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authorStuart Broadfoot <gbroadfoot@hotmail.com>2013-08-18 17:41:53 +0400
committerStuart Broadfoot <gbroadfoot@hotmail.com>2013-08-18 17:41:53 +0400
commit2fd11a6617b84dbe5cae1a2c3f9145830b2bbfd4 (patch)
tree3446f01329b3a009d9cbd2e25ae7d171e6aa5e84
parent19d3e230e6d0cc52ebd82a8b5d0efbbeb396a9cf (diff)
Updates for the Cycle Hair UI. With the following changes
- Removed the cycles subdivision and interpolation of hairkeys. - Removed the parent settings. - Removed all of the advanced settings and presets. - This simplifies the UI to a few settings for the primitive type and a shape mode.
-rw-r--r--intern/cycles/blender/addon/properties.py113
-rw-r--r--intern/cycles/blender/addon/ui.py49
-rw-r--r--intern/cycles/blender/blender_curves.cpp536
-rw-r--r--intern/cycles/bvh/bvh.cpp8
-rw-r--r--intern/cycles/kernel/kernel_bvh.h12
-rw-r--r--intern/cycles/kernel/kernel_curve.h6
-rw-r--r--intern/cycles/kernel/kernel_types.h18
-rw-r--r--intern/cycles/render/attribute.cpp5
-rw-r--r--intern/cycles/render/curves.cpp31
-rw-r--r--intern/cycles/render/curves.h14
10 files changed, 194 insertions, 598 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index eba94604a88..5a0b13d3714 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -64,40 +64,20 @@ enum_panorama_types = (
"Similar to most fisheye modern lens, takes sensor dimensions into consideration"),
)
-enum_curve_presets = (
- ('CUSTOM', "Custom", "Set general parameters"),
- ('FAST_PLANES', "Fast Planes", "Use camera facing triangles (fast but memory intensive)"),
- ('TANGENT_SHADING', "Tangent Normal", "Use planar line segments and tangent normals"),
- ('TRUE_NORMAL', "True Normal", "Use true normals with line segments(good for thin strands)"),
- ('ACCURATE_PRESET', "Accurate", "Use best line segment settings (suitable for glass materials)"),
- ('SMOOTH_CURVES', "Smooth Curves", "Use smooth cardinal curves (slowest)"),
- ('SMOOTH_RIBBONS', "Ribbons", "Use smooth cardinal curves without thickness"),
- )
-
enum_curve_primitives = (
('TRIANGLES', "Triangles", "Create triangle geometry around strands"),
('LINE_SEGMENTS', "Line Segments", "Use line segment primitives"),
('CURVE_SEGMENTS', "Curve Segments", "Use segmented cardinal curve primitives"),
- ('CURVE_RIBBONS', "Curve Ribbons", "Use smooth cardinal curve ribbon primitives"),
)
enum_triangle_curves = (
('CAMERA_TRIANGLES', "Planes", "Create individual triangles forming planes that face camera"),
- ('RIBBON_TRIANGLES', "Ribbons", "Create individual triangles forming ribbon"),
('TESSELLATED_TRIANGLES', "Tessellated", "Create mesh surrounding each strand"),
)
-enum_line_curves = (
- ('ACCURATE', "Accurate", "Always take into consideration strand width for intersections"),
- ('QT_CORRECTED', "Corrected", "Ignore width for initial intersection and correct later"),
- ('ENDCORRECTED', "Correct found", "Ignore width for all intersections and only correct closest"),
- ('QT_UNCORRECTED', "Uncorrected", "Calculate intersections without considering width"),
- )
-
-enum_curves_interpolation = (
- ('LINEAR', "Linear interpolation", "Use Linear interpolation between segments"),
- ('CARDINAL', "Cardinal interpolation", "Use cardinal interpolation between segments"),
- ('BSPLINE', "B-spline interpolation", "Use b-spline interpolation between segments"),
+enum_curve_shape = (
+ ('RIBBONS', "Ribbons", "Ignore thickness of each strand"),
+ ('THICK', "Thick", "Use thickness of strand when rendering"),
)
enum_tile_order = (
@@ -689,105 +669,34 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
description="Cycles hair rendering settings",
type=cls,
)
- cls.preset = EnumProperty(
- name="Mode",
- description="Hair rendering mode",
- items=enum_curve_presets,
- default='TRUE_NORMAL',
- )
cls.primitive = EnumProperty(
name="Primitive",
description="Type of primitive used for hair rendering",
items=enum_curve_primitives,
default='LINE_SEGMENTS',
)
- cls.triangle_method = EnumProperty(
- name="Mesh Geometry",
- description="Method for creating triangle geometry",
- items=enum_triangle_curves,
- default='CAMERA_TRIANGLES',
- )
- cls.line_method = EnumProperty(
- name="Intersection Method",
- description="Method for line segment intersection",
- items=enum_line_curves,
- default='ACCURATE',
- )
- cls.interpolation = EnumProperty(
- name="Interpolation",
- description="Interpolation method",
- items=enum_curves_interpolation,
- default='BSPLINE',
- )
- cls.use_backfacing = BoolProperty(
- name="Check back-faces",
- description="Test back-faces of strands",
- default=False,
- )
- cls.use_encasing = BoolProperty(
- name="Exclude encasing",
- description="Ignore strands encasing a ray's initial location",
- default=True,
- )
- cls.use_tangent_normal_geometry = BoolProperty(
- name="Tangent normal geometry",
- description="Use the tangent normal for actual normal",
- default=False,
- )
- cls.use_tangent_normal = BoolProperty(
- name="Tangent normal default",
- description="Use the tangent normal for all normals",
- default=False,
- )
- cls.use_tangent_normal_correction = BoolProperty(
- name="Strand slope correction",
- description="Correct the tangent normal for the strand's slope",
- default=False,
- )
- cls.use_parents = BoolProperty(
- name="Use parent strands",
- description="Use parents with children",
- default=False,
+ cls.shape = EnumProperty(
+ name="Shape",
+ description="Form of hair",
+ items=enum_curve_shape,
+ default='THICK',
)
- cls.use_smooth = BoolProperty(
- name="Smooth Strands",
- description="Use vertex normals",
+ cls.cull_backfacing = BoolProperty(
+ name="Cull back-faces",
+ description="Do not test the back-face of each strand",
default=True,
)
- cls.use_joined = BoolProperty(
- name="Join",
- description="Fill gaps between segments (requires more memory)",
- default=False,
- )
cls.use_curves = BoolProperty(
name="Use Cycles Hair Rendering",
