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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-08 15:34:50 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-08 15:34:50 +0400
commit5398f1ba77d25ff27a4e8275a1453e7ddb2f2f0d (patch)
tree7407e63eceef245cc430c344a1f1a7e543a68667
parentfc080d30d6134becd0792e2236e33ff98e5b7e9b (diff)
Added resolveCombinedVelocities()
Fixed drot actuator. The rotation matrix was being mutilated by passing a float[9] instead of float[12].
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp20
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h7
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.h2
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp21
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.h1
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.cpp17
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h2
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h2
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp3
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp9
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsController.cpp19
-rw-r--r--source/gameengine/Physics/Sumo/SumoPhysicsController.h3
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h3
-rwxr-xr-xsource/gameengine/Physics/common/SConscript3
15 files changed, 82 insertions, 33 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 2f30ac645a0..f49090acc0d 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -237,12 +237,10 @@ void KX_GameObject::ApplyRotation(const MT_Vector3& drot,bool local)
MT_Matrix3x3 rotmat(drot);
rotmat.transpose();
- //if (m_pPhysicsController1) // (IsDynamic())
- // m_pPhysicsController1->RelativeRotate(rotmat_,local);
+ if (m_pPhysicsController1) // (IsDynamic())
+ m_pPhysicsController1->RelativeRotate(rotmat,local);
// in worldspace
GetSGNode()->RelativeRotate(rotmat,local);
- if (m_pPhysicsController1)
- m_pPhysicsController1->setOrientation(NodeGetWorldOrientation().getRotation());
}
@@ -459,6 +457,20 @@ void KX_GameObject::setAngularVelocity(const MT_Vector3& ang_vel,bool local)
m_pPhysicsController1->SetAngularVelocity(ang_vel,local);
}
+void KX_GameObject::ResolveCombinedVelocities(
+ const MT_Vector3 & lin_vel,
+ const MT_Vector3 & ang_vel,
+ bool lin_vel_local,
+ bool ang_vel_local
+){
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->resolveCombinedVelocities(
+ lin_vel_local ? NodeGetWorldOrientation() * lin_vel : lin_vel,
+ ang_vel_local ? NodeGetWorldOrientation() * ang_vel : ang_vel
+ );
+ }
+}
void KX_GameObject::SetObjectColor(const MT_Vector4& rgbavec)
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 6b3101be34d..9fb11f1f31d 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -247,6 +247,13 @@ public:
);
+ void
+ ResolveCombinedVelocities(
+ const MT_Vector3 & lin_vel,
+ const MT_Vector3 & ang_vel,
+ bool lin_vel_local,
+ bool ang_vel_local
+ );
/**
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index 0ed8cf1ad7d..d2f1f59bac8 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -68,6 +68,8 @@ public:
virtual MT_Vector3 GetVelocity(const MT_Point3& pos)=0;
virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local)=0;
virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local)=0;
+ virtual void resolveCombinedVelocities(const MT_Vector3 & lin_vel, const MT_Vector3 & ang_vel) = 0;
+
virtual void getOrientation(MT_Quaternion& orn)=0;
virtual void setOrientation(const MT_Quaternion& orn)=0;
virtual void setPosition(const MT_Point3& pos)=0;
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index 1d913fe6e44..1f4e61f8139 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -82,20 +82,13 @@ bool KX_ObjectActuator::Update(double curtime,double deltatime)
// it should reconcile the externally set velocity with it's
// own velocity.
