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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-31 16:42:48 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-31 16:58:00 +0300
commitf9688d88ff528e94e0ac059c6fc41a163fb0f6be (patch)
tree35f9c5a3f7203af9a5678c438b47e821ac62c864
parenta6a3989617e680327bda2357fe506d86574e2618 (diff)
Fix T42391: HSV correction shader node gives negative values
This mainly happens when over-saturating already saturated color. After some discussion with Campbell and loads of tests we decided to clamp the result RGB color. As an alternative we might want to clamp corrected HSV values instead, but that would lead to some larger changes in the render results. TODO: The same is to be done for compositor nodes.
-rw-r--r--intern/cycles/kernel/shaders/node_hsv.osl5
-rw-r--r--intern/cycles/kernel/svm/svm_hsv.h5
2 files changed, 10 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_hsv.osl b/intern/cycles/kernel/shaders/node_hsv.osl
index 4722bde4cd7..5f4300ee31d 100644
--- a/intern/cycles/kernel/shaders/node_hsv.osl
+++ b/intern/cycles/kernel/shaders/node_hsv.osl
@@ -35,6 +35,11 @@ shader node_hsv(
Color = hsv_to_rgb(Color);
+ // Clamp color to prevent negative values cauzed by oversaturation.
+ Color[0] = max(Color[0], 0.0);
+ Color[1] = max(Color[1], 0.0);
+ Color[2] = max(Color[2], 0.0);
+
ColorOut = mix(ColorIn, Color, Fac);
}
diff --git a/intern/cycles/kernel/svm/svm_hsv.h b/intern/cycles/kernel/svm/svm_hsv.h
index 11dfc4f096b..a02d853be1a 100644
--- a/intern/cycles/kernel/svm/svm_hsv.h
+++ b/intern/cycles/kernel/svm/svm_hsv.h
@@ -46,6 +46,11 @@ ccl_device void svm_node_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, ui
color.y = fac*color.y + (1.0f - fac)*in_color.y;
color.z = fac*color.z + (1.0f - fac)*in_color.z;
+ /* Clamp color to prevent negative values cauzed by oversaturation. */
+ color.x = max(color.x, 0.0f);
+ color.y = max(color.y, 0.0f);
+ color.z = max(color.z, 0.0f);
+
if (stack_valid(out_color_offset))
stack_store_float3(stack, out_color_offset, color);
}