description="Activate Cycles hair rendering for particle system",
default=True,
)
- cls.segments = IntProperty(
- name="Segments",
- description="Number of segments between path keys (note that this combines with the 'draw step' value)",
- min=1, max=64,
- default=1,
- )
cls.resolution = IntProperty(
name="Resolution",
description="Resolution of generated mesh",
min=3, max=64,
default=3,
)
- cls.normalmix = FloatProperty(
- name="Normal mix",
- description="Scale factor for tangent normal removal (zero gives ray normal)",
- min=0, max=2.0,
- default=1,
- )
- cls.encasing_ratio = FloatProperty(
- name="Encasing ratio",
- description="Scale factor for encasing strand width",
- min=0.0, max=100.0,
- default=1.01,
- )
cls.minimum_width = FloatProperty(
name="Minimal width",
description="Minimal pixel width for strands (0 - deactivated)",
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 64fda3ef535..f30762f5fea 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1152,44 +1152,17 @@ class CyclesRender_PT_CurveRendering(CyclesButtonsPanel, Panel):
layout.active = ccscene.use_curves
- layout.prop(ccscene, "preset", text="Mode")
-
- if ccscene.preset == 'CUSTOM':
- layout.prop(ccscene, "primitive", text="Primitive")
-
- if ccscene.primitive == 'TRIANGLES':
- layout.prop(ccscene, "triangle_method", text="Method")
- if ccscene.triangle_method == 'TESSELLATED_TRIANGLES':
- layout.prop(ccscene, "resolution", text="Resolution")
- layout.prop(ccscene, "use_smooth", text="Smooth")
- elif ccscene.primitive == 'LINE_SEGMENTS':
- layout.prop(ccscene, "use_backfacing", text="Check back-faces")
-
- row = layout.row()
- row.prop(ccscene, "use_encasing", text="Exclude encasing")
- sub = row.row()
- sub.active = ccscene.use_encasing
- sub.prop(ccscene, "encasing_ratio", text="Ratio for encasing")
-
- layout.prop(ccscene, "line_method", text="Method")
- layout.prop(ccscene, "use_tangent_normal", text="Use tangent normal as default")
- layout.prop(ccscene, "use_tangent_normal_geometry", text="Use tangent normal geometry")
- layout.prop(ccscene, "use_tangent_normal_correction", text="Correct tangent normal for slope")
- layout.prop(ccscene, "interpolation", text="Interpolation")
-
- row = layout.row()
- row.prop(ccscene, "segments", text="Segments")
- row.prop(ccscene, "normalmix", text="Ray Mix")
- elif ccscene.primitive in {'CURVE_SEGMENTS', 'CURVE_RIBBONS'}:
- layout.prop(ccscene, "subdivisions", text="Curve subdivisions")
- layout.prop(ccscene, "use_backfacing", text="Check back-faces")
-
- layout.prop(ccscene, "interpolation", text="Interpolation")
- row = layout.row()
- row.prop(ccscene, "segments", text="Segments")
-
- row = layout.row()
- row.prop(ccscene, "use_parents", text="Include parents")
+ layout.prop(ccscene, "primitive", text="Primitive")
+ layout.prop(ccscene, "shape", text="Shape")
+
+ if ccscene.primitive == 'TRIANGLES':
+ if ccscene.shape == 'THICK':
+ layout.prop(ccscene, "resolution", text="Resolution")
+ elif ccscene.primitive == 'LINE_SEGMENTS':
+ layout.prop(ccscene, "cull_backfacing", text="Cull back-faces")
+ elif ccscene.primitive in {'CURVE_SEGMENTS', 'CURVE_RIBBONS'}:
+ layout.prop(ccscene, "cull_backfacing", text="Cull back-faces")
+ layout.prop(ccscene, "subdivisions", text="Curve subdivisions")
row = layout.row()
row.prop(ccscene, "minimum_width", text="Min Pixels")
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index 27c52797f5f..955d062a710 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -37,15 +37,14 @@ void curveinterp_v3_v3v3v3v3(float3 *p, float3 *v1, float3 *v2, float3 *v3, floa
void interp_weights(float t, float data[4], int type);
float shaperadius(float shape, float root, float tip, float time);
void InterpolateKeySegments(int seg, int segno, int key, int curve, float3 *keyloc, float *time, ParticleCurveData *CData, int interpolation);
-bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background, int uv_num);
-bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background, int vcol_num);
-bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background);
-void ExportCurveSegments(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments);
-void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments, float3 RotCam);
-void ExportCurveTriangleRibbons(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments);
-void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int resolution, int segments);
-void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments, int vert_offset, int resol, float3 *uvdata);
-void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments, int vert_offset, int resol, float3 *fdata);
+bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background, int uv_num);
+bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background, int vcol_num);
+bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background);
+void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData);
+void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, float3 RotCam);
+void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int resolution);
+void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int vert_offset, int resol, float3 *uvdata);
+void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int vert_offset, int resol, float3 *fdata);
ParticleCurveData::ParticleCurveData()
{
@@ -157,7 +156,7 @@ void InterpolateKeySegments(int seg, int segno, int key, int curve, float3 *keyl
curveinterp_v3_v3v3v3v3(keyloc, &ckey_loc1, &ckey_loc2, &ckey_loc3, &ckey_loc4, t);
}
-bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background)
+bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background)
{
int curvenum = 0;
@@ -188,7 +187,7 @@ bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_psys.settings().draw_percentage() / 100.0f);
int totcurves = totchild;
- if(use_parents || b_psys.settings().child_type() == 0)
+ if(b_psys.settings().child_type() == 0)
totcurves += totparts;
