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authorCampbell Barton <ideasman42@gmail.com>2020-07-01 06:12:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-01 06:12:24 +0300
commit36d6aa428f4848cfb153b34bdc4921ee9cabb227 (patch)
tree90f196216950be2c5b2221df1faeb01e80902de0
parent63b8cf45187edd5f68486773119c8385ac4bc277 (diff)
Cleanup: spelling
-rw-r--r--intern/cycles/kernel/svm/svm_noise.h4
-rw-r--r--intern/libmv/libmv/multiview/projection_test.cc8
-rw-r--r--source/blender/blenkernel/BKE_modifier.h2
-rw-r--r--source/blender/blenkernel/BKE_paint.h8
-rw-r--r--source/blender/blenkernel/intern/collection.c4
-rw-r--r--source/blender/blenkernel/intern/crazyspace.c8
-rw-r--r--source/blender/blenkernel/intern/editmesh.c11
-rw-r--r--source/blender/blenkernel/intern/fcurve_driver.c14
-rw-r--r--source/blender/blenkernel/intern/lib_override.c2
-rw-r--r--source/blender/blenlib/BLI_hash.hh26
-rw-r--r--source/blender/blenlib/BLI_hash_tables.hh2
-rw-r--r--source/blender/blenlib/intern/math_rotation.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_convert.c10
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c2
-rw-r--r--source/blender/draw/engines/basic/basic_engine.c2
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_cache_utils.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c2
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl2
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h2
-rw-r--r--source/blender/draw/engines/workbench/workbench_transparent.c4
-rw-r--r--source/blender/draw/intern/draw_manager_data.c10
-rw-r--r--source/blender/editors/armature/armature_relations.c24
-rw-r--r--source/blender/editors/gpencil/annotate_paint.c4
-rw-r--r--source/blender/editors/gpencil/gpencil_data.c4
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c4
-rw-r--r--source/blender/editors/include/ED_screen_types.h2
-rw-r--r--source/blender/editors/interface/interface_templates.c2
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c10
-rw-r--r--source/blender/editors/screen/workspace_layout_edit.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_camera_control.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c6
-rw-r--r--source/blender/editors/transform/transform_convert.c2
-rw-r--r--source/blender/editors/transform/transform_convert_mask.c2
-rw-r--r--source/blender/editors/transform/transform_convert_mesh.c8
-rw-r--r--source/blender/editors/transform/transform_data.h4
-rw-r--r--source/blender/io/alembic/exporter/abc_writer_abstract.h2
-rw-r--r--source/blender/io/alembic/exporter/abc_writer_mesh.h2
-rw-r--r--source/blender/modifiers/intern/MOD_multires.c8
-rw-r--r--source/blender/modifiers/intern/MOD_remesh.c4
-rw-r--r--source/blender/nodes/intern/node_socket.cc7
-rw-r--r--source/blender/windowmanager/intern/wm.c4
45 files changed, 125 insertions, 119 deletions
diff --git a/intern/cycles/kernel/svm/svm_noise.h b/intern/cycles/kernel/svm/svm_noise.h
index 914ef2089a9..7db8ffcc6e1 100644
--- a/intern/cycles/kernel/svm/svm_noise.h
+++ b/intern/cycles/kernel/svm/svm_noise.h
@@ -573,8 +573,8 @@ ccl_device_inline ssef quad_mix(avxf p, avxf q, ssef f)
*
* Point Offset from v0
* v0 (0, 0, 0)
- * v1 (0, 0, 1) The full avx type is computed by inserting the following
- * v2 (0, 1, 0) sse types into both the low and high parts of the avx.
+ * v1 (0, 0, 1) The full AVX type is computed by inserting the following
+ * v2 (0, 1, 0) SSE types into both the low and high parts of the AVX.
* v3 (0, 1, 1)
* v4 (1, 0, 0)
* v5 (1, 0, 1) (0, 1, 0, 1) = shuffle<0, 2, 0, 2>(shuffle<2, 2, 2, 2>(V, V + 1))
diff --git a/intern/libmv/libmv/multiview/projection_test.cc b/intern/libmv/libmv/multiview/projection_test.cc
index 460a186e7c4..40e766bfae7 100644
--- a/intern/libmv/libmv/multiview/projection_test.cc
+++ b/intern/libmv/libmv/multiview/projection_test.cc
@@ -68,10 +68,10 @@ TEST(Projection, isInFrontOfCamera) {
Vec4 X_front = GetRandomPoint();
Vec4 X_back = GetRandomPoint();
- X_front(2) = 10; // Any point in the positive Z direction
- // where Z > 1 is infront of the camera.
- X_back(2) = -10; // Any point int he negative Z dirstaion
- // is behind the camera.
