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authorClément Foucault <foucault.clem@gmail.com>2021-04-20 18:45:36 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-04-20 18:45:36 +0300
commitf2626f14209e574eb23f115bf84a3452bfb9a89c (patch)
tree683eccdd2c3bb2815b2bf61a4ec83f7e3006038e
parentf1b61f5e7ddbb2415b0fbf202815daafef2d3885 (diff)
parent3735986e875981e5525ec8cec379023abcc692bf (diff)
Merge branch 'blender-v2.93-release'
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c3
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c10
2 files changed, 12 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index f4f7acb8862..3a38edecec6 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -171,7 +171,8 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata,
});
}
else {
- txl->filtered_radiance = NULL;
+ DRW_TEXTURE_FREE_SAFE(txl->filtered_radiance);
+ GPU_FRAMEBUFFER_FREE_SAFE(fbl->radiance_filtered_fb);
}
/**
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 042fa621117..f05aa562e6b 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1081,12 +1081,22 @@ void EEVEE_material_output_accumulate(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
}
}
if (pd->render_passes & EEVEE_RENDER_PASS_SPECULAR_COLOR) {
+ bool prev_ssr = sldata->common_data.ssr_toggle;
+ if (prev_ssr) {
+ /* We need to disable ssr here so output radiance is not directed to the ssr buffer. */
+ sldata->common_data.ssr_toggle = false;
+ GPU_uniformbuf_update(sldata->common_ubo, &sldata->common_data);
+ }
material_renderpass_accumulate(fbl,
material_accum_ps,
NULL,
pd,
txl->spec_color_accum,
sldata->renderpass_ubo.spec_color);
+ if (prev_ssr) {
+ sldata->common_data.ssr_toggle = prev_ssr;
+ GPU_uniformbuf_update(sldata->common_ubo, &sldata->common_data);
+ }
}
if (pd->render_passes & EEVEE_RENDER_PASS_SPECULAR_LIGHT) {
material_renderpass_accumulate(fbl,