if(totcurves == 0)
@@ -208,7 +207,7 @@ bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
CData->psys_closetip.push_back(get_boolean(cpsys, "use_closetip"));
int pa_no = 0;
- if(!use_parents && !(b_psys.settings().child_type() == 0))
+ if(!(b_psys.settings().child_type() == 0))
pa_no = totparts;
for(; pa_no < totparts+totchild; pa_no++) {
@@ -244,7 +243,7 @@ bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
}
-bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background, int uv_num)
+bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background, int uv_num)
{
#if 0
int keyno = 0;
@@ -279,14 +278,14 @@ bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Parti
int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_psys.settings().draw_percentage() / 100.0f);
int totcurves = totchild;
- if (use_parents || b_psys.settings().child_type() == 0)
+ if (b_psys.settings().child_type() == 0)
totcurves += totparts;
if (totcurves == 0)
continue;
int pa_no = 0;
- if(!use_parents && !(b_psys.settings().child_type() == 0))
+ if(!(b_psys.settings().child_type() == 0))
pa_no = totparts;
BL::ParticleSystem::particles_iterator b_pa;
@@ -315,7 +314,7 @@ bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Parti
}
-bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool use_parents, bool background, int vcol_num)
+bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background, int vcol_num)
{
#if 0
int keyno = 0;
@@ -348,14 +347,14 @@ bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_psys.settings().draw_percentage() / 100.0f);
int totcurves = totchild;
- if (use_parents || b_psys.settings().child_type() == 0)
+ if (b_psys.settings().child_type() == 0)
totcurves += totparts;
if (totcurves == 0)
continue;
int pa_no = 0;
- if(!use_parents && !(b_psys.settings().child_type() == 0))
+ if(!(b_psys.settings().child_type() == 0))
pa_no = totparts;
BL::ParticleSystem::particles_iterator b_pa;
@@ -396,7 +395,7 @@ static void set_resolution(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, BL::S
}
}
-void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments, float3 RotCam)
+void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, float3 RotCam)
{
int vertexno = mesh->verts.size();
int vertexindex = vertexno;
@@ -404,52 +403,44 @@ void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, int interpo
for( int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
for( int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) {
- for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
-
- int subv = 1;
- float3 xbasis;
-
- float3 v1;
-
- if(curvekey == CData->curve_firstkey[curve]) {
- subv = 0;
- v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey];
- }
- else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)
- v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[max(curvekey - 2, CData->curve_firstkey[curve])];
+ float3 xbasis;
+ float3 v1;
+ float time = 0.0f;
+ float3 ickey_loc = CData->curvekey_co[CData->curve_firstkey[curve]];
+ float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.0f);
+ v1 = CData->curvekey_co[CData->curve_firstkey[curve] + 1] - CData->curvekey_co[CData->curve_firstkey[curve]];
+ xbasis = normalize(cross(RotCam - ickey_loc,v1));
+ float3 ickey_loc_shfl = ickey_loc - radius * xbasis;
+ float3 ickey_loc_shfr = ickey_loc + radius * xbasis;
+ mesh->verts.push_back(ickey_loc_shfl);
+ mesh->verts.push_back(ickey_loc_shfr);
+ vertexindex += 2;
+
+ for( int curvekey = CData->curve_firstkey[curve] + 1; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve]; curvekey++) {
+ ickey_loc = CData->curvekey_co[curvekey];
+
+ if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)
+ v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[max(curvekey - 1, CData->curve_firstkey[curve])];
else
v1 = CData->curvekey_co[curvekey + 1] - CData->curvekey_co[curvekey - 1];
+ time = CData->curvekey_time[curvekey]/CData->curve_length[curve];
+ radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
- for (; subv <= segments; subv++) {
-
- float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
- float time = 0.0f;
-
- if ((interpolation == CURVE_BSPLINE) && (curvekey == CData->curve_firstkey[curve]) && (subv == 0))
- ickey_loc = CData->curvekey_co[curvekey];
- else
- InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation);
+ if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1))
+ radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.95f);
- float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
+ if(CData->psys_closetip[sys] && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1))
+ radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], 0.0f, 0.95f);
- if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) && (subv == segments))
- radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.95f);
-
- if(CData->psys_closetip[sys] && (subv == segments) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2))
- radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], 0.0f, 0.95f);
-
- xbasis = normalize(cross(RotCam - ickey_loc,v1));
- float3 ickey_loc_shfl = ickey_loc - radius * xbasis;
- float3 ickey_loc_shfr = ickey_loc + radius * xbasis;
- mesh->verts.push_back(ickey_loc_shfl);
- mesh->verts.push_back(ickey_loc_shfr);
- if(subv!=0) {
- mesh->add_triangle(vertexindex-2, vertexindex, vertexindex-1, CData->psys_shader[sys], use_smooth);
- mesh->add_triangle(vertexindex+1, vertexindex-1, vertexindex, CData->psys_shader[sys], use_smooth);
- }
- vertexindex += 2;
- }
+ xbasis = normalize(cross(RotCam - ickey_loc,v1));
+ float3 ickey_loc_shfl = ickey_loc - radius * xbasis;
+ float3 ickey_loc_shfr = ickey_loc + radius * xbasis;
+ mesh->verts.push_back(ickey_loc_shfl);
+ mesh->verts.push_back(ickey_loc_shfr);
+ mesh->add_triangle(vertexindex-2, vertexindex, vertexindex-1, CData->psys_shader[sys], true);
+ mesh->add_triangle(vertexindex+1, vertexindex-1, vertexindex, CData->psys_shader[sys], true);