+ X_front(2) = 10; /* Any point in the positive Z direction
+ * where Z > 1 is in front of the camera. */
+ X_back(2) = -10; /* Any point in the negative Z direction
+ * is behind the camera. */
bool res_front = isInFrontOfCamera(P, X_front);
bool res_back = isInFrontOfCamera(P, X_back);
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index d99b4fddf2d..e16a9284425 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -217,7 +217,7 @@ typedef struct ModifierTypeInfo {
float (*vertexCos)[3],
int numVerts);
- /* Set deform matrix per vertex for crazyspace correction */
+ /* Set deform matrix per vertex for crazy-space correction */
void (*deformMatricesEM)(struct ModifierData *md,
const struct ModifierEvalContext *ctx,
struct BMEditMesh *editData,
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index f88d1a1ee40..78092884655 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -355,10 +355,10 @@ typedef struct SculptSession {
bool show_face_sets;
/* Painting on deformed mesh */
- bool deform_modifiers_active; /* object is deformed with some modifiers */
- float (*orig_cos)[3]; /* coords of undeformed mesh */
- float (*deform_cos)[3]; /* coords of deformed mesh but without stroke displacement */
- float (*deform_imats)[3][3]; /* crazyspace deformation matrices */
+ bool deform_modifiers_active; /* Object is deformed with some modifiers. */
+ float (*orig_cos)[3]; /* Coords of un-deformed mesh. */
+ float (*deform_cos)[3]; /* Coords of deformed mesh but without stroke displacement. */
+ float (*deform_imats)[3][3]; /* Crazy-space deformation matrices. */
/* Used to cache the render of the active texture */
unsigned int texcache_side, *texcache, texcache_actual;
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index 07eff64e51c..080d61f1500 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -1119,7 +1119,7 @@ static bool collection_find_instance_recursive(Collection *collection,
{
LISTBASE_FOREACH (CollectionObject *, collection_object, &collection->gobject) {
if (collection_object->ob != NULL &&
- /* Object from a given collection should never instanciate that collection either. */
+ /* Object from a given collection should never instantiate that collection either. */
ELEM(collection_object->ob->instance_collection, instance_collection, collection)) {
return true;
}
@@ -1146,7 +1146,7 @@ bool BKE_collection_find_cycle(Collection *new_ancestor, Collection *collection)
}
}
- /* Find possible objects in collection or its children, that would instanciate the given ancestor
+ /* Find possible objects in collection or its children, that would instantiate the given ancestor
* collection (that would also make a fully invalid cycle of dependencies) .*/
return collection_find_instance_recursive(collection, new_ancestor);
}
diff --git a/source/blender/blenkernel/intern/crazyspace.c b/source/blender/blenkernel/intern/crazyspace.c
index 4d685a511fd..e4f851819a8 100644
--- a/source/blender/blenkernel/intern/crazyspace.c
+++ b/source/blender/blenkernel/intern/crazyspace.c
@@ -252,7 +252,7 @@ void BKE_crazyspace_set_quats_mesh(Mesh *me,
}
/**
- * Returns an array of deform matrices for crazyspace correction,
+ * Returns an array of deform matrices for crazy-space correction,
* and the number of modifiers left.
*/
int BKE_crazyspace_get_first_deform_matrices_editbmesh(struct Depsgraph *depsgraph,
@@ -327,7 +327,7 @@ int BKE_crazyspace_get_first_deform_matrices_editbmesh(struct Depsgraph *depsgra
}
/**
- * Crazyspace evaluation needs to have an object which has all the fields
+ * Crazy-space evaluation needs to have an object which has all the fields
* evaluated, but the mesh data being at undeformed state. This way it can
* re-apply modifiers and also have proper pointers to key data blocks.
*
@@ -455,8 +455,8 @@ void BKE_crazyspace_build_sculpt(struct Depsgraph *depsgraph,
depsgraph, scene, object, deformmats, deformcos);
if (totleft) {
- /* there are deformation modifier which doesn't support deformation matrices
- * calculation. Need additional crazyspace correction */
+ /* There are deformation modifier which doesn't support deformation matrices calculation.
+ * Need additional crazy-space correction. */
Mesh *mesh = (Mesh *)object->data;
Mesh *mesh_eval = NULL;
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c
index 3d5f9cad1c1..1a5b7685c0e 100644
--- a/source/blender/blenkernel/intern/editmesh.c
+++ b/source/blender/blenkernel/intern/editmesh.c
@@ -237,12 +237,13 @@ void BKE_editmesh_lnorspace_update(BMEditMesh *em, Mesh *me)
{
BMesh *bm = em->bm;
- /* We need to create clnors data if none exist yet, otherwise there is no way to edit them.
- * Similar code to MESH_OT_customdata_custom_splitnormals_add operator,
- * we want to keep same shading in case we were using autosmooth so far.
+ /* We need to create custom-loop-normals (CLNORS) data if none exist yet,
+ * otherwise there is no way to edit them.
+ * Similar code to #MESH_OT_customdata_custom_splitnormals_add operator,
+ * we want to keep same shading in case we were using auto-smooth so far.
* Note: there is a problem here, which is that if someone starts a normal editing operation on
- * previously autosmooth-ed mesh, and cancel that operation, generated clnors data remain,
- * with related sharp edges (and hence autosmooth is 'lost').
+ * previously auto-smooth-ed mesh, and cancel that operation, generated CLNORS data remain,
+ * with related sharp edges (and hence auto-smooth is 'lost').
* Not sure how critical this is, and how to fix that issue? */
if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) {
if (me->flag & ME_AUTOSMOOTH) {
diff --git a/source/blender/blenkernel/intern/fcurve_driver.c b/source/blender/blenkernel/intern/fcurve_driver.c
index 78a6cf28824..a0625918a62 100644
--- a/source/blender/blenkernel/intern/fcurve_driver.c
+++ b/source/blender/blenkernel/intern/fcurve_driver.c
@@ -484,14 +484,14 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
dtar->flag &= ~DTAR_FLAG_INVALID;
}
- /* try to get posechannel */
+ /* Try to get pose-channel. */
pchan = BKE_pose_channel_find_name(ob->pose, dtar->pchan_name);
- /* check if object or bone, and get transform matrix accordingly
- * - "useEulers" code is used to prevent the problems associated with non-uniqueness
- * of euler decomposition from matrices [#20870]
- * - localspace is for [#21384], where parent results are not wanted
- * but local-consts is for all the common "corrective-shapes-for-limbs" situations
+ /* Check if object or bone, and get transform matrix accordingly:
+ * - "use_eulers" code is used to prevent the problems associated with non-uniqueness
+ * of euler decomposition from matrices T20870.
+ * - "local-space" is for T21384, where parent results are not wanted
+ * but #DTAR_FLAG_LOCAL_CONSTS is for all the common "corrective-shapes-for-limbs" situations.