if (m_active_combined_velocity) {
- static bool update_resolve_warning = 0;
- if (!update_resolve_warning) {
- update_resolve_warning = 1;
- std::cout << "FIXME: KX_ObjectActuator::Update ResolveCombinedVelocities undefined!" << std::endl;
- }
- //if (parent->GetSumoObject()) {
- //parent->GetPhysicsController()->ResolveCombinedVelocities(
- // m_linear_velocity,
- // m_angular_velocity,
- // (m_bitLocalFlag.LinearVelocity) != 0,
- // (m_bitLocalFlag.AngularVelocity) != 0
- //);
- m_active_combined_velocity = false;
- //}
+ parent->ResolveCombinedVelocities(
+ m_linear_velocity,
+ m_angular_velocity,
+ (m_bitLocalFlag.LinearVelocity) != 0,
+ (m_bitLocalFlag.AngularVelocity) != 0
+ );
+ m_active_combined_velocity = false;
return false;
} else {
return false;
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.cpp b/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
index 0eff54dc0c6..e6c135b6aea 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
@@ -225,6 +225,9 @@ SG_Controller* KX_OdePhysicsController::GetReplica(class SG_Node* destnode)
}
+void KX_OdePhysicsController::resolveCombinedVelocities(const MT_Vector3 & lin_vel, const MT_Vector3 & ang_vel )
+{
+}
void KX_OdePhysicsController::SetSumoTransform(bool nondynaonly)
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.h b/source/gameengine/Ketsji/KX_OdePhysicsController.h
index 641a335d807..69c06a2b620 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.h
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.h
@@ -65,6 +65,7 @@ public:
virtual MT_Vector3 GetVelocity(const MT_Point3& pos);
virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local);
virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
+ virtual void resolveCombinedVelocities(const MT_Vector3 & lin_vel, const MT_Vector3 & ang_vel );
virtual void getOrientation(MT_Quaternion& orn);
virtual void setOrientation(const MT_Quaternion& orn);
virtual void setPosition(const MT_Point3& pos);
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
index 57986cd7b78..33ede321f02 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
@@ -24,17 +24,17 @@ void KX_SumoPhysicsController::RelativeTranslate(const MT_Vector3& dloc,bool loc
}
void KX_SumoPhysicsController::RelativeRotate(const MT_Matrix3x3& drot,bool local)
{
- double oldmat[12];
+ float oldmat[12];
drot.getValue(oldmat);
- float newmat[9];
+/* float newmat[9];
float *m = &newmat[0];
double *orgm = &oldmat[0];
*m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++;
*m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++;
- *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++;
+ *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++; */
- SumoPhysicsController::RelativeRotate(newmat,local);
+ SumoPhysicsController::RelativeRotate(oldmat,local);
}
void KX_SumoPhysicsController::SetLinearVelocity(const MT_Vector3& lin_vel,bool local)
@@ -62,6 +62,15 @@ MT_Vector3 KX_SumoPhysicsController::GetLinearVelocity()
return GetVelocity(MT_Point3(0,0,0));
}
+
+void KX_SumoPhysicsController::resolveCombinedVelocities(
+ const MT_Vector3 & lin_vel,
+ const MT_Vector3 & ang_vel
+ )
+{
+ SumoPhysicsController::resolveCombinedVelocities(lin_vel, ang_vel);
+}
+
void KX_SumoPhysicsController::ApplyTorque(const MT_Vector3& torque,bool local)
{
SumoPhysicsController::ApplyTorque(torque[0],torque[1],torque[2],local);
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
index 465dd799c2a..dc038a536e9 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -76,6 +76,8 @@ public:
MT_Vector3 GetVelocity(const MT_Point3& pos);
void SetAngularVelocity(const MT_Vector3& ang_vel,bool local);
void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
+ void resolveCombinedVelocities(const MT_Vector3 & lin_vel, const MT_Vector3 & ang_vel);
+
void SuspendDynamics();
void RestoreDynamics();
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
index aec4a410e1f..de9d2e20044 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
@@ -267,7 +267,7 @@ private:
actualAngVelocity(
) const ;
- bool dynamicCollision(const MT_Point3 &local2,
+ void dynamicCollision(const MT_Point3 &local2,
const MT_Vector3 &normal,
MT_Scalar dist,
const MT_Vector3 &rel_vel,
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
index cdf1a77adb3..ee8a7da953c 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
+++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
@@ -160,7 +160,7 @@ integrateMomentum(
}
}
-bool SM_Object::dynamicCollision(const MT_Point3 &local2,
+void SM_Object::dynamicCollision(const MT_Point3 &local2,
const MT_Vector3 &normal,
MT_Scalar dist,
const MT_Vector3 &rel_vel,
@@ -297,7 +297,6 @@ bool SM_Object::dynamicCollision(const MT_Point3 &local2,
notifyClient();
}
- return false;
}
DT_Bool SM_Object::boing(