+ vertexindex += 2;
}
}
}
@@ -464,120 +455,7 @@ void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData, int interpo
/* texture coords still needed */
}
-void ExportCurveTriangleRibbons(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int segments)
-{
- int vertexno = mesh->verts.size();
- int vertexindex = vertexno;
-
- for( int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
- for( int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys] ; curve++) {
-
- float3 firstxbasis = cross(make_float3(1.0f,0.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]]);
- if(len_squared(firstxbasis)!= 0.0f)
- firstxbasis = normalize(firstxbasis);
- else
- firstxbasis = normalize(cross(make_float3(0.0f,1.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]]));
-
- for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
-
- float3 xbasis = firstxbasis;
- float3 v1;
- float3 v2;
-
- if(curvekey == CData->curve_firstkey[curve]) {
- v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey+1];
- v2 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey];
- }
- else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1) {
- v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1];
- v2 = CData->curvekey_co[curvekey-1] - CData->curvekey_co[max(curvekey-2,CData->curve_firstkey[curve])];
- }
- else {
- v1 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey];
- v2 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1];
- }
-
- xbasis = cross(v1,v2);
-
- if(len_squared(xbasis) >= 0.05f * len_squared(v1) * len_squared(v2)) {
- firstxbasis = normalize(xbasis);
- break;
- }
- }
-
- for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
-
- int subv = 1;
- float3 v1;
- float3 v2;
- float3 xbasis;
-
- if(curvekey == CData->curve_firstkey[curve]) {
- subv = 0;
- v1 = CData->curvekey_co[min(curvekey+2,CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1)] - CData->curvekey_co[curvekey+1];
- v2 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey];
- }
- else if(curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1) {
- v1 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1];
- v2 = CData->curvekey_co[curvekey-1] - CData->curvekey_co[max(curvekey-2,CData->curve_firstkey[curve])];
- }
- else {
- v1 = CData->curvekey_co[curvekey+1] - CData->curvekey_co[curvekey];
- v2 = CData->curvekey_co[curvekey] - CData->curvekey_co[curvekey-1];
- }
-
- xbasis = cross(v1,v2);
-
- if(len_squared(xbasis) >= 0.05f * len_squared(v1) * len_squared(v2)) {
- xbasis = normalize(xbasis);
- firstxbasis = xbasis;
- }
- else
- xbasis = firstxbasis;
-
- for (; subv <= segments; subv++) {
-
- float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
- float time = 0.0f;
-
- if ((interpolation == CURVE_BSPLINE) && (curvekey == CData->curve_firstkey[curve]) && (subv == 0))
- ickey_loc = CData->curvekey_co[curvekey];
- else
- InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation);
-
- float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
-
- if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) && (subv == segments))
- radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.95f);
-
- if(CData->psys_closetip[sys] && (subv == segments) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2))
- radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], 0.0f, 0.95f);
-
- float3 ickey_loc_shfl = ickey_loc - radius * xbasis;
- float3 ickey_loc_shfr = ickey_loc + radius * xbasis;
- mesh->verts.push_back(ickey_loc_shfl);
- mesh->verts.push_back(ickey_loc_shfr);
- if(subv!=0) {
- mesh->add_triangle(vertexindex-2, vertexindex, vertexindex-1, CData->psys_shader[sys], use_smooth);
- mesh->add_triangle(vertexindex+1, vertexindex-1, vertexindex, CData->psys_shader[sys], use_smooth);
- }
- vertexindex += 2;
- }
- }
- }
- }
-
- mesh->reserve(mesh->verts.size(), mesh->triangles.size(), 0, 0);
- mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL);
- mesh->attributes.remove(ATTR_STD_FACE_NORMAL);
- mesh->add_face_normals();
- mesh->add_vertex_normals();
- mesh->attributes.remove(ATTR_STD_FACE_NORMAL);
- /* texture coords still needed */
-
-}
-
-void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int interpolation, bool use_smooth, int resolution, int segments)
+void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int resolution)
{
int vertexno = mesh->verts.size();
int vertexindex = vertexno;
@@ -652,22 +530,19 @@ void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int inter
ybasis = normalize(cross(xbasis,v2));
- for (; subv <= segments; subv++) {
+ for (; subv <= 1; subv++) {
float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
float time = 0.0f;
- if ((interpolation == CURVE_BSPLINE) && (curvekey == CData->curve_firstkey[curve]) && (subv == 0))
- ickey_loc = CData->curvekey_co[curvekey];
- else
- InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation);
+ InterpolateKeySegments(subv, 1, curvekey, curve, &ickey_loc, &time, CData , 1);
float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
- if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) && (subv == segments))
+ if((curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2) && (subv == 1))
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], 0.95f);
- if(CData->psys_closetip[sys] && (subv == segments) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2))
+ if(CData->psys_closetip[sys] && (subv == 1) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2))
radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], 0.0f, 0.95f);
float angle = M_2PI_F / (float)resolution;
@@ -678,11 +553,11 @@ void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int inter
if(subv!=0) {
for(int section = 0 ; section < resolution - 1; section++) {
- mesh->add_triangle(vertexindex - resolution + section, vertexindex + section, vertexindex - resolution + section + 1, CData->psys_shader[sys], use_smooth);