*/
if (pchan) {
/* bone */
@@ -517,7 +517,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar)
}
}
else {
- /* worldspace matrix */
+ /* World-space matrix. */
mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat);
}
}
diff --git a/source/blender/blenkernel/intern/lib_override.c b/source/blender/blenkernel/intern/lib_override.c
index 46eb40e0315..457d096f983 100644
--- a/source/blender/blenkernel/intern/lib_override.c
+++ b/source/blender/blenkernel/intern/lib_override.c
@@ -1076,7 +1076,7 @@ void BKE_lib_override_library_update(Main *bmain, ID *local)
local->tag |= LIB_TAG_OVERRIDE_LIBRARY_REFOK;
/* Full rebuild of Depsgraph! */
- /* Note: this is reallly brute force, in theory updates from RNA should have handle this already,
+ /* Note: this is really brute force, in theory updates from RNA should have handle this already,
* but for now let's play it safe. */
DEG_relations_tag_update(bmain);
}
diff --git a/source/blender/blenlib/BLI_hash.hh b/source/blender/blenlib/BLI_hash.hh
index 5490c953756..49e619ff1bc 100644
--- a/source/blender/blenlib/BLI_hash.hh
+++ b/source/blender/blenlib/BLI_hash.hh
@@ -23,7 +23,7 @@
* A specialization of `blender::DefaultHash<T>` provides a hash function for values of type T.
* This hash function is used by default in hash table implementations in blenlib.
*
- * The actual hash function is in the `operator()` method of DefaultHash<T>. The following code
+ * The actual hash function is in the `operator()` method of `DefaultHash<T>`. The following code
* computes the hash of some value using DefaultHash.
*
* T value = ...;
@@ -32,17 +32,17 @@
*
* Hash table implementations like blender::Set support heterogeneous key lookups. That means that
* one can do a lookup with a key of type A in a hash table that stores keys of type B. This is
- * commonly done when B is std::string, because the conversion from e.g. a StringRef to std::string
- * can be costly and is unnecessary. To make this work, values of type A and B that compare equal
- * have to have the same hash value. This is achieved by defining potentially multiple `operator()`
- * in a specialization of DefaultHash. All those methods have to compute the same hash for values
- * that compare equal.
+ * commonly done when B is std::string, because the conversion from e.g. a #StringRef to
+ * std::string can be costly and is unnecessary. To make this work, values of type A and B that
+ * compare equal have to have the same hash value. This is achieved by defining potentially
+ * multiple `operator()` in a specialization of #DefaultHash. All those methods have to compute the
+ * same hash for values that compare equal.
*
* The computed hash is an unsigned 32 bit integer. Ideally, the hash function would generate
* uniformly random hash values for a set of keys. However, in many cases trivial hash functions
* are faster and produce a good enough distribution. In general it is better when more information
* is in the lower bits of the hash. By choosing a good probing strategy, the effects of a bad hash
- * function are less noticable though. In this context a good probing strategy is one that takes
+ * function are less noticeable though. In this context a good probing strategy is one that takes
* all bits of the hash into account eventually. One has to check on a case by case basis to see if
* a better but more expensive or trivial hash function works better.
*
@@ -50,11 +50,11 @@
*
* - When you want to provide a default hash function for your own custom type: Add a `hash`
* member function to it. The function should return `uint32_t` and take no arguments. This
- * method will be called by the default implementation of DefaultHash. It will automatically be
+ * method will be called by the default implementation of #DefaultHash. It will automatically be
* used by hash table implementations.
*
* - When you want to provide a default hash function for a type that you cannot modify: Add a new
- * specialization to the DefaultHash struct. This can be done by writing code like below in
+ * specialization to the #DefaultHash struct. This can be done by writing code like below in
* either global or BLI namespace.
*
* template<> struct blender::DefaultHash<TheType> {
@@ -86,9 +86,9 @@
namespace blender {
/**
- * If there is no other specialization of DefaultHash for a given type, try to call `hash()` on the
- * value. If there is no such method, this will result in a compiler error. Usually that means that
- * you have to implement a hash function using one of three strategies listed above.
+ * If there is no other specialization of #DefaultHash for a given type, try to call `hash()` on
+ * the value. If there is no such method, this will result in a compiler error. Usually that means
+ * that you have to implement a hash function using one of three strategies listed above.
*/
template<typename T> struct DefaultHash {
uint32_t operator()(const T &value) const
@@ -165,7 +165,7 @@ inline uint32_t hash_string(StringRef str)
template<> struct DefaultHash<std::string> {
/**
- * Take a StringRef as parameter to support heterogeneous lookups in hash table implementations
+ * Take a #StringRef as parameter to support heterogeneous lookups in hash table implementations
* when std::string is used as key.
*/
uint32_t operator()(StringRef value) const
diff --git a/source/blender/blenlib/BLI_hash_tables.hh b/source/blender/blenlib/BLI_hash_tables.hh
index 3bbdedec3e0..195811ebd71 100644
--- a/source/blender/blenlib/BLI_hash_tables.hh
+++ b/source/blender/blenlib/BLI_hash_tables.hh
@@ -39,7 +39,7 @@ namespace blender {
/* -------------------------------------------------------------------- */
/** \name Constexpr Utility Functions
*
- * Those should eventually be deduplicated with functions in BLI_math_base.h.
+ * Those should eventually be de-duplicated with functions in BLI_math_base.h.
