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author | Bastien Montagne <montagne29@wanadoo.fr> | 2011-09-22 01:17:38 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2011-09-22 01:17:38 +0400 |
commit | b2a43f5e8cfad97be128821a2c904213847c591b (patch) | |
tree | 92defad5fbe28c980bce75ddd3b792fbd8e18845 | |
parent | 922dadf6ea58aade0891fb05dbb70b9a108b881c (diff) |
One of the two latest commits in this file broke the multi-bone selection in pose mode (shift-selection)...
-rw-r--r-- | source/blender/editors/armature/editarmature.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index 566ff09c366..b979962de5d 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -4298,7 +4298,7 @@ int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, shor * note, special exception for armature mode so we can do multi-select * we could check for multi-select explicitly but think its fine to * always give pradictable behavior in weight paint mode - campbell */ - if (!(extend) || ((ob_act && ob_act->mode & OB_MODE_WEIGHT_PAINT) == 0)) { + if (!extend || (ob_act && ob_act->mode & OB_MODE_WEIGHT_PAINT)) { ED_pose_deselectall(ob, 0); nearBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); arm->act_bone= nearBone; |