- mesh->add_triangle(vertexindex + section + 1, vertexindex - resolution + section + 1, vertexindex + section, CData->psys_shader[sys], use_smooth);
+ mesh->add_triangle(vertexindex - resolution + section, vertexindex + section, vertexindex - resolution + section + 1, CData->psys_shader[sys], true);
+ mesh->add_triangle(vertexindex + section + 1, vertexindex - resolution + section + 1, vertexindex + section, CData->psys_shader[sys], true);
}
- mesh->add_triangle(vertexindex-1, vertexindex + resolution - 1, vertexindex - resolution, CData->psys_shader[sys], use_smooth);
- mesh->add_triangle(vertexindex, vertexindex - resolution , vertexindex + resolution - 1, CData->psys_shader[sys], use_smooth);
+ mesh->add_triangle(vertexindex-1, vertexindex + resolution - 1, vertexindex - resolution, CData->psys_shader[sys], true);
+ mesh->add_triangle(vertexindex, vertexindex - resolution , vertexindex + resolution - 1, CData->psys_shader[sys], true);
}
vertexindex += resolution;
}
@@ -700,7 +575,7 @@ void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int inter
/* texture coords still needed */
}
-static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments)
+static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData)
{
int num_keys = 0;
int num_curves = 0;
@@ -725,33 +600,19 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
size_t num_curve_keys = 0;
- for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
-
- int subv = 1;
- if(curvekey == CData->curve_firstkey[curve])
- subv = 0;
-
- for (; subv <= segments; subv++) {
-
- float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
- float time = 0.0f;
-
- if((interpolation == CURVE_BSPLINE) && (curvekey == CData->curve_firstkey[curve]) && (subv == 0))
- ickey_loc = CData->curvekey_co[curvekey];
- else
- InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation);
-
- float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
+ for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve]; curvekey++) {
+ float3 ickey_loc = CData->curvekey_co[curvekey];
+ float time = CData->curvekey_time[curvekey]/CData->curve_length[curve];
+ float radius = shaperadius(CData->psys_shape[sys], CData->psys_rootradius[sys], CData->psys_tipradius[sys], time);
- if(CData->psys_closetip[sys] && (subv == segments) && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 2))
- radius =0.0f;
+ if(CData->psys_closetip[sys] && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1))
+ radius =0.0f;
- mesh->add_curve_key(ickey_loc, radius);
- if(attr_intercept)
- attr_intercept->add(time);
+ mesh->add_curve_key(ickey_loc, radius);
+ if(attr_intercept)
+ attr_intercept->add(time);
- num_curve_keys++;
- }
+ num_curve_keys++;
}
mesh->add_curve(num_keys, num_curve_keys, CData->psys_shader[sys]);
@@ -769,7 +630,7 @@ static void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CDa
}
}
-void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments, int vert_offset, int resol, float3 *uvdata)
+void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int vert_offset, int resol, float3 *uvdata)
{
if(uvdata == NULL)
return;
@@ -784,56 +645,42 @@ void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int interpolati
for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
- int subv = 1;
+ time = CData->curvekey_time[curvekey]/CData->curve_length[curve];
+
+ for(int section = 0 ; section < resol; section++) {
+ uvdata[vertexindex] = CData->curve_uv[curve];
+ uvdata[vertexindex].z = prevtime;
+ vertexindex++;
+ uvdata[vertexindex] = CData->curve_uv[curve];
+ uvdata[vertexindex].z = time;
+ vertexindex++;
+ uvdata[vertexindex] = CData->curve_uv[curve];
+ uvdata[vertexindex].z = prevtime;
+ vertexindex++;
+ uvdata[vertexindex] = CData->curve_uv[curve];
+ uvdata[vertexindex].z = time;
+ vertexindex++;
+ uvdata[vertexindex] = CData->curve_uv[curve];
+ uvdata[vertexindex].z = prevtime;
+ vertexindex++;
+ uvdata[vertexindex] = CData->curve_uv[curve];
+ uvdata[vertexindex].z = time;
+ vertexindex++;
+ }
- if (curvekey == CData->curve_firstkey[curve])
- subv = 0;
+ prevtime = time;
- for (; subv <= segments; subv++) {
-
- float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
-
- InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation);
-
- if(subv!=0) {
- for(int section = 0 ; section < resol; section++) {
- uvdata[vertexindex] = CData->curve_uv[curve];
- uvdata[vertexindex].z = prevtime;
- vertexindex++;
- uvdata[vertexindex] = CData->curve_uv[curve];
- uvdata[vertexindex].z = time;
- vertexindex++;
- uvdata[vertexindex] = CData->curve_uv[curve];
- uvdata[vertexindex].z = prevtime;
- vertexindex++;
- uvdata[vertexindex] = CData->curve_uv[curve];
- uvdata[vertexindex].z = time;
- vertexindex++;
- uvdata[vertexindex] = CData->curve_uv[curve];
- uvdata[vertexindex].z = prevtime;
- vertexindex++;
- uvdata[vertexindex] = CData->curve_uv[curve];
- uvdata[vertexindex].z = time;
- vertexindex++;
- }
- }
-
- prevtime = time;
- }
}
}
}
}
-void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments, int vert_offset, int resol, float3 *fdata)
+void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int vert_offset, int resol, float3 *fdata)
{
if(fdata == NULL)
return;
- float time = 0.0f;
-// float prevtime = 0.0f; // UNUSED
-
int vertexindex = vert_offset;
for( int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
@@ -841,35 +688,19 @@ void ExportCurveTriangleVcol(Mesh *mesh, ParticleCurveData *CData, int interpola
for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
- int subv = 1;
-
- if (curvekey == CData->curve_firstkey[curve])
- subv = 0;
-
- for (; subv <= segments; subv++) {
-
- float3 ickey_loc = make_float3(0.0f,0.0f,0.0f);
-
- InterpolateKeySegments(subv, segments, curvekey, curve, &ickey_loc, &time, CData , interpolation);
-
- if(subv!=0) {
- for(int section = 0 ; section < resol; section++) {
- fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
- vertexindex++;
- fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
- vertexindex++;
- fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
- vertexindex++;
- fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
- vertexindex++;
- fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
- vertexindex++;
- fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
- vertexindex++;
- }
- }
-
- // prevtime = time; // UNUSED
+ for(int section = 0 ; section < resol; section++) {
+ fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
+ vertexindex++;
+ fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
+ vertexindex++;
+ fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
+ vertexindex++;
+ fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
+ vertexindex++;
+ fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
+ vertexindex++;
+ fdata[vertexindex] = color_srgb_to_scene_linear(CData->curve_vcol[curve]);
+ vertexindex++;
}
}
}
@@ -883,7 +714,7 @@ void BlenderSync::sync_curve_settings()
{
PointerRNA csscene = RNA_pointer_get(&b_scene.ptr, "cycles_curves");
- int preset = get_enum(csscene, "preset");
+ int preset = CURVE_ACCURATE_PRESET;
CurveSystemManager *curve_system_manager = scene->curve_system_manager;
CurveSystemManager prev_curve_system_manager = *curve_system_manager;
@@ -892,86 +723,40 @@ void BlenderSync::sync_curve_settings()
curve_system_manager->minimum_width = get_float(csscene, "minimum_width");
curve_system_manager->maximum_width = get_float(csscene, "maximum_width");
- if(preset == CURVE_CUSTOM) {
- /*custom properties*/
- curve_system_manager->primitive = get_enum(csscene, "primitive");
- curve_system_manager->line_method = get_enum(csscene, "line_method");
- curve_system_manager->interpolation = get_enum(csscene, "interpolation");
- curve_system_manager->triangle_method = get_enum(csscene, "triangle_method");
- curve_system_manager->resolution = get_int(csscene, "resolution");
- curve_system_manager->segments = get_int(csscene, "segments");
- curve_system_manager->use_smooth = get_boolean(csscene, "use_smooth");
- curve_system_manager->subdivisions = get_int(csscene, "subdivisions");
-
- curve_system_manager->normalmix = get_float(csscene, "normalmix");
- curve_system_manager->encasing_ratio = get_float(csscene, "encasing_ratio");
-
- curve_system_manager->use_parents = get_boolean(csscene, "use_parents");
- curve_system_manager->use_encasing = get_boolean(csscene, "use_encasing");
- curve_system_manager->use_backfacing = get_boolean(csscene, "use_backfacing");
- curve_system_manager->use_joined = get_boolean(csscene, "use_joined");
- curve_system_manager->use_tangent_normal = get_boolean(csscene, "use_tangent_normal");
- curve_system_manager->use_tangent_normal_geometry = get_boolean(csscene, "use_tangent_normal_geometry");
- curve_system_manager->use_tangent_normal_correction = get_boolean(csscene, "use_tangent_normal_correction");
+ curve_system_manager->primitive = get_enum(csscene, "primitive");
+ curve_system_manager->curve_shape = get_enum(csscene, "shape");
+ curve_system_manager->resolution = get_int(csscene, "resolution");
+ curve_system_manager->subdivisions = get_int(csscene, "subdivisions");
+ curve_system_manager->use_backfacing = !get_boolean(csscene, "cull_backfacing");
+
+ curve_system_manager->encasing_ratio = 1.01f;
+
+ if(curve_system_manager->primitive == CURVE_TRIANGLES && curve_system_manager->curve_shape == CURVE_RIBBON) {
+ /*camera facing planes*/
+ curve_system_manager->triangle_method = CURVE_CAMERA_TRIANGLES;
+ curve_system_manager->resolution = 1;
}
- else {
- curve_system_manager->primitive = CURVE_LINE_SEGMENTS;
- curve_system_manager->interpolation = CURVE_CARDINAL;
- curve_system_manager->normalmix = 1.0f;
- curve_system_manager->encasing_ratio = 1.01f;
- curve_system_manager->use_parents = false;
- curve_system_manager->segments = 1;
- curve_system_manager->use_joined = false;
-
- switch(preset) {
- case CURVE_FAST_PLANES:
- /*camera facing planes*/
- curve_system_manager->primitive = CURVE_TRIANGLES;
- curve_system_manager->triangle_method = CURVE_CAMERA_TRIANGLES;
- curve_system_manager->use_smooth = true;
- curve_system_manager->resolution = 1;
- break;
- case CURVE_TANGENT_SHADING:
- /*tangent shading*/
- curve_system_manager->line_method = CURVE_UNCORRECTED;
- curve_system_manager->use_encasing = true;
- curve_system_manager->use_backfacing = false;
- curve_system_manager->use_tangent_normal = true;
- curve_system_manager->use_tangent_normal_geometry = true;
- curve_system_manager->use_tangent_normal_correction = false;
- break;
- case CURVE_TRUE_NORMAL:
- /*True Normal*/
- curve_system_manager->line_method = CURVE_CORRECTED;
- curve_system_manager->use_encasing = true;
- curve_system_manager->use_backfacing = false;
- curve_system_manager->use_tangent_normal = false;
- curve_system_manager->use_tangent_normal_geometry = false;
- curve_system_manager->use_tangent_normal_correction = false;
- break;
- case CURVE_ACCURATE_PRESET:
- /*Accurate*/
- curve_system_manager->line_method = CURVE_ACCURATE;
- curve_system_manager->use_encasing = false;
- curve_system_manager->use_backfacing = true;
- curve_system_manager->use_tangent_normal = false;
- curve_system_manager->use_tangent_normal_geometry = false;
- curve_system_manager->use_tangent_normal_correction = false;
- break;
- case CURVE_SMOOTH_CURVES:
- /*Cardinal curves preset*/
- curve_system_manager->primitive = CURVE_SEGMENTS;
- curve_system_manager->use_backfacing = true;
- curve_system_manager->subdivisions = 4;
- break;
- case CURVE_SMOOTH_RIBBONS:
- /*Cardinal ribbons preset*/
- curve_system_manager->primitive = CURVE_RIBBONS;
- curve_system_manager->use_backfacing = false;
- curve_system_manager->subdivisions = 4;
- break;
- }
-
+ if(curve_system_manager->primitive == CURVE_TRIANGLES && curve_system_manager->curve_shape == CURVE_THICK) {
+ /*camera facing planes*/
+ curve_system_manager->triangle_method = CURVE_TESSELATED_TRIANGLES;