* \{ */
inline constexpr int is_power_of_2_i_constexpr(int n)
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 7593f8a9bec..a2f7cc24dd3 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -2127,7 +2127,7 @@ void mul_v3m3_dq(float co[3], float mat[3][3], DualQuat *dq)
co[1] = (co[1] + t[1]) * len2;
co[2] = (co[2] + t[2]) * len2;
- /* compute crazyspace correction mat */
+ /* Compute crazy-space correction matrix. */
if (mat) {
if (dq->scale_weight) {
copy_m3_m4(scalemat, dq->scale);
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.c b/source/blender/bmesh/intern/bmesh_mesh_convert.c
index b8508f7e12c..65bc4da49bc 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.c
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.c
@@ -925,7 +925,7 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
else if ((oldkey != NULL) && (cd_shape_keyindex_offset != -1) &&
((keyi = BM_ELEM_CD_GET_INT(eve, cd_shape_keyindex_offset)) != ORIGINDEX_NONE) &&
(keyi < currkey->totelem)) {
- /* Old method of reconstructing keys via vertice's original key indices,
+ /* Old method of reconstructing keys via vertices original key indices,
* currently used if the new method above fails
* (which is theoretically possible in certain cases of undo). */
copy_v3_v3(fp, oldkey[keyi]);
@@ -938,9 +938,9 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
/* Propagate edited basis offsets to other shapes. */
if (apply_offset) {
add_v3_v3(fp, *ofs_pt++);
- /* Apply back new coordinates of offsetted shape-keys into BMesh.
- * Otherwise, in case we call again BM_mesh_bm_to_me on same BMesh,
- * we'll apply diff from previous call to BM_mesh_bm_to_me,
+ /* Apply back new coordinates shape-keys that have offset into BMesh.
+ * Otherwise, in case we call again #BM_mesh_bm_to_me on same BMesh,
+ * we'll apply diff from previous call to #BM_mesh_bm_to_me,
* to shape-key values from *original creation of the BMesh*. See T50524. */
copy_v3_v3(BM_ELEM_CD_GET_VOID_P(eve, cd_shape_offset), fp);
}
@@ -976,7 +976,7 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
MEM_freeN(oldverts);
}
- /* Topology could be changed, ensure mdisps are ok. */
+ /* Topology could be changed, ensure #CD_MDISPS are ok. */
multires_topology_changed(me);
/* To be removed as soon as COW is enabled by default.. */
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 346fce1f8e7..f4c08f3153b 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -4536,7 +4536,7 @@ static VMesh *pipe_adj_vmesh(BevelParams *bp, BevVert *bv, BoundVert *vpipe)
bool even, midline;
float *profile_point_pipe1, *profile_point_pipe2, f;
- /* Some unecessary overhead running this subdivision with custom profile snapping later on. */
+ /* Some unnecessary overhead running this subdivision with custom profile snapping later on. */
vm = adj_vmesh(bp, bv);
/* Now snap all interior coordinates to be on the epipe profile. */
diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c
index bbc3c407f14..0dd3cc14234 100644
--- a/source/blender/draw/engines/basic/basic_engine.c
+++ b/source/blender/draw/engines/basic/basic_engine.c
@@ -131,7 +131,7 @@ static void basic_cache_init(void *vedata)
stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
}
- /* Twice for normal and infront objects. */
+ /* Twice for normal and in front objects. */
for (int i = 0; i < 2; i++) {
DRWState clip_state = (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? DRW_STATE_CLIP_PLANES : 0;
DRWState infront_state = (DRW_state_is_select() && (i == 1)) ? DRW_STATE_IN_FRONT_SELECT : 0;
diff --git a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
index 15dc4aa1860..d97bf9255d2 100644
--- a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
@@ -159,7 +159,7 @@ void gpencil_object_cache_sort(GPENCIL_PrivateData *pd)
}
}
- /* Join both lists, adding infront. */
+ /* Join both lists, adding in front. */
if (pd->tobjects_infront.first != NULL) {
if (pd->tobjects.last != NULL) {
pd->tobjects.last->next = pd->tobjects_infront.first;
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 61337ac8d1d..e76b3c82c1d 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -423,7 +423,7 @@ static void OVERLAY_cache_finish(void *vedata)
{
/* TODO(fclem) Only do this when really needed. */
{
- /* HACK we allocate the infront depth here to avoid the overhead when if is not needed. */
+ /* HACK we allocate the in front depth here to avoid the overhead when if is not needed. */
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl
index 87d04144cde..d8cb4f86f7b 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_cavity_lib.glsl
@@ -23,7 +23,7 @@ void cavity_compute(vec2 screenco,
float depth = texture(depthBuffer, screenco).x;
- /* Early out if background and infront. */
+ /* Early out if background and in front. */
if (depth == 1.0 || depth == 0.0) {
return;
}
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 791b83a22a8..0eef22655d3 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -395,7 +395,7 @@ void workbench_cache_finish(void *ved)
/* TODO(fclem) Only do this when really needed. */
{
- /* HACK we allocate the infront depth here to avoid the overhead when if is not needed. */
+ /* HACK we allocate the in front depth here to avoid the overhead when if is not needed. */
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 20b6d368ac0..ee9960ea0ef 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -293,7 +293,7 @@ typedef struct WORKBENCH_PrivateData {
/** Object IDs buffer for curvature & outline. */
struct GPUTexture *object_id_tx;
- /** Prepass infos for each draw types [transparent][infront][hair]. */
+ /** Pre-pass information for each draw types [transparent][infront][hair]. */
WORKBENCH_Prepass prepass[2][2][2];
/* Materials */
diff --git a/source/blender/draw/engines/workbench/workbench_transparent.c b/source/blender/draw/engines/workbench/workbench_transparent.c
