diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-07-22 14:30:02 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2015-07-22 14:40:45 +0300 |
commit | 5983280b4f5fd41d7441b0141bfd257b9fd32a3e (patch) | |
tree | 466ca431c182f1be1c22c3c3919d8d24c1867a58 | |
parent | b604d5ade0fde241c84b802b4f7b7426f12d48be (diff) |
Use looptri for MeshDeform modifier
-rw-r--r-- | source/blender/editors/armature/meshlaplacian.c | 92 |
1 files changed, 44 insertions, 48 deletions
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c index c4202539e23..b504893e454 100644 --- a/source/blender/editors/armature/meshlaplacian.c +++ b/source/blender/editors/armature/meshlaplacian.c @@ -631,7 +631,6 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource, MLoopTri *mlooptri; MPoly *mp; MLoop *ml; - MFace *mf; float solution, weight; int *vertsflipped = NULL, *mask = NULL; int a, tottri, j, bbone, firstsegment, lastsegment; @@ -644,15 +643,7 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource, *err_str = NULL; /* bone heat needs triangulated faces */ - BKE_mesh_tessface_ensure(me); - - for (tottri = 0, a = 0, mf = me->mface; a < me->totface; mf++, a++) { - tottri++; - if (mf->v4) tottri++; - } - - if (tottri == 0) - return; + tottri = poly_to_tri_count(me->totpoly, me->totloop); /* count triangles and create mask */ if (ob->mode & OB_MODE_WEIGHT_PAINT && @@ -1062,8 +1053,8 @@ static int MESHDEFORM_OFFSET[7][3] = { }; typedef struct MDefBoundIsect { - float co[3], uvw[4]; - int nvert, v[4], facing; + float co[3], uvw[3]; + int v[3], facing; float len; } MDefBoundIsect; @@ -1110,7 +1101,7 @@ typedef struct MeshDeformIsect { float vec[3]; float lambda; - void *face; + const void *face; int isect; float u, v; @@ -1182,7 +1173,10 @@ static int meshdeform_tri_intersect(const float orig[3], const float end[3], con } struct MeshRayCallbackData { - MFace *mface; + const MPoly *mpoly; + const MLoop *mloop; + const MLoopTri *looptri; + const float (*poly_nors)[3]; MeshDeformBind *mdb; MeshDeformIsect *isec; }; @@ -1191,29 +1185,31 @@ static void harmonic_ray_callback(void *userdata, int index, const BVHTreeRay *r { struct MeshRayCallbackData *data = userdata; MeshDeformBind *mdb = data->mdb; - MFace *mface = data->mface, *mf; + const MLoop *mloop = data->mloop; + const MLoopTri *looptri = data->looptri, *lt; + const float (*poly_nors)[3] = data->poly_nors; MeshDeformIsect *isec = data->isec; - float no[3], co[3], end[3], uvw[3], dist, face[4][3]; + float no[3], co[3], end[3], uvw[3], dist; + float *face[3]; - mf = mface + index; + lt = &looptri[index]; - copy_v3_v3(face[0], mdb->cagecos[mf->v1]); - copy_v3_v3(face[1], mdb->cagecos[mf->v2]); - copy_v3_v3(face[2], mdb->cagecos[mf->v3]); - if (mf->v4) - copy_v3_v3(face[3], mdb->cagecos[mf->v4]); + face[0] = mdb->cagecos[mloop[lt->tri[0]].v]; + face[1] = mdb->cagecos[mloop[lt->tri[1]].v]; + face[2] = mdb->cagecos[mloop[lt->tri[2]].v]; add_v3_v3v3(end, isec->start, isec->vec); - if (!meshdeform_tri_intersect(ray->origin, end, face[0], face[1], face[2], co, uvw)) - if (!mf->v4 || !meshdeform_tri_intersect(ray->origin, end, face[0], face[2], face[3], co, uvw)) - return; - - if (!mf->v4) - normal_tri_v3(no, face[0], face[1], face[2]); - else - normal_quad_v3(no, face[0], face[1], face[2], face[3]); - + if (!meshdeform_tri_intersect(ray->origin, end, UNPACK3(face), co, uvw)) + return; + + if (poly_nors) { + copy_v3_v3(no, poly_nors[lt->poly]); + } + else { + normal_tri_v3(no, UNPACK3(face)); + } + dist = len_v3v3(ray->origin, co) / len_v3(isec->vec); if (dist < hit->dist) { hit->index = index; @@ -1222,22 +1218,24 @@ static void harmonic_ray_callback(void *userdata, int index, const BVHTreeRay *r isec->isect = (dot_v3v3(no, ray->direction) <= 0.0f); isec->lambda = dist; - isec->face = mf; + isec->face = lt; } } static MDefBoundIsect *meshdeform_ray_tree_intersect(MeshDeformBind *mdb, const float co1[3], const float co2[3]) { - MDefBoundIsect *isect; BVHTreeRayHit hit; MeshDeformIsect isect_mdef; float (*cagecos)[3]; struct MeshRayCallbackData data = { - mdb->cagedm->getTessFaceArray(mdb->cagedm), + mdb->cagedm->getPolyArray(mdb->cagedm), + mdb->cagedm->getLoopArray(mdb->cagedm), + mdb->cagedm->getLoopTriArray(mdb->cagedm), + mdb->cagedm->getPolyDataArray(mdb->cagedm, CD_NORMAL), /* can be NULL */ mdb, &isect_mdef, }; - MFace *mface1 = data.mface, *mface; + const MLoopTri *looptri = data.looptri, *lt; float vert[4][3], len, end[3]; // static float epsilon[3] = {1e-4, 1e-4, 1e-4}; @@ -1263,8 +1261,9 @@ static MDefBoundIsect *meshdeform_ray_tree_intersect(MeshDeformBind *mdb, const if (BLI_bvhtree_ray_cast(mdb->bvhtree, isect_mdef.start, isect_mdef.vec, 0.0, &hit, harmonic_ray_callback, &data) != -1) { + MDefBoundIsect *isect; len = isect_mdef.lambda; - isect_mdef.face = mface = mface1 + hit.index; + isect_mdef.face = lt = &looptri[hit.index]; /* create MDefBoundIsect */ isect = BLI_memarena_alloc(mdb->memarena, sizeof(*isect)); @@ -1278,21 +1277,18 @@ static MDefBoundIsect *meshdeform_ray_tree_intersect(MeshDeformBind *mdb, const if (isect->len < MESHDEFORM_LEN_THRESHOLD) isect->len = MESHDEFORM_LEN_THRESHOLD; - isect->v[0] = mface->v1; - isect->v[1] = mface->v2; - isect->v[2] = mface->v3; - isect->v[3] = mface->v4; - isect->nvert = (mface->v4) ? 4 : 3; + isect->v[0] = data.mloop[lt->tri[0]].v; + isect->v[1] = data.mloop[lt->tri[1]].v; + isect->v[2] = data.mloop[lt->tri[2]].v; isect->facing = isect_mdef.isect; /* compute mean value coordinates for interpolation */ cagecos = mdb->cagecos; - copy_v3_v3(vert[0], cagecos[mface->v1]); - copy_v3_v3(vert[1], cagecos[mface->v2]); - copy_v3_v3(vert[2], cagecos[mface->v3]); - if (mface->v4) copy_v3_v3(vert[3], cagecos[mface->v4]); - interp_weights_poly_v3(isect->uvw, vert, isect->nvert, isect->co); + copy_v3_v3(vert[0], cagecos[isect->v[0]]); + copy_v3_v3(vert[1], cagecos[isect->v[1]]); + copy_v3_v3(vert[2], cagecos[isect->v[2]]); + interp_weights_poly_v3(isect->uvw, vert, 3, isect->co); return isect; } @@ -1444,7 +1440,7 @@ static float meshdeform_boundary_phi(MeshDeformBind *UNUSED(mdb), MDefBoundIsect { int a; - for (a = 0; a < isect->nvert; a++) + for (a = 0; a < 3; a++) if (isect->v[a] == cagevert) return isect->uvw[a]; @@ -1774,7 +1770,7 @@ static void harmonic_coordinates_bind(Scene *UNUSED(scene), MeshDeformModifierDa mdb->totalphi = MEM_callocN(sizeof(float) * mdb->size3, "MeshDeformBindTotalPhi"); mdb->boundisect = MEM_callocN(sizeof(*mdb->boundisect) * mdb->size3, "MDefBoundIsect"); mdb->semibound = MEM_callocN(sizeof(int) * mdb->size3, "MDefSemiBound"); - mdb->bvhtree = bvhtree_from_mesh_faces(&mdb->bvhdata, mdb->cagedm, FLT_EPSILON * 100, 4, 6); + mdb->bvhtree = bvhtree_from_mesh_looptri(&mdb->bvhdata, mdb->cagedm, FLT_EPSILON * 100, 4, 6); mdb->inside = MEM_callocN(sizeof(int) * mdb->totvert, "MDefInside"); if (mmd->flag & MOD_MDEF_DYNAMIC_BIND) |