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authorCampbell Barton <ideasman42@gmail.com>2017-10-03 10:43:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-10-03 10:43:18 +0300
commit515e69999e63aab7720e48b0c85233f61facce65 (patch)
tree425d29c58447b6dc205635cc0cbe1d45bc04e5dc
parent2b3ff61d805ccbb219e773e1a5c69e02b0c90109 (diff)
Weight Paint: don't set weight w/ average brush
Also use 'const' for brush.
-rw-r--r--source/blender/blenkernel/BKE_brush.h2
-rw-r--r--source/blender/blenkernel/intern/brush.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h4
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c34
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c52
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h6
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h2
-rw-r--r--source/blender/render/intern/source/render_texture.c8
9 files changed, 59 insertions, 57 deletions
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h
index c1e107e101a..c6d4217780e 100644
--- a/source/blender/blenkernel/BKE_brush.h
+++ b/source/blender/blenkernel/BKE_brush.h
@@ -74,7 +74,7 @@ float BKE_brush_curve_strength(const struct Brush *br, float p, const float len)
/* sampling */
float BKE_brush_sample_tex_3D(
- const struct Scene *scene, struct Brush *br, const float point[3],
+ const struct Scene *scene, const struct Brush *br, const float point[3],
float rgba[4], const int thread, struct ImagePool *pool);
float BKE_brush_sample_masktex(
const struct Scene *scene, struct Brush *br, const float point[2],
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 0300dfe5891..4a54ab26373 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -521,13 +521,13 @@ int BKE_brush_clone_image_delete(Brush *brush)
* region space mouse coordinates, or 3d world coordinates for 3D mapping.
*
* rgba outputs straight alpha. */
-float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
+float BKE_brush_sample_tex_3D(const Scene *scene, const Brush *br,
const float point[3],
float rgba[4], const int thread,
struct ImagePool *pool)
{
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
- MTex *mtex = &br->mtex;
+ const MTex *mtex = &br->mtex;
float intensity = 1.0;
bool hasrgb = false;
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index bd35218bb64..f6fcbfdfbee 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -242,8 +242,8 @@ void paint_calc_redraw_planes(float planes[4][4],
const struct rcti *screen_rect);
float paint_calc_object_space_radius(struct ViewContext *vc, const float center[3], float pixel_radius);
-float paint_get_tex_pixel(struct MTex *mtex, float u, float v, struct ImagePool *pool, int thread);
-void paint_get_tex_pixel_col(struct MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool, int thread, bool convert, struct ColorSpace *colorspace);
+float paint_get_tex_pixel(const struct MTex *mtex, float u, float v, struct ImagePool *pool, int thread);
+void paint_get_tex_pixel_col(const struct MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool, int thread, bool convert, struct ColorSpace *colorspace);
void paint_sample_color(struct bContext *C, struct ARegion *ar, int x, int y, bool texpaint_proj, bool palette);
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 10628d8cccb..7668b8ebd99 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -171,7 +171,7 @@ float paint_calc_object_space_radius(ViewContext *vc, const float center[3],
return len_v3(delta) / scale;
}
-float paint_get_tex_pixel(MTex *mtex, float u, float v, struct ImagePool *pool, int thread)
+float paint_get_tex_pixel(const MTex *mtex, float u, float v, struct ImagePool *pool, int thread)
{
float intensity, rgba[4];
float co[3] = {u, v, 0.0f};
@@ -182,7 +182,7 @@ float paint_get_tex_pixel(MTex *mtex, float u, float v, struct ImagePool *pool,
return intensity;
}
-void paint_get_tex_pixel_col(MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool, int thread, bool convert_to_linear, struct ColorSpace *colorspace)
+void paint_get_tex_pixel_col(const MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool, int thread, bool convert_to_linear, struct ColorSpace *colorspace)
{
float co[3] = {u, v, 0.0f};
int hasrgb;
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 4dd218114f6..c61d250446c 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -262,12 +262,12 @@ uint vpaint_get_current_col(Scene *scene, VPaint *vp)
/* wpaint has 'wpaint_blend' */
static uint vpaint_blend(
- VPaint *vp, uint color_curr, uint color_orig,