index 32bd5584ddc..1c40a350300 100644
--- a/source/blender/draw/engines/workbench/workbench_transparent.c
+++ b/source/blender/draw/engines/workbench/workbench_transparent.c
@@ -165,14 +165,14 @@ void workbench_transparent_draw_depth_pass(WORKBENCH_Data *data)
if (!DRW_pass_is_empty(psl->transp_accum_ps)) {
GPU_framebuffer_bind(fbl->opaque_fb);
- /* TODO(fclem) Disable writting to first two buffers. Unecessary waste of bandwidth. */
+ /* TODO(fclem) Disable writing to first two buffers. Unnecessary waste of bandwidth. */
DRW_pass_state_set(psl->transp_accum_ps, state | wpd->cull_state | wpd->clip_state);
DRW_draw_pass(psl->transp_accum_ps);
}
if (!DRW_pass_is_empty(psl->transp_accum_infront_ps)) {
GPU_framebuffer_bind(fbl->opaque_infront_fb);
- /* TODO(fclem) Disable writting to first two buffers. Unecessary waste of bandwidth. */
+ /* TODO(fclem) Disable writing to first two buffers. Unnecessary waste of bandwidth. */
DRW_pass_state_set(psl->transp_accum_infront_ps, state | wpd->cull_state | wpd->clip_state);
DRW_draw_pass(psl->transp_accum_infront_ps);
}
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index fa3f0417f79..3d83b918757 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -76,7 +76,7 @@ static void draw_call_sort(DRWCommand *array, DRWCommand *array_tmp, int array_l
for (int i = 1; i < ARRAY_SIZE(idx); i++) {
idx[i] += idx[i - 1];
}
- /* Traverse in reverse to not change the order of the resource ids. */
+ /* Traverse in reverse to not change the order of the resource ID's. */
for (int src = array_len - 1; src >= 0; src--) {
array_tmp[--idx[KEY(array[src])]] = array[src];
}
@@ -116,7 +116,7 @@ void drw_resource_buffer_finish(ViewportMemoryPool *vmempool)
vmempool->ubo_len = ubo_len;
}
- /* Remove unecessary buffers */
+ /* Remove unnecessary buffers */
for (int i = ubo_len; i < vmempool->ubo_len; i++) {
GPU_uniformbuffer_free(vmempool->matrices_ubo[i]);
GPU_uniformbuffer_free(vmempool->obinfos_ubo[i]);
@@ -151,7 +151,7 @@ void drw_resource_buffer_finish(ViewportMemoryPool *vmempool)
BLI_memblock_iternew(vmempool->commands, &iter);
while ((chunk = BLI_memblock_iterstep(&iter))) {
bool sortable = true;
- /* We can only sort chunks that contain DRWCommandDraw only. */
+ /* We can only sort chunks that contain #DRWCommandDraw only. */
for (int i = 0; i < ARRAY_SIZE(chunk->command_type) && sortable; i++) {
if (chunk->command_type[i] != 0) {
sortable = false;
@@ -179,7 +179,7 @@ static void drw_shgroup_uniform_create_ex(DRWShadingGroup *shgroup,
int arraysize)
{
if (loc == -1) {
- /* Nice to enable eventually, for now eevee uses uniforms that might not exist. */
+ /* Nice to enable eventually, for now EEVEE uses uniforms that might not exist. */
// BLI_assert(0);
return;
}
@@ -432,7 +432,7 @@ void DRW_shgroup_uniform_vec4_array_copy(DRWShadingGroup *shgroup,
int location = GPU_shader_get_uniform(shgroup->shader, name);
if (location == -1) {
- /* Nice to enable eventually, for now eevee uses uniforms that might not exist. */
+ /* Nice to enable eventually, for now EEVEE uses uniforms that might not exist. */
// BLI_assert(0);
return;
}
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 8dfb8177ddb..f90d781baca 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -304,10 +304,10 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- /* Get editbones of active armature to add editbones to */
+ /* Get edit-bones of active armature to add edit-bones to */
ED_armature_to_edit(arm);
- /* get pose of active object and move it out of posemode */
+ /* Get pose of active object and move it out of pose-mode */
pose = ob_active->pose;
ob_active->mode &= ~OB_MODE_POSE;
@@ -325,7 +325,7 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op)
afd.tarArm = ob_active;
afd.names_map = BLI_ghash_str_new("join_armature_adt_fix");
- /* Make a list of editbones in current armature */
+ /* Make a list of edit-bones in current armature */
ED_armature_to_edit(ob_iter->data);
/* Get Pose of current armature */
@@ -549,7 +549,7 @@ static void separated_armature_fix_links(Main *bmain, Object *origArm, Object *n
/* Helper function for armature separating - remove certain bones from the given armature
* sel: remove selected bones from the armature, otherwise the unselected bones are removed
- * (ob is not in editmode)
+ * (ob is not in edit-mode)
*/
static void separate_armature_bones(Main *bmain, Object *ob, const bool is_select)
{
@@ -557,7 +557,7 @@ static void separate_armature_bones(Main *bmain, Object *ob, const bool is_selec
bPoseChannel *pchan, *pchann;
EditBone *curbone;
- /* make local set of editbones to manipulate here */
+ /* make local set of edit-bones to manipulate here */
ED_armature_to_edit(arm);
/* go through pose-channels, checking if a bone should be removed */
@@ -591,7 +591,7 @@ static void separate_armature_bones(Main *bmain, Object *ob, const bool is_selec
}
}
- /* free any of the extra-data this pchan might have */
+ /* Free any of the extra-data this pchan might have. */
BKE_pose_channel_free(pchan);
BKE_pose_channels_hash_free(ob->pose);
@@ -601,7 +601,7 @@ static void separate_armature_bones(Main *bmain, Object *ob, const bool is_selec
}
}
- /* exit editmode (recalculates pchans too) */
+ /* Exit edit-mode (recalculates pose-channels too). */
ED_armature_edit_deselect_all(ob);
ED_armature_from_edit(bmain, ob->data);
ED_armature_edit_free(ob->data);
@@ -652,15 +652,15 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
}
/* We are going to do this as follows (unlike every other instance of separate):
- * 1. Exit editmode +posemode for active armature/base. Take note of what this is.
+ * 1. Exit edit-mode & pose-mode for active armature/base. Take note of what this is.
* 2. Duplicate base - BASACT is the new one now
* 3. For each of the two armatures,
- * enter editmode -> remove appropriate bones -> exit editmode + recalc.