+ }
+ if(curve_system_manager->primitive == CURVE_LINE_SEGMENTS && curve_system_manager->curve_shape == CURVE_RIBBON) {
+ /*tangent shading*/
+ curve_system_manager->line_method = CURVE_UNCORRECTED;
+ curve_system_manager->use_encasing = true;
+ curve_system_manager->use_backfacing = false;
+ curve_system_manager->use_tangent_normal = true;
+ curve_system_manager->use_tangent_normal_geometry = true;
+ }
+ if(curve_system_manager->primitive == CURVE_LINE_SEGMENTS && curve_system_manager->curve_shape == CURVE_THICK) {
+ curve_system_manager->line_method = CURVE_ACCURATE;
+ curve_system_manager->use_encasing = false;
+ curve_system_manager->use_tangent_normal = false;
+ curve_system_manager->use_tangent_normal_geometry = false;
+ }
+ if(curve_system_manager->primitive == CURVE_SEGMENTS && curve_system_manager->curve_shape == CURVE_RIBBON) {
+ curve_system_manager->primitive = CURVE_RIBBONS;
+ curve_system_manager->use_backfacing = false;
}
if(curve_system_manager->modified_mesh(prev_curve_system_manager))
@@ -1013,13 +798,8 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
}
int primitive = scene->curve_system_manager->primitive;
- int interpolation = scene->curve_system_manager->interpolation;
int triangle_method = scene->curve_system_manager->triangle_method;
int resolution = scene->curve_system_manager->resolution;
- int segments = scene->curve_system_manager->segments;
- bool use_smooth = scene->curve_system_manager->use_smooth;
- bool use_parents = scene->curve_system_manager->use_parents;
- bool export_tgs = scene->curve_system_manager->use_joined;
size_t vert_num = mesh->verts.size();
size_t tri_num = mesh->triangles.size();
int used_res = 1;
@@ -1031,7 +811,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
if(!preview)
set_resolution(mesh, &b_mesh, &b_ob, &b_scene, true);
- ObtainCacheParticleData(mesh, &b_mesh, &b_ob, &CData, use_parents, !preview);
+ ObtainCacheParticleData(mesh, &b_mesh, &b_ob, &CData, !preview);
/* obtain camera parameters */
BL::Object b_CamOb = b_scene.camera();
@@ -1046,30 +826,14 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
/* add hair geometry to mesh */
if(primitive == CURVE_TRIANGLES){
if(triangle_method == CURVE_CAMERA_TRIANGLES)
- ExportCurveTrianglePlanes(mesh, &CData, interpolation, use_smooth, segments, RotCam);
- else if(triangle_method == CURVE_RIBBON_TRIANGLES)
- ExportCurveTriangleRibbons(mesh, &CData, interpolation, use_smooth, segments);
+ ExportCurveTrianglePlanes(mesh, &CData, RotCam);
else {
- ExportCurveTriangleGeometry(mesh, &CData, interpolation, use_smooth, resolution, segments);
+ ExportCurveTriangleGeometry(mesh, &CData, resolution);
used_res = resolution;
}
}
else {
- ExportCurveSegments(scene, mesh, &CData, interpolation, segments);
- int ckey_num = mesh->curve_keys.size();
-
- /*export tangents or curve data? - not functional yet*/
- if(export_tgs && ckey_num > 1) {
- Attribute *attr_tangent = mesh->curve_attributes.add(ATTR_STD_CURVE_TANGENT);
- float3 *data_tangent = attr_tangent->data_float3();
-
- for(int ck = 0; ck < ckey_num; ck++) {
- float3 tg = normalize(normalize(mesh->curve_keys[min(ck + 1, ckey_num - 1)].co - mesh->curve_keys[ck].co) -
- normalize(mesh->curve_keys[max(ck - 1, 0)].co - mesh->curve_keys[ck].co));
-
- data_tangent[ck] = tg;
- }
- }
+ ExportCurveSegments(scene, mesh, &CData);
}
@@ -1109,7 +873,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
if(!mesh->need_attribute(scene, ustring(l->name().c_str())))
continue;
- ObtainCacheParticleVcol(mesh, &b_mesh, &b_ob, &CData, use_parents, !preview, vcol_num);
+ ObtainCacheParticleVcol(mesh, &b_mesh, &b_ob, &CData, !preview, vcol_num);
if(primitive == CURVE_TRIANGLES) {
@@ -1118,7 +882,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
float3 *fdata = attr_vcol->data_float3();
- ExportCurveTriangleVcol(mesh, &CData, interpolation, segments, tri_num * 3, used_res, fdata);
+ ExportCurveTriangleVcol(mesh, &CData, tri_num * 3, used_res, fdata);
}
else {
Attribute *attr_vcol = mesh->curve_attributes.add(
@@ -1148,7 +912,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
if(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) {
Attribute *attr_uv;
- ObtainCacheParticleUV(mesh, &b_mesh, &b_ob, &CData, use_parents, !preview, uv_num);
+ ObtainCacheParticleUV(mesh, &b_mesh, &b_ob, &CData, !preview, uv_num);
if(primitive == CURVE_TRIANGLES) {
if(active_render)
@@ -1158,7 +922,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
float3 *uv = attr_uv->data_float3();
- ExportCurveTriangleUV(mesh, &CData, interpolation, segments, tri_num * 3, used_res, uv);
+ ExportCurveTriangleUV(mesh, &CData, tri_num * 3, used_res, uv);
}
else {
if(active_render)
diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp
index dd647fec2d3..6c636ac5c8d 100644
--- a/intern/cycles/bvh/bvh.cpp
+++ b/intern/cycles/bvh/bvh.cpp
@@ -295,16 +295,8 @@ void BVH::pack_curve_segment(int idx, float4 woop[3])
* extra curve data <3> , StrID,
* nextkey, flags/tip?, 0, 0);
*/
- Attribute *attr_tangent = mesh->curve_attributes.find(ATTR_STD_CURVE_TANGENT);
float3 tg0 = make_float3(1.0f, 0.0f, 0.0f);
float3 tg1 = make_float3(1.0f, 0.0f, 0.0f);
-
- if(attr_tangent) {
- const float3 *data_tangent = attr_tangent->data_float3();
-
- tg0 = data_tangent[k0];
- tg1 = data_tangent[k1];
- }
Transform tfm = make_transform(
tg0.x, tg0.y, tg0.z, l,
diff --git a/intern/cycles/kernel/kernel_bvh.h b/intern/cycles/kernel/kernel_bvh.h
index c9e14645d47..f0f1fcd4c0a 100644
--- a/intern/cycles/kernel/kernel_bvh.h
+++ b/intern/cycles/kernel/kernel_bvh.h
@@ -1080,12 +1080,8 @@ __device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, const
#endif
if (flag & CURVE_KN_TRUETANGENTGNORMAL) {
- sd->Ng = -(D - tg * (dot(tg,D) * kernel_data.curve.normalmix));
+ sd->Ng = -(D - tg * dot(tg,D));
sd->Ng = normalize(sd->Ng);
- if (flag & CURVE_KN_NORMALCORRECTION) {
- sd->Ng = sd->Ng - gd * tg;
