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authorLukas Tönne <lukas.toenne@gmail.com>2014-09-26 12:08:56 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:03 +0300
commite694b7c04b42bde135ac45ec3d25a205d5f296a4 (patch)
treee4b35cab87ec6ad5ddaf85983b6fc38347150743
parent43424a639b1d6b6884afc6db1cf93bd817ab5d92 (diff)
Set the length threshold for hair simulation to 10% again (from 1%).
With the default 5 substeps the simulation can otherwise still become unstable. This is just a preliminary measure anyway until the length variance can be fixed properly.
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 6474e3e37ac..a54488f15db 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3984,7 +3984,7 @@ static bool psys_hair_use_simulation(ParticleData *pa, float max_length)
* The hair system should always make sure the hair segments have reasonable length ratios,
* but this can happen in old files when e.g. cutting hair.
*/
- const float min_length = 0.01f * max_length;
+ const float min_length = 0.1f * max_length;
HairKey *key;
int k;