+ * enter edit-mode -> remove appropriate bones -> exit edit-mode + recalculate.
* 4. Fix constraint links
- * 5. Make original armature active and enter editmode
+ * 5. Make original armature active and enter edit-mode
*/
- /* 1) store starting settings and exit editmode */
+ /* 1) store starting settings and exit edit-mode */
ob_old->mode &= ~OB_MODE_POSE;
ED_armature_from_edit(bmain, ob_old->data);
@@ -700,7 +700,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
}
MEM_freeN(bases);
- /* recalc/redraw + cleanup */
+ /* Recalculate/redraw + cleanup */
WM_cursor_wait(0);
if (ok) {
diff --git a/source/blender/editors/gpencil/annotate_paint.c b/source/blender/editors/gpencil/annotate_paint.c
index f0954a198a3..9d80a75b959 100644
--- a/source/blender/editors/gpencil/annotate_paint.c
+++ b/source/blender/editors/gpencil/annotate_paint.c
@@ -1075,7 +1075,9 @@ static void annotation_free_stroke(bGPDframe *gpf, bGPDstroke *gps)
BLI_freelinkN(&gpf->strokes, gps);
}
-/* which which point is infront (result should only be used for comparison) */
+/**
+ * Which which point is in front (result should only be used for comparison).
+ */
static float view3d_point_depth(const RegionView3D *rv3d, const float co[3])
{
if (rv3d->is_persp) {
diff --git a/source/blender/editors/gpencil/gpencil_data.c b/source/blender/editors/gpencil/gpencil_data.c
index dd1da45b495..44b866d81d7 100644
--- a/source/blender/editors/gpencil/gpencil_data.c
+++ b/source/blender/editors/gpencil/gpencil_data.c
@@ -2534,8 +2534,8 @@ static void gpencil_joined_fix_animdata_cb(ID *id, FCurve *fcu, void *user_data)
if (dtar->id == src_id) {
dtar->id = dst_id;
- /* Also check on the subtarget...
- * We duplicate the logic from drivers_path_rename_fix() here, with our own
+ /* Also check on the sub-target.
+ * We duplicate the logic from #drivers_path_rename_fix() here, with our own
* little twists so that we know that it isn't going to clobber the wrong data
*/
if (dtar->rna_path && strstr(dtar->rna_path, "layers[")) {
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 882ab1f983a..95133244dfb 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -1295,7 +1295,9 @@ static void gpencil_stroke_newfrombuffer(tGPsdata *p)
/* --- 'Eraser' for 'Paint' Tool ------ */
-/* which which point is infront (result should only be used for comparison) */
+/**
+ * Which which point is in front (result should only be used for comparison).
+ */
static float view3d_point_depth(const RegionView3D *rv3d, const float co[3])
{
if (rv3d->is_persp) {
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
index 51f3eea74fa..9826ec8c3b8 100644
--- a/source/blender/editors/include/ED_screen_types.h
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -131,7 +131,7 @@ enum {
*/
AZONE_FULLSCREEN,
/**
- * Hotspot azone around scroll-bars to show/hide them.
+ * Hot-spot #AZone around scroll-bars to show/hide them.
* Only show the scroll-bars when the cursor is close.
*/
AZONE_REGION_SCROLL,
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 75706653a7c..baea948e122 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -364,7 +364,7 @@ static bool id_search_add(const bContext *C,
int iconid = ui_id_icon_get(C, id, template_ui->preview);
bool has_sep_char = (id->lib != NULL);
- /* When using previews, the library hint (linked, overriden, missing) is added with a
+ /* When using previews, the library hint (linked, overridden, missing) is added with a
* character prefix, otherwise we can use a icon. */
BKE_id_full_name_ui_prefix_get(name_ui, id, template_ui->preview, UI_SEP_CHAR);
if (!template_ui->preview) {
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 5f5599b53df..369c7735d20 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -1895,12 +1895,12 @@ static BMFace *knife_find_closest_face(KnifeTool_OpData *kcd,
if (!f) {
if (kcd->is_interactive) {
- /* try to use backbuffer selection method if ray casting failed */
+ /* Try to use back-buffer selection method if ray casting failed. */
f = EDBM_face_find_nearest(&kcd->vc, &dist);
/* cheat for now; just put in the origin instead
* of a true coordinate on the face.
- * This just puts a point 1.0f infront of the view. */
+ * This just puts a point 1.0f in front of the view. */
add_v3_v3v3(co, origin, ray);
}
}
@@ -1908,8 +1908,10 @@ static BMFace *knife_find_closest_face(KnifeTool_OpData *kcd,
return f;
}
-/* find the 2d screen space density of vertices within a radius. used to scale snapping
- * distance for picking edges/verts.*/
+/**
+ * Find the 2d screen space density of vertices within a radius.
+ * Used to scale snapping distance for picking edges/verts.
+ */
static int knife_sample_screen_density(KnifeTool_OpData *kcd, const float radius)
{
BMFace *f;
diff --git a/source/blender/editors/screen/workspace_layout_edit.c b/source/blender/editors/screen/workspace_layout_edit.c
index 7ce92bc3e4d..0af81e0db21 100644
--- a/source/blender/editors/screen/workspace_layout_edit.c
+++ b/source/blender/editors/screen/workspace_layout_edit.c
@@ -38,7 +38,7 @@
#include "screen_intern.h"
/**
- * Empty screen, with 1 dummy area without spacedata. Uses window size.
+ * Empty screen, with 1 dummy area without space-data. Uses window size.
