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authorJulian Eisel <julian@blender.org>2021-10-06 14:06:20 +0300
committerJulian Eisel <julian@blender.org>2021-10-06 14:08:45 +0300
commit3c4537cd38f715485826d5db040afe776c958861 (patch)
treec32d758af33f7d27a752b81b080b9c30e1b253ea
parentac9ec52e9e26544f15ed1f8596d46b82f2577a61 (diff)
Cleanup: Improve readability & comments in UI tree-view header
-rw-r--r--source/blender/editors/include/UI_tree_view.hh117
1 files changed, 80 insertions, 37 deletions
diff --git a/source/blender/editors/include/UI_tree_view.hh b/source/blender/editors/include/UI_tree_view.hh
index 46eaf56a3c0..dbafd1b3a2b 100644
--- a/source/blender/editors/include/UI_tree_view.hh
+++ b/source/blender/editors/include/UI_tree_view.hh
@@ -16,6 +16,9 @@
/** \file
* \ingroup editorui
+ *
+ * API for simple creation of tree UIs supporting advanced features.
+ * https://wiki.blender.org/wiki/Source/Interface/Views
*/
#pragma once
@@ -78,18 +81,23 @@ class TreeViewItemContainer {
using ItemIterFn = FunctionRef<void(AbstractTreeViewItem &)>;
/**
- * Convenience wrapper taking the arguments needed to construct an item of type \a ItemT. Calls
- * the version just below.
+ * Convenience wrapper constructing the item by forwarding given arguments to the constructor of
+ * the type (\a ItemT).
+ *
+ * E.g. if your tree-item type has the following constructor:
+ * \code{.cpp}
+ * MyTreeItem(std::string str, int i);
+ * \endcode
+ * You can add an item like this:
+ * \code
+ * add_tree_item<MyTreeItem>("blabla", 42);
+ * \endcode
+ */
+ template<class ItemT, typename... Args> inline ItemT &add_tree_item(Args &&...args);
+ /**
+ * Add an already constructed tree item to this parent. Ownership is moved to it.
+ * All tree items must be added through this, it handles important invariants!
*/
- template<class ItemT, typename... Args> ItemT &add_tree_item(Args &&...args)
- {
- static_assert(std::is_base_of<AbstractTreeViewItem, ItemT>::value,
- "Type must derive from and implement the AbstractTreeViewItem interface");
-
- return dynamic_cast<ItemT &>(
- add_tree_item(std::make_unique<ItemT>(std::forward<Args>(args)...)));
- }
-
AbstractTreeViewItem &add_tree_item(std::unique_ptr<AbstractTreeViewItem> item);
protected:
@@ -146,25 +154,31 @@ class AbstractTreeView : public TreeViewItemContainer {
void foreach_item(ItemIterFn iter_fn, IterOptions options = IterOptions::None) const;
- /** Check if the tree is fully (re-)constructed. That means, both #build_tree() and
- * #update_from_old() have finished. */
+ /**
+ * Check if the tree is fully (re-)constructed. That means, both #build_tree() and
+ * #update_from_old() have finished.
+ */
bool is_reconstructed() const;
protected:
virtual void build_tree() = 0;
private:
- /** Match the tree-view against an earlier version of itself (if any) and copy the old UI state
- * (e.g. collapsed, active, selected) to the new one. See
- * #AbstractTreeViewItem.update_from_old(). */
+ /**
+ * Match the tree-view against an earlier version of itself (if any) and copy the old UI state
+ * (e.g. collapsed, active, selected, renaming, etc.) to the new one. See
+ * #AbstractTreeViewItem.update_from_old().
+ */
void update_from_old(uiBlock &new_block);
static void update_children_from_old_recursive(const TreeViewItemContainer &new_items,
const TreeViewItemContainer &old_items);
static AbstractTreeViewItem *find_matching_child(const AbstractTreeViewItem &lookup_item,
const TreeViewItemContainer &items);
- /** Items may want to do additional work when state changes. But these state changes can only be
- * reliably detected after the tree was reconstructed (see #is_reconstructed()). So this is done
- * delayed. */
+ /**
+ * Items may want to do additional work when state changes. But these state changes can only be
+ * reliably detected after the tree has completed reconstruction (see #is_reconstructed()). So
+ * the actual state changes are done in a delayed manner through this function.
+ */
void change_state_delayed();
void build_layout_from_tree(const TreeViewLayoutBuilder &builder);
};
@@ -204,48 +218,63 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
virtual void build_row(uiLayout &row) = 0;
virtual void on_activate();
+ /**
+ * Set a custom callback to check if this item should be active. There's a version without
+ * arguments for checking if the item is currently in an active state.
