diff options
author | Kent Mein <mein@cs.umn.edu> | 2006-01-30 22:59:33 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2006-01-30 22:59:33 +0300 |
commit | 8e9222ec217ab98980ffd75cd14387a062b46c9a (patch) | |
tree | ae31e42d4c2af0725486263cd70b1f7720606c96 | |
parent | ed81ff405fc6f0b459c368107343962502c99e37 (diff) |
More simple fixes to cleanup warnings and what not:
extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h
added newline at end of file.
intern/boolop/intern/BOP_Face2Face.cpp
fixed indentation and had nested declarations of a varible i used
for multiple for loops, changed it to just one declaration.
source/blender/blenkernel/bad_level_call_stubs/stubs.c
added prototypes and a couple other fixes.
source/blender/include/BDR_drawobject.h
source/blender/include/BSE_node.h
source/blender/include/butspace.h
source/blender/render/extern/include/RE_shader_ext.h
added struct definitions
source/blender/src/editmesh_mods.c
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_RaySensor.cpp
removed unused variables;
source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
changed format of case statements to avoid warnings in gcc.
Kent
-rw-r--r-- | extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h | 4 | ||||
-rw-r--r-- | intern/boolop/intern/BOP_Face2Face.cpp | 317 | ||||
-rw-r--r-- | source/blender/blenkernel/bad_level_call_stubs/stubs.c | 19 | ||||
-rw-r--r-- | source/blender/include/BDR_drawobject.h | 1 | ||||
-rw-r--r-- | source/blender/include/BSE_node.h | 2 | ||||
-rw-r--r-- | source/blender/include/butspace.h | 1 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_shader_ext.h | 3 | ||||
-rw-r--r-- | source/blender/src/editmesh_mods.c | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp | 24 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 5 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_RaySensor.cpp | 1 |
12 files changed, 199 insertions, 182 deletions
diff --git a/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h b/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h index 36a29dff7df..79faee5dcaf 100644 --- a/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h +++ b/extern/bullet/BulletDynamics/ConstraintSolver/SimpleConstraintSolver.h @@ -28,7 +28,5 @@ public: }; +#endif //SIMPLE_CONSTRAINT_SOLVER_H - - -#endif //SIMPLE_CONSTRAINT_SOLVER_H
\ No newline at end of file diff --git a/intern/boolop/intern/BOP_Face2Face.cpp b/intern/boolop/intern/BOP_Face2Face.cpp index 08928935f33..7e2b6bd7b2f 100644 --- a/intern/boolop/intern/BOP_Face2Face.cpp +++ b/intern/boolop/intern/BOP_Face2Face.cpp @@ -501,173 +501,174 @@ void BOP_getPoints(BOP_Mesh* mesh, * @param invertA indicates if points of same relative face had been exchanged */ void BOP_mergeSort(MT_Point3 *points, unsigned int *face, unsigned int &size, bool &invertA, bool &invertB) { - MT_Point3 sortedPoints[4]; - unsigned int sortedFaces[4], position[4]; - unsigned int i; - if (size == 2) { + MT_Point3 sortedPoints[4]; + unsigned int sortedFaces[4], position[4]; + unsigned int i; + if (size == 2) { - // Trivial case, only test the merge ... - if (BOP_comp(0,points[0].distance(points[1]))==0) { - face[0] = 3; - size--; - } - } - else { - // size is 3 or 4 - // Get segment extreme points - MT_Scalar maxDistance = -1; - for(i=0;i<size-1;i++){ - for(unsigned int j=i+1;j<size;j++){ - MT_Scalar distance = points[i].distance(points[j]); - if (distance > maxDistance){ - maxDistance = distance; - position[0] = i; - position[size-1] = j; - } - } - } + // Trivial case, only test the merge ... + if (BOP_comp(0,points[0].distance(points[1]))==0) { + face[0] = 3; + size--; + } + } + else { + // size is 3 or 4 + // Get segment extreme points + MT_Scalar maxDistance = -1; + for(i=0;i<size-1;i++){ + for(unsigned int j=i+1;j<size;j++){ + MT_Scalar distance = points[i].distance(points[j]); + if (distance > maxDistance){ + maxDistance = distance; + position[0] = i; + position[size-1] = j; + } + } + } + + // Get segment inner points + position[1] = position[2] = size; + for(i=0;i<size;i++){ + if ((i != position[0]) && (i != position[size-1])){ + if (position[1] == size) position[1] = i; + else position[2] = i; + } + } + + // Get inner points + if (position[2] < size) { + MT_Scalar d1 = points[position[1]].distance(points[position[0]]); + MT_Scalar d2 = points[position[2]].distance(points[position[0]]); + if (d1 > d2) { + unsigned int aux = position[1]; + position[1] = position[2]; + position[2] = aux; + } + } - // Get segment inner points - position[1] = position[2] = size; - for(i=0;i<size;i++){ - if ((i != position[0]) && (i != position[size-1])){ - if (position[1] == size) position[1] = i; - else position[2] = i; - } - } + // Sort data + for(i=0;i<size;i++) { + sortedPoints[i] = points[position[i]]; + sortedFaces[i] = face[position[i]]; + } - // Get inner points - if (position[2] < size) { - MT_Scalar d1 = points[position[1]].distance(points[position[0]]); - MT_Scalar d2 = points[position[2]].distance(points[position[0]]); - if (d1 > d2) { - unsigned int aux = position[1]; - position[1] = position[2]; - position[2] = aux; - } - } + invertA = false; + invertB = false; + if (face[1] == 1) { - // Sort data - for(i=0;i<size;i++) { - sortedPoints[i] = points[position[i]]; - sortedFaces[i] = face[position[i]]; - } + // invertA¿? + for(i=0;i<size;i++) { + if (position[i] == 1) { + invertA = true; + break; + } + else if (position[i] == 0) break; + } - // invertA, invertB ¿? - invertA = false; - invertB = false; - if (face[1] == 1) { - // invertA¿? - for(i=0;i<size;i++) { - if (position[i] == 1) { - invertA = true; - break; - } - else if (position[i] == 0) break; - } - // invertB¿? - if (size == 4) { - for(unsigned int i=0;i<size;i++) { - if (position[i] == 3) { - invertB = true; - break; - } - else if (position[i] == 2) break; - } - } - } - else if (face[1] == 2) { - // invertB¿? - for(unsigned int i=0;i<size;i++) { - if (position[i] == 2) { - invertB = true; - break; - } - else if (position[i] == 1) break; - } - } + // invertB¿? + if (size == 4) { + for(i=0;i<size;i++) { + if (position[i] == 3) { + invertB = true; + break; + } + else if (position[i] == 2) break; + } + } + } + else if (face[1] == 2) { + // invertB¿? + for(i=0;i<size;i++) { + if (position[i] == 2) { + invertB = true; + break; + } + else if (position[i] == 1) break; + } + } - // Merge data - MT_Scalar d1 = sortedPoints[1].distance(sortedPoints[0]); - MT_Scalar d2 = sortedPoints[1].distance(sortedPoints[2]); - if (BOP_comp(0,d1)==0 && sortedFaces[1] != sortedFaces[0]) { - if (BOP_comp(0,d2)==0 && sortedFaces[1] != sortedFaces[2]) { - if (d1 < d2) { - // merge 0 and 1 - sortedFaces[0] = 3; - for(unsigned int i = 1; i<size-1;i++) { - sortedPoints[i] = sortedPoints[i+1]; - sortedFaces[i] = sortedFaces[i+1]; - } - size--; - if (size == 3) { - // merge 1 and 2 ??? - d1 = sortedPoints[1].distance(sortedPoints[2]); - if (BOP_comp(0,d1)==0 && sortedFaces[1] != sortedFaces[2]) { - // merge! - sortedFaces[1] = 3; - size--; - } - } - } - else { - // merge 1 and 2 - sortedFaces[1] = 3; - for(unsigned int i = 2; i<size-1;i++) { - sortedPoints[i] = sortedPoints[i+1]; - sortedFaces[i] = sortedFaces[i+1]; - } - size--; - } - } - else { - // merge 0 and 1 - sortedFaces[0] = 3; - for(unsigned int i = 1; i<size-1;i++) { - sortedPoints[i] = sortedPoints[i+1]; - sortedFaces[i] = sortedFaces[i+1]; - } - size--; - if (size == 3) { - // merge 1 i 2 ??? - d1 = sortedPoints[1].distance(sortedPoints[2]); - if (BOP_comp(0,d1)==0 && sortedFaces[1] != sortedFaces[2]) { - // merge! - sortedFaces[1] = 3; - size--; - } - } - } - } - else { - if (BOP_comp(0,d2)==0 && sortedFaces[1] != sortedFaces[2]) { - // merge 1 and 2 - sortedFaces[1] = 3; - for(unsigned int i = 2; i<size-1;i++) { - sortedPoints[i] = sortedPoints[i+1]; - sortedFaces[i] = sortedFaces[i+1]; - } - size--; - } - else if (size == 4) { - d1 = sortedPoints[2].distance(sortedPoints[3]); - if (BOP_comp(0,d1)==0 && sortedFaces[2] != sortedFaces[3]) { - // merge 2 and 3 - sortedFaces[2] = 3; - size--; - } - } - } + // Merge data + MT_Scalar d1 = sortedPoints[1].distance(sortedPoints[0]); + MT_Scalar d2 = sortedPoints[1].distance(sortedPoints[2]); + if (BOP_comp(0,d1)==0 && sortedFaces[1] != sortedFaces[0]) { + if (BOP_comp(0,d2)==0 && sortedFaces[1] != sortedFaces[2]) { + if (d1 < d2) { + // merge 0 and 1 + sortedFaces[0] = 3; + for(i = 1; i<size-1;i++) { + sortedPoints[i] = sortedPoints[i+1]; + sortedFaces[i] = sortedFaces[i+1]; + } + size--; + if (size == 3) { + // merge 1 and 2 ??? + d1 = sortedPoints[1].distance(sortedPoints[2]); + if (BOP_comp(0,d1)==0 && sortedFaces[1] != sortedFaces[2]) { + // merge! + sortedFaces[1] = 3; + size--; + } + } + } + else { + // merge 1 and 2 + sortedFaces[1] = 3; + for(i = 2; i<size-1;i++) { + sortedPoints[i] = sortedPoints[i+1]; + sortedFaces[i] = sortedFaces[i+1]; + } + size--; + } + } + else { + // merge 0 and 1 + sortedFaces[0] = 3; + for(i = 1; i<size-1;i++) { + sortedPoints[i] = sortedPoints[i+1]; + sortedFaces[i] = sortedFaces[i+1]; + } + size--; + if (size == 3) { + // merge 1 i 2 ??? + d1 = sortedPoints[1].distance(sortedPoints[2]); + if (BOP_comp(0,d1)==0 && sortedFaces[1] != sortedFaces[2]) { + // merge! + sortedFaces[1] = 3; + size--; + } + } + } + } + else { + if (BOP_comp(0,d2)==0 && sortedFaces[1] != sortedFaces[2]) { + // merge 1 and 2 + sortedFaces[1] = 3; + for(i = 2; i<size-1;i++) { + sortedPoints[i] = sortedPoints[i+1]; + sortedFaces[i] = sortedFaces[i+1]; + } + size--; + } + else if (size == 4) { + d1 = sortedPoints[2].distance(sortedPoints[3]); + if (BOP_comp(0,d1)==0 && sortedFaces[2] != sortedFaces[3]) { + // merge 2 and 3 + sortedFaces[2] = 3; + size--; + } + } + } - // Merge initial points ... - for(i=0;i<size;i++) { - points[i] = sortedPoints[i]; - face[i] = sortedFaces[i]; - } + // Merge initial points ... + for(i=0;i<size;i++) { + points[i] = sortedPoints[i]; + face[i] = sortedFaces[i]; + } - } -} + } +} /** diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c index e8d8f2476ac..ca2a8fc0233 100644 --- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c +++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c @@ -32,6 +32,7 @@ * BKE_bad_level_calls function stubs */ +#include <stdlib.h> #include "BKE_bad_level_calls.h" #include "BLI_blenlib.h" @@ -40,9 +41,6 @@ #include "DNA_material_types.h" #include "DNA_scene_types.h" - - - #include "RE_render_ext.h" #include "RE_shader_ext.h" #include "RE_pipeline.h" @@ -51,6 +49,17 @@ int winqueue_break= 0; char bprogname[1]; +struct IpoCurve; +struct FluidsimSettings; +struct Render; +struct RenderResult; + +char *getIpoCurveName( struct IpoCurve * icu ); +void insert_vert_ipo(struct IpoCurve *icu, float x, float y); +struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e); +void elbeemDebugOut(char *msg); +void fluidsimSettingsFree(struct FluidsimSettings* sb); + /* readfile.c */ /* struct PluginSeq; */ @@ -206,5 +215,5 @@ void fluidsimSettingsFree(struct FluidsimSettings* sb) {} /*new render funcs */ void externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) {} int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres) {return 0;} -Render *RE_GetRender(const char *name) {} -RenderResult *RE_GetResult(Render *re) {} +struct Render *RE_GetRender(const char *name) {return (struct Render *)NULL;} +struct RenderResult *RE_GetResult(Render *re) {return (struct RenderResult *)NULL;} diff --git a/source/blender/include/BDR_drawobject.h b/source/blender/include/BDR_drawobject.h index 99aa76b2462..bd6d7cc2109 100644 --- a/source/blender/include/BDR_drawobject.h +++ b/source/blender/include/BDR_drawobject.h @@ -48,6 +48,7 @@ struct BPoint; struct BezTriple; struct EditVert; struct EditFace; +struct EditEdge; void mesh_foreachScreenVert(void (*func)(void *userData, struct EditVert *eve, int x, int y, int index), void *userData, int clipVerts); void mesh_foreachScreenEdge(void (*func)(void *userData, struct EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts); diff --git a/source/blender/include/BSE_node.h b/source/blender/include/BSE_node.h index 7ad973d4915..05593983fe9 100644 --- a/source/blender/include/BSE_node.h +++ b/source/blender/include/BSE_node.h @@ -66,6 +66,8 @@ int node_has_hidden_sockets(struct bNode *node); struct bNode *node_add_node(struct SpaceNode *snode, int