*/
WorkSpaceLayout *ED_workspace_layout_add(Main *bmain,
WorkSpace *workspace,
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 5e3204b6d5a..dfb8f03fa6e 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -811,7 +811,7 @@ static bool project_paint_PickColor(
}
/**
- * Check if 'pt' is infront of the 3 verts on the Z axis (used for screenspace occlusion test)
+ * Check if 'pt' is in front of the 3 verts on the Z axis (used for screen-space occlusion test)
* \return
* - `0`: no occlusion
* - `-1`: no occlusion but 2D intersection is true
@@ -836,7 +836,7 @@ static int project_paint_occlude_ptv(const float pt[3],
}
/* From here on we know there IS an intersection */
- /* if ALL of the verts are infront of us then we know it intersects ? */
+ /* if ALL of the verts are in front of us then we know it intersects ? */
if (v1[2] < pt[2] && v2[2] < pt[2] && v3[2] < pt[2]) {
return 1;
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 6dce1ef6b0e..7ac778630ac 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1425,10 +1425,10 @@ static int wpaint_mode_toggle_exec(bContext *C, wmOperator *op)
}
}
- /* Weightpaint works by overriding colors in mesh,
- * so need to make sure we recalc on enter and
+ /* Weight-paint works by overriding colors in mesh,
+ * so need to make sure we recalculate on enter and
* exit (exit needs doing regardless because we
- * should redeform).
+ * should re-deform).
*/
DEG_id_tag_update(&me->id, 0);
diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c
index daa3f641404..aeabe68c2d0 100644
--- a/source/blender/editors/space_view3d/view3d_camera_control.c
+++ b/source/blender/editors/space_view3d/view3d_camera_control.c
@@ -182,7 +182,7 @@ struct View3DCameraControl *ED_view3d_cameracontrol_acquire(Depsgraph *depsgraph
copy_qt_qt(vctrl->rot_backup, rv3d->viewquat);
copy_v3_v3(vctrl->ofs_backup, rv3d->ofs);
- /* the dist defines a vector that is infront of the offset
+ /* The dist defines a vector that is in front of the offset
* to rotate the view about.
* this is no good for fly mode because we
* want to rotate about the viewers center.
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index edd75d8e561..3c3dea1509d 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4988,7 +4988,7 @@ void ED_view3d_cursor3d_position(bContext *C,
ED_view3d_calc_zfac(rv3d, cursor_co, &flip);
- /* reset the depth based on the view offset (we _know_ the offset is infront of us) */
+ /* Reset the depth based on the view offset (we _know_ the offset is in front of us). */
if (flip) {
negate_v3_v3(cursor_co, rv3d->ofs);
/* re initialize, no need to check flip again */
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 3a0f0f468fc..f4ec9a22520 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -557,9 +557,9 @@ void ED_view3d_win_to_3d(const View3D *v3d,
copy_v3_v3(ray_origin, rv3d->viewinv[3]);
ED_view3d_win_to_vector(region, mval, ray_direction);
- /* note, we could use isect_line_plane_v3()
- * however we want the intersection to be infront of the view no matter what,
- * so apply the unsigned factor instead */
+ /* Note: we could use #isect_line_plane_v3()
+ * however we want the intersection to be in front of the view no matter what,
+ * so apply the unsigned factor instead. */
plane_from_point_normal_v3(plane, depth_pt, rv3d->viewinv[2]);
isect_ray_plane_v3(ray_origin, ray_direction, plane, &lambda, false);
diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c
index fab851144ee..5d1fd1543df 100644
--- a/source/blender/editors/transform/transform_convert.c
+++ b/source/blender/editors/transform/transform_convert.c
@@ -774,7 +774,7 @@ bool constraints_list_needinv(TransInfo *t, ListBase *list)
bConstraint *con;
/* loop through constraints, checking if there's one of the mentioned
- * constraints needing special crazyspace corrections
+ * constraints needing special crazy-space corrections
*/
if (list) {
for (con = list->first; con; con = con->next) {
diff --git a/source/blender/editors/transform/transform_convert_mask.c b/source/blender/editors/transform/transform_convert_mask.c
index 66c27bca207..6f34c49bdac 100644
--- a/source/blender/editors/transform/transform_convert_mask.c
+++ b/source/blender/editors/transform/transform_convert_mask.c
@@ -149,7 +149,7 @@ static void MaskPointToTransData(Scene *scene,
/* CV coords are scaled by aspects. this is needed for rotations and
* proportional editing to be consistent with the stretched CV coords
- * that are displayed. this also means that for display and numinput,
+ * that are displayed. this also means that for display and number-input,
* and when the CV coords are flushed, these are converted each time */
mul_v2_m3v2(td2d->loc, parent_matrix, bezt->vec[i]);
td2d->loc[0] *= asp[0];
diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c
index ee80cedbfd8..fcb599401c4 100644
--- a/source/blender/editors/transform/transform_convert_mesh.c
+++ b/source/blender/editors/transform/transform_convert_mesh.c
@@ -794,11 +794,11 @@ void createTransEditVerts(TransInfo *t)
t->depsgraph, scene_eval, obedit_eval, em_eval, &defmats, &defcos);
}
- /* if we still have more modifiers, also do crazyspace
- * correction with quats, relative to the coordinates after
- * the modifiers that support deform matrices (defcos) */
+ /* If we still have more modifiers, also do crazy-space
+ * correction with \a quats, relative to the coordinates after
+ * the modifiers that support deform matrices \a defcos. */
-#if 0 /* TODO, fix crazyspace+extrude so it can be enabled for general use - campbell */
+#if 0 /* TODO, fix crazy-space & extrude so it can be enabled for general use - campbell */
if ((totleft > 0) || (totleft == -1))
#else
if (totleft > 0)
diff --git a/source/blender/editors/transform/transform_data.h b/source/blender/editors/transform/transform_data.h
index bc95fdad59c..48ed9ecf34b 100644
--- a/source/blender/editors/transform/transform_data.h
+++ b/source/blender/editors/transform/transform_data.h
@@ -88,8 +88,8 @@ typedef struct TransDataExtension {
* It is the same but without the #Bone.bone_mat, see #TD_PBONE_LOCAL_MTX_C. */
float l_smtx[3][3];
/** The rotscale matrix of pose bone, to allow using snap-align in translation mode,
- * when td->mtx is the loc pose bone matrix (and hence can't be used to apply
- * rotation in some cases, namely when a bone is in "NoLocal" or "Hinge" mode)... */
+ * when #TransData.mtx is the loc pose bone matrix (and hence can't be used to apply
+ * rotation in some cases, namely when a bone is in "No-Local" or "Hinge" mode)... */
float r_mtx[3][3];
/** Inverse of previous one. */
float r_smtx[3][3];
diff --git a/source/blender/io/alembic/exporter/abc_writer_abstract.h b/source/blender/io/alembic/exporter/abc_writer_abstract.h
index d6fd692775e..a83373a567a 100644
--- a/source/blender/io/alembic/exporter/abc_writer_abstract.h
+++ b/source/blender/io/alembic/exporter/abc_writer_abstract.h
@@ -52,7 +52,7 @@ class ABCAbstractWriter : public AbstractHierarchyWriter {
/* Returns true if the data to be written is actually supported. This would, for example, allow a
* hypothetical camera writer accept a perspective camera but reject an orthogonal one.
