ void initTilt(TransInfo *t) t->idx_max = 0; t->num.idx_max = 0; t->snap[0] = 0.0f; - t->snap[1] = G.vd->grid * (float)((5.0/180)*M_PI); + t->snap[1] = ((5.0/180)*M_PI); t->snap[2] = t->snap[1] * 0.2f; t->fac = 0; t->transform = Tilt; |