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
index 0171d5f265e..38c2b48e460 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
+++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
@@ -303,8 +303,13 @@ DT_Bool SM_Scene::boing(
SM_Scene::~SM_Scene()
{
-/* if (m_objectList.begin() != m_objectList.end())
- std::cout << "SM_Scene::~SM_Scene: There are still objects in the Sumo scene!" << std::endl; */
+// if (m_objectList.begin() != m_objectList.end())
+// std::cout << "SM_Scene::~SM_Scene: There are still objects in the Sumo scene!" << std::endl;
+ for (T_ObjectList::iterator it = m_objectList.begin() ; it != m_objectList.end() ; it++)
+ delete *it;
+
DT_DestroyRespTable(m_respTable);
+ DT_DestroyRespTable(m_secondaryRespTable);
+ DT_DestroyRespTable(m_fixRespTable);
DT_DestroyScene(m_scene);
}
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
index 76f5f6e891d..c08c20cf9b9 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
@@ -169,7 +169,7 @@ void SumoPhysicsController::RelativeTranslate(float dlocX,float dlocY,float dlo
}
}
-void SumoPhysicsController::RelativeRotate(const float drot[9],bool local)
+void SumoPhysicsController::RelativeRotate(const float drot[12],bool local)
{
if (m_sumoObj )
@@ -185,9 +185,10 @@ void SumoPhysicsController::RelativeRotate(const float drot[9],bool local)
}
void SumoPhysicsController::setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal)
{
- float orn [4]={quatImag0,quatImag1,quatImag2,quatReal};
- MT_Quaternion quat(orn);
- m_sumoObj->setOrientation(orn);
+// float orn [4]={quatImag0,quatImag1,quatImag2,quatReal};
+// MT_Quaternion quat;
+ m_sumoObj->setOrientation(MT_Quaternion(quatImag0,quatImag1,quatImag2,quatReal));
+
}
void SumoPhysicsController::getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal)
@@ -271,6 +272,16 @@ void SumoPhysicsController::SetLinearVelocity(float lin_velX,float lin_velY,flo
}
}
+void SumoPhysicsController::resolveCombinedVelocities(
+ const MT_Vector3 & lin_vel,
+ const MT_Vector3 & ang_vel
+ )
+{
+ if (m_sumoObj)
+ m_sumoObj->resolveCombinedVelocities(lin_vel, ang_vel);
+}
+
+
void SumoPhysicsController::applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ)
{
if (m_sumoObj)
diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
index 4dd12b8b291..e1ce205b667 100644
--- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h
+++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h
@@ -61,7 +61,7 @@ public:
// kinematic methods
virtual void RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local);
- virtual void RelativeRotate(const float drot[9],bool local);
+ virtual void RelativeRotate(const float drot[12],bool local);
virtual void getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal);
virtual void setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal);
virtual void setPosition(float posX,float posY,float posZ);
@@ -72,6 +72,7 @@ public:
virtual void ApplyForce(float forceX,float forceY,float forceZ,bool local);
virtual void SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local);
virtual void SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local);
+ virtual void resolveCombinedVelocities(const MT_Vector3 & lin_vel, const MT_Vector3 & ang_vel );
virtual void applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ);
virtual void SetActive(bool active){};
virtual void SuspendDynamics();
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 69dbd6bfa60..8c94083af83 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -32,6 +32,8 @@
#ifndef PHY_IPHYSICSCONTROLLER_H
#define PHY_IPHYSICSCONTROLLER_H
+#include "MT_Vector3.h"
+
/**
PHY_IPhysicsController is the abstract simplified Interface to a physical object.
It contains the IMotionState and IDeformableMesh Interfaces.
@@ -70,6 +72,7 @@ class PHY_IPhysicsController
virtual void ApplyForce(float forceX,float forceY,float forceZ,bool local)=0;
virtual void SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local)=0;
virtual void SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local)=0;
+ virtual void resolveCombinedVelocities(const MT_Vector3 & lin_vel, const MT_Vector3 & ang_vel ) = 0;
virtual void applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ)=0;
virtual void SetActive(bool active)=0;
diff --git a/source/gameengine/Physics/common/SConscript b/source/gameengine/Physics/common/SConscript
index 07a1cea766b..6e4989f9a66 100755
--- a/source/gameengine/Physics/common/SConscript
+++ b/source/gameengine/Physics/common/SConscript
@@ -8,7 +8,8 @@ source_files = ['PHY_IMotionState.cpp',
'PHY_IPhysicsEnvironment.cpp']
phy_physics_env.Append (CPPPATH = ['.',
- '../Dummy'
+ '../Dummy',
+ '#intern/moto/include'
])
phy_physics_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Physics', source=source_files)