*
- * Returning false from a transform writer will prevent the object and all its decendants from
+ * Returning false from a transform writer will prevent the object and all its descendants from
* being exported. Returning false from a data writer (object data, hair, or particles) will
* only prevent that data from being written (and thus cause the object to be exported as an
* Empty). */
diff --git a/source/blender/io/alembic/exporter/abc_writer_mesh.h b/source/blender/io/alembic/exporter/abc_writer_mesh.h
index 3a592255a70..bf4d4e9b9d8 100644
--- a/source/blender/io/alembic/exporter/abc_writer_mesh.h
+++ b/source/blender/io/alembic/exporter/abc_writer_mesh.h
@@ -43,7 +43,7 @@ class ABCGenericMeshWriter : public ABCAbstractWriter {
Alembic::AbcGeom::OSubDSchema abc_subdiv_schema_;
/* Determines whether a poly mesh or a subdivision surface is exported.
- * The value is set by an export option but only true if there is a subsdivision modifier on the
+ * The value is set by an export option but only true if there is a subdivision modifier on the
* exported object. */
bool is_subd_;
ModifierData *subsurf_modifier_;
diff --git a/source/blender/modifiers/intern/MOD_multires.c b/source/blender/modifiers/intern/MOD_multires.c
index e56ff991b6f..53e53315cfe 100644
--- a/source/blender/modifiers/intern/MOD_multires.c
+++ b/source/blender/modifiers/intern/MOD_multires.c
@@ -296,10 +296,10 @@ static void panel_draw(const bContext *C, Panel *panel)
/**
* Changing some of the properties can not be done once there is an
- * actual displacement stored for this multires modifier. This check
- * will disallow changes for those properties.
- * This check is a bit stupif but it should be sufficient for the usual
- * multires usage. It might become less strict and only disallow
+ * actual displacement stored for this multi-resolution modifier.
+ * This check will disallow changes for those properties.
+ * This check is a bit stupid but it should be sufficient for the usual
+ * multi-resolution usage. It might become less strict and only disallow
* modifications if there is CD_MDISPS layer, or if there is actual
* non-zero displacement, but such checks will be too slow to be done
* on every redraw.
diff --git a/source/blender/modifiers/intern/MOD_remesh.c b/source/blender/modifiers/intern/MOD_remesh.c
index b1e6e12b4b3..6fc564448c3 100644
--- a/source/blender/modifiers/intern/MOD_remesh.c
+++ b/source/blender/modifiers/intern/MOD_remesh.c
@@ -190,8 +190,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *UNUSED(ctx)
break;
}
/* TODO(jbakker): Dualcon crashes when run in parallel. Could be related to incorrect
- * input data or that the library isn't thread safe. This was identified when changing the task
- * isolations during T76553. */
+ * input data or that the library isn't thread safe.
+ * This was identified when changing the task isolation's during T76553. */
static ThreadMutex dualcon_mutex = BLI_MUTEX_INITIALIZER;
BLI_mutex_lock(&dualcon_mutex);
output = dualcon(&input,
diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc
index 053e4e138c8..b23511c3bdb 100644
--- a/source/blender/nodes/intern/node_socket.cc
+++ b/source/blender/nodes/intern/node_socket.cc
@@ -153,12 +153,11 @@ static void verify_socket_template_list(bNodeTree *ntree,
/* and we put back the verified sockets */
stemp = stemp_first;
if (socklist->first) {
- /* some dynamic sockets left, store the list start
- * so we can add static sockets infront of it.
- */
+ /* Some dynamic sockets left, store the list start
+ * so we can add static sockets in front of it. */
sock = (bNodeSocket *)socklist->first;
while (stemp->type != -1) {
- /* put static sockets infront of dynamic */
+ /* Put static sockets in front of dynamic. */
BLI_insertlinkbefore(socklist, sock, stemp->sock);
stemp++;
}
diff --git a/source/blender/windowmanager/intern/wm.c b/source/blender/windowmanager/intern/wm.c
index 0032a341610..2112477e62a 100644
--- a/source/blender/windowmanager/intern/wm.c
+++ b/source/blender/windowmanager/intern/wm.c
@@ -165,10 +165,10 @@ void WM_operator_free_all_after(wmWindowManager *wm, struct wmOperator *op)
/**
* Use with extreme care!,
- * properties, customdata etc - must be compatible.
+ * properties, custom-data etc - must be compatible.
*
* \param op: Operator to assign the type to.
- * \param ot: OperatorType to assign.
+ * \param ot: Operator type to assign.
*/
void WM_operator_type_set(wmOperator *op, wmOperatorType *ot)
{