+ const VPaint *vp, uint color_curr, uint color_orig,
uint color_paint, const int alpha_i,
/* pre scaled from [0-1] --> [0-255] */
const int brush_alpha_value_i)
{
- Brush *brush = BKE_paint_brush(&vp->paint);
+ const Brush *brush = vp->paint.brush;
const int tool = brush->vertexpaint_tool;
uint color_blend = ED_vpaint_blend_tool(tool, color_curr, color_paint, alpha_i);
@@ -383,12 +383,12 @@ static float calc_vp_alpha_col_dl(
/* vpaint has 'vpaint_blend' */
static float wpaint_blend(
- VPaint *wp, float weight,
+ const VPaint *wp, float weight,
const float alpha, float paintval,
const float UNUSED(brush_alpha_value),
const short do_flip)
{
- Brush *brush = BKE_paint_brush(&wp->paint);
+ const Brush *brush = wp->paint.brush;
int tool = brush->vertexpaint_tool;
if (do_flip) {
@@ -698,7 +698,7 @@ typedef struct WeightPaintInfo {
static void do_weight_paint_vertex_single(
/* vars which remain the same for every vert */
- VPaint *wp, Object *ob, const WeightPaintInfo *wpi,
+ const VPaint *wp, Object *ob, const WeightPaintInfo *wpi,
/* vars which change on each stroke */
const uint index, float alpha, float paintweight)
{
@@ -847,7 +847,7 @@ static void do_weight_paint_vertex_single(
static void do_weight_paint_vertex_multi(
/* vars which remain the same for every vert */
- VPaint *wp, Object *ob, const WeightPaintInfo *wpi,
+ const VPaint *wp, Object *ob, const WeightPaintInfo *wpi,
/* vars which change on each stroke */
const uint index, float alpha, float paintweight)
{
@@ -945,7 +945,7 @@ static void do_weight_paint_vertex_multi(
static void do_weight_paint_vertex(
/* vars which remain the same for every vert */
- VPaint *wp, Object *ob, const WeightPaintInfo *wpi,
+ const VPaint *wp, Object *ob, const WeightPaintInfo *wpi,
/* vars which change on each stroke */
const uint index, float alpha, float paintweight)
{
@@ -1199,12 +1199,12 @@ struct WPaintData {
/* Initialize the stroke cache invariants from operator properties */
static void vwpaint_update_cache_invariants(
- bContext *C, VPaint *vp, SculptSession *ss, wmOperator *op, const float mouse[2])
+ bContext *C, const VPaint *vp, SculptSession *ss, wmOperator *op, const float mouse[2])
{
StrokeCache *cache;
Scene *scene = CTX_data_scene(C);
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
- Brush *brush = BKE_paint_brush(&vp->paint);
+ const Brush *brush = vp->paint.brush;
ViewContext *vc = paint_stroke_view_context(op->customdata);
Object *ob = CTX_data_active_object(C);
float mat[3][3];
@@ -1667,7 +1667,7 @@ static void do_wpaint_brush_smear_task_cb_ex(
/* Apply weight to vertex */
if (do_color) {
const float brush_fade = BKE_brush_curve_strength(brush, 0.0f, cache->radius);
- float final_alpha =
+ const float final_alpha =
brush_fade * brush_strength *
grid_alpha * brush_alpha_pressure;
do_weight_paint_vertex(
@@ -1692,7 +1692,9 @@ static void do_wpaint_brush_draw_task_cb_ex(
const Brush *brush = data->brush;
const StrokeCache *cache = ss->cache;
- const float paintweight = BKE_brush_weight_get(scene, brush);
+ /* note: normally `BKE_brush_weight_get(scene, brush)` is used,
+ * however in this case we calculate a new weight each time. */
+ const float paintweight = data->strength;
float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
const bool use_normal = vwpaint_use_normal(data->vp);
@@ -1820,10 +1822,7 @@ static void calculate_average_weight(SculptThreadedTaskData *data, PBVHNode **UN
}
if (accum_len != 0) {
accum_weight /= accum_len;
- if (ups->flag & UNIFIED_PAINT_WEIGHT)
- ups->weight = (float)accum_weight;
- else
- data->brush->weight = (float)accum_weight;
+ data->strength = (float)accum_weight;
}
MEM_SAFE_FREE(data->custom_data); /* 'accum' */
@@ -1834,7 +1833,7 @@ static void wpaint_paint_leaves(
bContext *C, Object *ob, Sculpt *sd, VPaint *vp, struct WPaintData *wpd, WeightPaintInfo *wpi,
Mesh *me, PBVHNode **nodes, int totnode)
{
- Brush *brush = ob->sculpt->cache->brush;
+ const Brush *brush = ob->sculpt->cache->brush;
/* threaded loop over nodes */
SculptThreadedTaskData data = {
@@ -2733,6 +2732,7 @@ static void do_vpaint_brush_smear_task_cb_ex(
const int p_index = gmap->vert_to_poly[v_index].indices[j];
const int l_index = gmap->vert_to_loop[v_index].indices[j];
BLI_assert(data->me->mloop[l_index].v == v_index);
+ UNUSED_VARS_NDEBUG(l_index);
const MPoly *mp = &data->me->mpoly[p_index];
if (!use_face_sel || mp->flag & ME_FACE_SEL) {
const MLoop *ml_other = &data->me->mloop[mp->loopstart];
@@ -2829,7 +2829,7 @@ static void vpaint_paint_leaves(