+ */
virtual void is_active(IsActiveFn is_active_fn);
virtual bool on_drop(const wmDrag &drag);
virtual bool can_drop(const wmDrag &drag) const;
- /** Custom text to display when dragging over a tree item. Should explain what happens when
+ /**
+ * Custom text to display when dragging over a tree item. Should explain what happens when
* dropping the data onto this item. Will only be used if #AbstractTreeViewItem::can_drop()
* returns true, so the implementing override doesn't have to check that again.
- * The returned value must be a translated string. */
+ * The returned value must be a translated string.
+ */
virtual std::string drop_tooltip(const bContext &C,
const wmDrag &drag,
const wmEvent &event) const;
- /** Copy persistent state (e.g. is-collapsed flag, selection, etc.) from a matching item of
+ /**
+ * Copy persistent state (e.g. is-collapsed flag, selection, etc.) from a matching item of
* the last redraw to this item. If sub-classes introduce more advanced state they should
- * override this and make it update their state accordingly. */
+ * override this and make it update their state accordingly.
+ */
virtual void update_from_old(const AbstractTreeViewItem &old);
- /** Compare this item to \a other to check if they represent the same data. This is critical for
- * being able to recognize an item from a previous redraw, to be able to keep its state (e.g.
+ /**
+ * Compare this item to \a other to check if they represent the same data.
+ * Used to recognize an item from a previous redraw, to be able to keep its state (e.g.
* open/closed, active, etc.). Items are only matched if their parents also match.
- * By default this just matches the items names/labels (if their parents match!). If that isn't
- * good enough for a sub-class, that can override it. */
+ * By default this just matches the item's label (if the parents match!). If that isn't
+ * good enough for a sub-class, that can override it.
+ */
virtual bool matches(const AbstractTreeViewItem &other) const;
const AbstractTreeView &get_tree_view() const;
int count_parents() const;
void deactivate();
- /** Must not be called before the tree was reconstructed (see #is_reconstructed()). Otherwise we
- * can't be sure about the item state. */
+ /**
+ * Requires the tree to have completed reconstruction, see #is_reconstructed(). Otherwise we
+ * can't be sure about the item state.
+ */
bool is_active() const;
void toggle_collapsed();
- /** Must not be called before the tree was reconstructed (see #is_reconstructed()). Otherwise we
- * can't be sure about the item state. */
+ /**
+ * Requires the tree to have completed reconstruction, see #is_reconstructed(). Otherwise we
+ * can't be sure about the item state.
+ */
bool is_collapsed() const;
void set_collapsed(bool collapsed);
bool is_collapsible() const;
void ensure_parents_uncollapsed();
protected:
- /** Activates this item, deactivates other items, calls the #AbstractTreeViewItem::on_activate()
+ /**
+ * Activates this item, deactivates other items, calls the #AbstractTreeViewItem::on_activate()
* function and ensures this item's parents are not collapsed (so the item is visible).
- * Must not be called before the tree was reconstructed (see #is_reconstructed()). Otherwise we
- * can't be sure about the current item state and may call state-change update functions
- * incorrectly. */
+ * Requires the tree to have completed reconstruction, see #is_reconstructed(). Otherwise the
+ * actual item state is unknown, possibly calling state-change update functions incorrectly.
+ */
void activate();
private:
@@ -277,9 +306,11 @@ class BasicTreeViewItem : public AbstractTreeViewItem {
protected:
/** Created in the #build() function. */
uiButTreeRow *tree_row_but_ = nullptr;
- /** Optionally passed to the #BasicTreeViewItem constructor. Called when activating this tree
+ /**
+ * Optionally passed to the #BasicTreeViewItem constructor. Called when activating this tree
* view item. This way users don't have to sub-class #BasicTreeViewItem, just to implement
- * custom activation behavior (a common thing to do). */
+ * custom activation behavior (a common thing to do).
+ */
ActivateFn activate_fn_;
uiBut *button();
@@ -293,4 +324,16 @@ class BasicTreeViewItem : public AbstractTreeViewItem {
/** \} */
+/* ---------------------------------------------------------------------- */
+
+template<class ItemT, typename... Args>
+inline ItemT &TreeViewItemContainer::add_tree_item(Args &&...args)
+{
+ static_assert(std::is_base_of<AbstractTreeViewItem, ItemT>::value,
+ "Type must derive from and implement the AbstractTreeViewItem interface");
+
+ return dynamic_cast<ItemT &>(
+ add_tree_item(std::make_unique<ItemT>(std::forward<Args>(args)...)));
+}
+
} // namespace blender::ui