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authorClément Foucault <foucault.clem@gmail.com>2017-07-10 19:34:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-11 13:39:35 +0300
commita57bc75576e780797a60e2240a12f49247ca9505 (patch)
tree1382ae0ecbeac165407d2b4c14b0e0fa40c02782
parenta098d02718c64ed34838914bac19aebba76c5e4e (diff)
Eevee: Transparency: Add hide backside option.
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py3
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c25
-rw-r--r--source/blender/draw/intern/draw_manager.c21
-rw-r--r--source/blender/makesdna/DNA_material_types.h9
-rw-r--r--source/blender/makesrna/intern/rna_material.c6
5 files changed, 54 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index f008254d973..88fc2a42734 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -1172,6 +1172,9 @@ class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel):
layout.prop(mat, "blend_method")
+ if mat.blend_method not in {"CLIP", "HASHED"}:
+ layout.prop(mat, "blend_hide_backside")
+
if mat.blend_method == "CLIP":
layout.prop(mat, "alpha_threshold")
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 0681780484d..bd6c4b9ccc0 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -823,7 +823,7 @@ static void material_opaque(
static void material_transparent(
Material *ma, EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata,
- bool do_cull, bool use_flat_nor, struct GPUMaterial **gpumat, struct DRWShadingGroup **shgrp)
+ bool do_cull, bool use_flat_nor, struct GPUMaterial **gpumat, struct DRWShadingGroup **shgrp, struct DRWShadingGroup **shgrp_depth)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
@@ -866,8 +866,14 @@ static void material_transparent(
DRW_shgroup_uniform_float(*shgrp, "roughness", rough_p, 1);
}
- DRWState cur_state = (do_cull) ? DRW_STATE_CULL_BACK : 0;
- DRWState all_state = DRW_STATE_CULL_BACK | DRW_STATE_BLEND | DRW_STATE_ADDITIVE | DRW_STATE_MULTIPLY;
+ const bool use_prepass = ((ma->blend_flag & MA_BL_HIDE_BACKSIDE) != 0);
+
+ DRWState all_state = DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_CULL_BACK | DRW_STATE_DEPTH_LESS | DRW_STATE_DEPTH_EQUAL |
+ DRW_STATE_BLEND | DRW_STATE_ADDITIVE | DRW_STATE_MULTIPLY;
+
+ DRWState cur_state = DRW_STATE_WRITE_COLOR;
+ cur_state |= (use_prepass) ? DRW_STATE_DEPTH_EQUAL : DRW_STATE_DEPTH_LESS;
+ cur_state |= (do_cull) ? DRW_STATE_CULL_BACK : 0;
switch (ma->blend_method) {
case MA_BM_ADD:
@@ -887,6 +893,17 @@ static void material_transparent(
/* Disable other blend modes and use the one we want. */
DRW_shgroup_state_disable(*shgrp, all_state);
DRW_shgroup_state_enable(*shgrp, cur_state);
+
+ /* Depth prepass */
+ if (use_prepass) {
+ *shgrp_depth = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->transparent_pass);
+
+ cur_state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
+ cur_state |= (do_cull) ? DRW_STATE_CULL_BACK : 0;
+
+ DRW_shgroup_state_disable(*shgrp_depth, all_state);
+ DRW_shgroup_state_enable(*shgrp_depth, cur_state);
+ }
}
void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob)
@@ -945,7 +962,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl
case MA_BM_MULTIPLY:
case MA_BM_BLEND:
material_transparent(ma, sldata, vedata, do_cull, use_flat_nor,
- &gpumat_array[i], &shgrp_array[i]);
+ &gpumat_array[i], &shgrp_array[i], &shgrp_depth_array[i]);
break;
default:
BLI_assert(0);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index ef000a4f791..812280319e9 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1270,8 +1270,10 @@ typedef struct ZSortData {
static int pass_shgroup_dist_sort(void *thunk, const void *a, const void *b)
{
- const DRWCall *call_a = (DRWCall *)((const DRWShadingGroup *)a)->calls.first;
- const DRWCall *call_b = (DRWCall *)((const DRWShadingGroup *)b)->calls.first;
+ const DRWShadingGroup *shgrp_a = (const DRWShadingGroup *)a;
+ const DRWShadingGroup *shgrp_b = (const DRWShadingGroup *)b;
+ const DRWCall *call_a = (DRWCall *)(shgrp_a)->calls.first;
+ const DRWCall *call_b = (DRWCall *)(shgrp_b)->calls.first;
const ZSortData *zsortdata = (ZSortData *)thunk;
float tmp[3];
@@ -1282,12 +1284,21 @@ static int pass_shgroup_dist_sort(void *thunk, const void *a, const void *b)
if (a_sq < b_sq) return 1;
else if (a_sq > b_sq) return -1;
- else return 0;
+ else {
+ /* If there is a depth prepass put it before */
+ if ((shgrp_a->state_extra & DRW_STATE_WRITE_DEPTH) != 0) {
+ return -1;
+ }
+ else if ((shgrp_b->state_extra & DRW_STATE_WRITE_DEPTH) != 0) {
+ return 1;
+ }
+ else return 0;
+ }
}
/**
- * Sort Shading groups by decreasing Z between
- * the first call object center and a given world space point.
+ * Sort Shading groups by decreasing Z of their first draw call.
+ * This is usefull for order dependant effect such as transparency.
**/
void DRW_pass_sort_shgroup_z(DRWPass *pass)
{
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index c7d7ff1e5db..4af8ec70b8d 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -213,7 +213,9 @@ typedef struct Material {
/* Transparency */
float alpha_threshold;
- char blend_method, pad6[3];
+ char blend_method;
+ char blend_flag;
+ char pad6[2];
/* image to use for image/uv space, also bake target
* (not to be used shading/rendering pipeline, this is editor featyure only!). */
@@ -505,5 +507,10 @@ enum {
MA_BM_BLEND,
};
+/* blend_flag */
+enum {
+ MA_BL_HIDE_BACKSIDE = (1 << 0),
+};
+
#endif
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index 2625c9cf1f3..1d9302f5d37 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -1849,6 +1849,12 @@ void RNA_def_material(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Clip Threshold", "A pixel is rendered only if its alpha value is above this threshold");
RNA_def_property_update(prop, 0, "rna_Material_update");
+ prop = RNA_def_property(srna, "blend_hide_backside", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "blend_flag", MA_BL_HIDE_BACKSIDE);
+ RNA_def_property_ui_text(prop, "Hide Backside" , "Limit transparency to a single layer "
+ "(avoids transparency sorting problems)");
+ RNA_def_property_update(prop, 0, "rna_Material_update");
+
/* For Preview Render */
prop = RNA_def_property(srna, "preview_render_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "pr_type");