bContext *C, Sculpt *sd, VPaint *vp, struct VPaintData *vpd,
Object *ob, Mesh *me, PBVHNode **nodes, int totnode)
{
- Brush *brush = ob->sculpt->cache->brush;
+ const Brush *brush = ob->sculpt->cache->brush;
SculptThreadedTaskData data = {
.sd = sd, .ob = ob, .brush = brush, .nodes = nodes, .vp = vp, .vpd = vpd,
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 1698ab9e5c7..e8ea7f6709c 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -634,7 +634,7 @@ bool sculpt_brush_test_cube(SculptBrushTest *test, const float co[3], float loca
}
}
-static float frontface(Brush *br, const float sculpt_normal[3],
+static float frontface(const Brush *br, const float sculpt_normal[3],
const short no[3], const float fno[3])
{
if (br->flag & BRUSH_FRONTFACE) {
@@ -1128,7 +1128,7 @@ static float brush_strength(
}
/* Return a multiplier for brush strength on a particular vertex. */
-float tex_strength(SculptSession *ss, Brush *br,
+float tex_strength(SculptSession *ss, const Brush *br,
const float brush_point[3],
const float len,
const short vno[3],
@@ -1138,7 +1138,7 @@ float tex_strength(SculptSession *ss, Brush *br,
{
StrokeCache *cache = ss->cache;
const Scene *scene = cache->vc->scene;
- MTex *mtex = &br->mtex;
+ const MTex *mtex = &br->mtex;
float avg = 1;
float rgba[4];
float point[3];
@@ -1556,7 +1556,7 @@ static void do_smooth_brush_mesh_task_cb_ex(
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
Sculpt *sd = data->sd;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const bool smooth_mask = data->smooth_mask;
float bstrength = data->strength;
@@ -1604,7 +1604,7 @@ static void do_smooth_brush_bmesh_task_cb_ex(
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
Sculpt *sd = data->sd;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const bool smooth_mask = data->smooth_mask;
float bstrength = data->strength;
@@ -1652,7 +1652,7 @@ static void do_smooth_brush_multires_task_cb_ex(
SculptDoBrushSmoothGridDataChunk *data_chunk = userdata_chunk;
SculptSession *ss = data->ob->sculpt;
Sculpt *sd = data->sd;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const bool smooth_mask = data->smooth_mask;
float bstrength = data->strength;
@@ -1866,7 +1866,7 @@ static void do_mask_brush_draw_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const float bstrength = ss->cache->bstrength;
PBVHVertexIter vd;
@@ -1923,7 +1923,7 @@ static void do_draw_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const float *offset = data->offset;
PBVHVertexIter vd;
@@ -1978,7 +1978,7 @@ static void do_crease_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
SculptProjectVector *spvc = data->spvc;
const float flippedbstrength = data->flippedbstrength;
const float *offset = data->offset;
@@ -2066,7 +2066,7 @@ static void do_pinch_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
PBVHVertexIter vd;
SculptBrushTest test;
@@ -2112,7 +2112,7 @@ static void do_grab_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const float *grab_delta = data->grab_delta;
PBVHVertexIter vd;
@@ -2172,7 +2172,7 @@ static void do_nudge_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const float *cono = data->cono;
PBVHVertexIter vd;
@@ -2226,7 +2226,7 @@ static void do_snake_hook_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
SculptProjectVector *spvc = data->spvc;
const float *grab_delta = data->grab_delta;
@@ -2327,7 +2327,7 @@ static void do_thumb_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const float *cono = data->cono;
PBVHVertexIter vd;
@@ -2387,7 +2387,7 @@ static void do_rotate_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const float angle = data->angle;
PBVHVertexIter vd;
@@ -2449,7 +2449,7 @@ static void do_layer_brush_task_cb_ex(
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
Sculpt *sd = data->sd;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const float *offset = data->offset;
PBVHVertexIter vd;
@@ -2533,7 +2533,7 @@ static void do_inflate_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
PBVHVertexIter vd;
SculptBrushTest test;
@@ -2691,7 +2691,7 @@ static void do_flatten_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const float *area_no = data->area_no;
const float *area_co = data->area_co;
@@ -2767,7 +2767,7 @@ static void do_clay_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const float *area_no = data->area_no;
const float *area_co = data->area_co;
@@ -2851,7 +2851,7 @@ static void do_clay_strips_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