type, float locx, float locy); /* ************* drawnode.c *************** */ +struct SpaceNode; +struct bNodeLink; void node_draw_link(struct SpaceNode *snode, struct bNodeLink *link); void init_node_butfuncs(void); diff --git a/source/blender/include/butspace.h b/source/blender/include/butspace.h index 930327f3489..6276a11cdff 100644 --- a/source/blender/include/butspace.h +++ b/source/blender/include/butspace.h @@ -131,6 +131,7 @@ void test_imapoin_but(char *name, ID **idpp); void test_idbutton_cb(void *namev, void *arg2_unused); +struct CurveMapping; void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char labeltype, short event, short redraw, struct rctf *rect); /* -------------- internal event defines ------------ */ diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h index 84204d88976..3524523f9bc 100644 --- a/source/blender/render/extern/include/RE_shader_ext.h +++ b/source/blender/render/extern/include/RE_shader_ext.h @@ -100,7 +100,8 @@ typedef struct ShadeInput /* node shaders... */ -int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres); +struct Tex; +int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres); #endif /* RE_SHADER_EXT_H */ diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c index 7eb1e400245..1663412a9bd 100644 --- a/source/blender/src/editmesh_mods.c +++ b/source/blender/src/editmesh_mods.c @@ -2518,7 +2518,7 @@ void editmesh_align_view_to_selected(View3D *v3d, int axis) Mat4Mul3Vecfl(G.obedit->obmat, norm); view3d_align_axis_to_vector(v3d, axis, norm); } else if (nselverts==1) { /* Align view to vert normal */ - EditVert *eve, *leve= NULL; + EditVert *eve; for (eve= em->verts.first; eve; eve= eve->next) { if (eve->f & SELECT) { diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp index 776aab59553..071301514fb 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp @@ -79,12 +79,24 @@ void SCA_Joystick::HandleEvents() { switch(m_private->m_event.type) { - case SDL_JOYAXISMOTION: {HANDLE_AXISMOTION(OnAxisMotion);break;} - case SDL_JOYHATMOTION: {HANDLE_HATMOTION(OnHatMotion); break;} - case SDL_JOYBUTTONUP: {HANDLE_BUTTONUP(OnButtonUp); break;} - case SDL_JOYBUTTONDOWN: {HANDLE_BUTTONDOWN(OnButtonDown);break;} - case SDL_JOYBALLMOTION: {HANDLE_BALLMOTION(OnBallMotion);break;} - default: {HANDLE_NOEVENT(OnNothing); break;} + case SDL_JOYAXISMOTION: + HANDLE_AXISMOTION(OnAxisMotion); + break; + case SDL_JOYHATMOTION: + HANDLE_HATMOTION(OnHatMotion); + break; + case SDL_JOYBUTTONUP: + HANDLE_BUTTONUP(OnButtonUp); + break; + case SDL_JOYBUTTONDOWN: + HANDLE_BUTTONDOWN(OnButtonDown); + break; + case SDL_JOYBALLMOTION: + HANDLE_BALLMOTION(OnBallMotion); + break; + default: + HANDLE_NOEVENT(OnNothing); + break; } } } diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index 429a9ea7a65..b530edbd17c 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -351,8 +351,6 @@ void KX_BlenderMaterial::setTexData( bool enable ) return; } - int lastblend = 0; - // for each enabled unit for(i=0; (i<mMaterial->num_enabled); i++) { if( !mTextures[i].Ok() ) continue; diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 1c861ee98d1..fb268a6f95a 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -692,7 +692,6 @@ static CollisionShape* CreateBulletShapeFromMesh(RAS_MeshObject* meshobj, bool p //see if there is any polygons, if not, bail out. - int numUsedPolygons = 0; int numPoints = 0; SimdVector3* points = 0; @@ -1044,11 +1043,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, if (meshobj) materialname = meshobj->GetMaterialName(0); - const char* matname = materialname.ReadPtr(); - - physicscontroller->SetObject(gameobj->GetSGNode()); - } diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp index b7d6ccab15b..b7e672213ef 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.cpp +++ b/source/gameengine/Ketsji/KX_RaySensor.cpp @@ -214,7 +214,6 @@ bool KX_RaySensor::Evaluate(CValue* event) MT_Point3 topoint = frompoint + (m_distance) * todir; MT_Point3 resultpoint; MT_Vector3 resultnormal; - bool ready = false; PHY_IPhysicsEnvironment* pe = m_scene->GetPhysicsEnvironment(); if (!pe) |