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authorChris Burt <desoto@exenex.com>2005-03-25 07:25:54 +0300
committerChris Burt <desoto@exenex.com>2005-03-25 07:25:54 +0300
commit3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (patch)
treee97451afb5d464fa70ba84f0993ba899d66828a1
parentb9da61202bebd0e8e85df3acc2ddf04f0d9d7130 (diff)
Commented out some old cruft in the Makefile which seemed to be unrelated
to the Cygwin platform. This produced some silly error message about files which haven't existed in the CVS repository for many months now. I can remember seeing this message for at least a year and since it has *never* changed I decided to investigate. Looks like unmaintained part of the build system that nobody pays attention to but just in case I've left it in tact with the following comment: This code below seems outdated and doesn't even seem to apply to the Windows platform. I've commented it out until someone can take a look at it and confirm or deny. If it breaks anything blame Chris Burt / Desoto Hopefully that's clear enough, but I really think this is a trivial change and if after review nobody minds I'll simply erase the offending code.
-rw-r--r--source/Makefile45
1 files changed, 25 insertions, 20 deletions
diff --git a/source/Makefile b/source/Makefile
index 60c8ede03c1..58f998f66a0 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -444,26 +444,31 @@ ifeq ($(OS),windows)
SPLIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
SPLIB += $(NAN_ZLIB)/lib/libz.a
- ifdef NAN_PLAYERSTATIC
- PYPLAYERLIB = $(NAN_PYTHON)/static/python20.lib
- BINTARGETS = blenderplayer
-
- NAN_SND_LIBS = $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
- NAN_SND_LIBS += $(OCGDIR)/intern/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
- NAN_SND_LIBS += $(OCGDIR)/intern/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
- NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
- NAN_SND_LIBS += $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
-
- PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_static.h)
- ifneq (x$(PYINCLUDEOK),x)
- DUMMY := $(shell cat gameengine/Ketsji/KX_Python_static.h > gameengine/Ketsji/KX_Python.h)
- endif
- else
- PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_dynamic.h)
- ifneq (x$(PYINCLUDEOK),x)
- DUMMY := $(shell cat gameengine/Ketsji/KX_Python_dynamic.h > gameengine/Ketsji/KX_Python.h)
- endif
- endif
+ # This code below seems outdated and doesn't even seem to
+ # apply to the Windows platform. I've commented it
+ # out until someone can take a good look at it and confirm
+ # or deny. If it breaks anything blame Chris Burt / Desoto
+ #
+ #ifdef NAN_PLAYERSTATIC
+ # PYPLAYERLIB = $(NAN_PYTHON)/static/python20.lib
+ # BINTARGETS = blenderplayer
+ #
+ # NAN_SND_LIBS = $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
+ # NAN_SND_LIBS += $(OCGDIR)/intern/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
+ # NAN_SND_LIBS += $(OCGDIR)/intern/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
+ # NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
+ # NAN_SND_LIBS += $(OCGDIR)/intern/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
+ #
+ # PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_static.h)
+ # ifneq (x$(PYINCLUDEOK),x)
+ # DUMMY := $(shell cat gameengine/Ketsji/KX_Python_static.h > gameengine/Ketsji/KX_Python.h)
+ # endif
+ #else
+ # PYINCLUDEOK := $(shell diff -qbB gameengine/Ketsji/KX_Python.h gameengine/Ketsji/KX_Python_dynamic.h)
+ # ifneq (x$(PYINCLUDEOK),x)
+ # DUMMY := $(shell cat gameengine/Ketsji/KX_Python_dynamic.h > gameengine/Ketsji/KX_Python.h)
+ # endif
+ #endif
endif
ifeq ($(NAN_JUST_BLENDERDYNAMIC),true)