float (*mat)[4] = data->mat;
const float *area_no_sp = data->area_no_sp;
const float *area_co = data->area_co;
@@ -2961,7 +2961,7 @@ static void do_fill_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const float *area_no = data->area_no;
const float *area_co = data->area_co;
@@ -3040,7 +3040,7 @@ static void do_scrape_brush_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
const float *area_no = data->area_no;
const float *area_co = data->area_co;
@@ -3119,7 +3119,7 @@ static void do_gravity_task_cb_ex(
{
SculptThreadedTaskData *data = userdata;
SculptSession *ss = data->ob->sculpt;
- Brush *brush = data->brush;
+ const Brush *brush = data->brush;
float *offset = data->offset;
PBVHVertexIter vd;
@@ -4654,6 +4654,7 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
if (ss->cache) {
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
Brush *brush = BKE_paint_brush(&sd->paint);
+ BLI_assert(brush == ss->cache->brush); /* const, so we shouldn't change. */
ups->draw_inverted = false;
sculpt_stroke_modifiers_check(C, ob);
@@ -4664,11 +4665,10 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
brush->mask_tool = ss->cache->saved_mask_brush_tool;
}
else {
- Paint *p = &sd->paint;
- BKE_brush_size_set(scene, ss->cache->brush, ss->cache->saved_smooth_size);
+ BKE_brush_size_set(scene, brush, ss->cache->saved_smooth_size);
brush = (Brush *)BKE_libblock_find_name(ID_BR, ss->cache->saved_active_brush_name);
if (brush) {
- BKE_paint_brush_set(p, brush);
+ BKE_paint_brush_set(&sd->paint, brush);
}
}
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 425cecb0010..b9b662f4157 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -132,7 +132,7 @@ typedef struct SculptThreadedTaskData {
struct bContext *C;
struct Sculpt *sd;
struct Object *ob;
- struct Brush *brush;
+ const struct Brush *brush;
struct PBVHNode **nodes;
int totnode;
@@ -214,7 +214,7 @@ bool sculpt_brush_test_circle_sq(SculptBrushTest *test, const float co[3]);
bool sculpt_search_sphere_cb(PBVHNode *node, void *data_v);
bool sculpt_search_circle_cb(PBVHNode *node, void *data_v);
float tex_strength(
- struct SculptSession *ss, struct Brush *br,
+ struct SculptSession *ss, const struct Brush *br,
const float point[3],
const float len,
const short vno[3],
@@ -268,7 +268,7 @@ typedef struct StrokeCache {
/* Clean this up! */
struct ViewContext *vc;
- struct Brush *brush;
+ const struct Brush *brush;
float special_rotation;
float grab_delta[3], grab_delta_symmetry[3];
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index 2b5d0ca4e14..1779ccc5d19 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -45,7 +45,7 @@ struct Scene;
/* render_texture.c */
/* used by particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
int externtex(
- struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta,
+ const struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta,
const int thread, struct ImagePool *pool, const bool skip_load_image, const bool texnode_preview);
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype);
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 22dc2b28900..91d1f63a1be 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -781,7 +781,8 @@ static int cubemap_glob(const float n[3], float x, float y, float z, float *adr1
/* ------------------------------------------------------------------------- */
/* mtex argument only for projection switches */
-static int cubemap(MTex *mtex, VlakRen *vlr, const float n[3], float x, float y, float z, float *adr1, float *adr2)
+static int cubemap(
+ const MTex *mtex, VlakRen *vlr, const float n[3], float x, float y, float z, float *adr1, float *adr2)
{
int proj[4]={0, ME_PROJXY, ME_PROJXZ, ME_PROJYZ}, ret= 0;
@@ -873,7 +874,8 @@ static int cubemap_ob(Object *ob, const float n[3], float x, float y, float z, f
/* ------------------------------------------------------------------------- */
-static void do_2d_mapping(MTex *mtex, float texvec[3], VlakRen *vlr, const float n[3], float dxt[3], float dyt[3])
+static void do_2d_mapping(
+ const MTex *mtex, float texvec[3], VlakRen *vlr, const float n[3], float dxt[3], float dyt[3])
{
Tex *tex;
Object *ob= NULL;
@@ -3594,7 +3596,7 @@ void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r
/* ------------------------------------------------------------------------- */
-int externtex(MTex *mtex,
+int externtex(const MTex *mtex,
const float vec[3],
float *tin, float *tr, float *tg, float *tb, float *ta,
const int thread,