- sd->Ng = normalize(sd->Ng);
- }
}
else {
sd->Ng = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
@@ -1098,12 +1094,8 @@ __device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, const
sd->N = sd->Ng;
if (flag & CURVE_KN_TANGENTGNORMAL && !(flag & CURVE_KN_TRUETANGENTGNORMAL)) {
- sd->N = -(D - tg * (dot(tg,D) * kernel_data.curve.normalmix));
+ sd->N = -(D - tg * dot(tg,D));
sd->N = normalize(sd->N);
- if (flag & CURVE_KN_NORMALCORRECTION) {
- sd->N = sd->N - gd * tg;
- sd->N = normalize(sd->N);
- }
}
if (!(flag & CURVE_KN_TANGENTGNORMAL) && flag & CURVE_KN_TRUETANGENTGNORMAL) {
sd->N = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
diff --git a/intern/cycles/kernel/kernel_curve.h b/intern/cycles/kernel/kernel_curve.h
index b9637e7df8b..fa946a4c189 100644
--- a/intern/cycles/kernel/kernel_curve.h
+++ b/intern/cycles/kernel/kernel_curve.h
@@ -120,15 +120,13 @@ __device float3 curve_tangent_normal(KernelGlobals *kg, ShaderData *sd)
float3 tgN = make_float3(0.0f,0.0f,0.0f);
if(sd->segment != ~0) {
- float normalmix = kernel_data.curve.normalmix;
- tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu,-sd->I) * normalmix / len_squared(sd->dPdu)));
+ tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu,-sd->I) / len_squared(sd->dPdu)));
tgN = normalize(tgN);
/* need to find suitable scaled gd for corrected normal */
#if 0
- if (kernel_data.curve.use_tangent_normal_correction)
- tgN = normalize(tgN - gd * sd->dPdu);
+ tgN = normalize(tgN - gd * sd->dPdu);
#endif
}
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 836eacf7cb6..3008698313e 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -439,7 +439,6 @@ typedef enum AttributeStandard {
ATTR_STD_MOTION_PRE,
ATTR_STD_MOTION_POST,
ATTR_STD_PARTICLE,
- ATTR_STD_CURVE_TANGENT,
ATTR_STD_CURVE_INTERCEPT,
ATTR_STD_NUM,
@@ -798,20 +797,17 @@ typedef enum CurveFlag {
/* runtime flags */
CURVE_KN_BACKFACING = 1, /* backside of cylinder? */
CURVE_KN_ENCLOSEFILTER = 2, /* don't consider strands surrounding start point? */
- CURVE_KN_CURVEDATA = 4, /* curve data available? */
- CURVE_KN_INTERPOLATE = 8, /* render as a curve? */
- CURVE_KN_ACCURATE = 16, /* use accurate intersections test? */
- CURVE_KN_INTERSECTCORRECTION = 32, /* correct for width after determing closest midpoint? */
- CURVE_KN_POSTINTERSECTCORRECTION = 64, /* correct for width after intersect? */
- CURVE_KN_NORMALCORRECTION = 128, /* correct tangent normal for slope? */
- CURVE_KN_TRUETANGENTGNORMAL = 256, /* use tangent normal for geometry? */
- CURVE_KN_TANGENTGNORMAL = 512, /* use tangent normal for shader? */
- CURVE_KN_RIBBONS = 1024, /* use flat curve ribbons */
+ CURVE_KN_INTERPOLATE = 4, /* render as a curve? */
+ CURVE_KN_ACCURATE = 8, /* use accurate intersections test? */
+ CURVE_KN_INTERSECTCORRECTION = 16, /* correct for width after determing closest midpoint? */
+ CURVE_KN_POSTINTERSECTCORRECTION = 32, /* correct for width after intersect? */
+ CURVE_KN_TRUETANGENTGNORMAL = 64, /* use tangent normal for geometry? */
+ CURVE_KN_TANGENTGNORMAL = 128, /* use tangent normal for shader? */
+ CURVE_KN_RIBBONS = 256, /* use flat curve ribbons */
} CurveFlag;
typedef struct KernelCurves {
/* strand intersect and normal parameters - many can be changed to flags*/
- float normalmix;
float encasing_ratio;
int curveflags;
int subdivisions;
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index 3137ea5327b..57e76a6a8f9 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -147,8 +147,6 @@ const char *Attribute::standard_name(AttributeStandard std)
return "motion_post";
else if(std == ATTR_STD_PARTICLE)
return "particle";
- else if(std == ATTR_STD_CURVE_TANGENT)
- return "curve_tangent";
else if(std == ATTR_STD_CURVE_INTERCEPT)
return "curve_intercept";
@@ -277,9 +275,6 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
case ATTR_STD_MOTION_POST:
attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE_KEY);
break;
- case ATTR_STD_CURVE_TANGENT:
- attr = add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CURVE_KEY);
- break;
case ATTR_STD_CURVE_INTERCEPT:
attr = add(name, TypeDesc::TypeFloat, ATTR_ELEMENT_CURVE_KEY);
break;
diff --git a/intern/cycles/render/curves.cpp b/intern/cycles/render/curves.cpp
index 502bed06930..8f9a232f672 100644
--- a/intern/cycles/render/curves.cpp
+++ b/intern/cycles/render/curves.cpp
@@ -80,27 +80,21 @@ void curvebounds(float *lower, float *upper, float3 *p, int dim)
CurveSystemManager::CurveSystemManager()
{
primitive = CURVE_LINE_SEGMENTS;
+ curve_shape = CURVE_THICK;
line_method = CURVE_CORRECTED;
- interpolation = CURVE_CARDINAL;
triangle_method = CURVE_CAMERA_TRIANGLES;
resolution = 3;
- segments = 1;
subdivisions = 3;
- normalmix = 1.0f;
encasing_ratio = 1.01f;
minimum_width = 0.0f;
maximum_width = 0.0f;
use_curves = true;
- use_smooth = true;
- use_parents = false;
use_encasing = true;
use_backfacing = false;
- use_joined = false;
use_tangent_normal = false;
use_tangent_normal_geometry = false;
- use_tangent_normal_correction = false;
need_update = true;
need_mesh_update = false;
@@ -138,18 +132,13 @@ void CurveSystemManager::device_update(Device *device, DeviceScene *dscene, Scen
if(use_tangent_normal)
kcurve->curveflags |= CURVE_KN_TANGENTGNORMAL;
- if(use_tangent_normal_correction)
- kcurve->curveflags |= CURVE_KN_NORMALCORRECTION;
if(use_tangent_normal_geometry)
kcurve->curveflags |= CURVE_KN_TRUETANGENTGNORMAL;
- if(use_joined)
- kcurve->curveflags |= CURVE_KN_CURVEDATA;
if(use_backfacing)
kcurve->curveflags |= CURVE_KN_BACKFACING;
if(use_encasing)
kcurve->curveflags |= CURVE_KN_ENCLOSEFILTER;
- kcurve->normalmix = normalmix;
kcurve->encasing_ratio = encasing_ratio;
kcurve->minimum_width = minimum_width;
kcurve->maximum_width = maximum_width;
@@ -168,39 +157,29 @@ void CurveSystemManager::device_free(Device *device, DeviceScene *dscene)
bool CurveSystemManager::modified(const CurveSystemManager& CurveSystemManager)
{
- return !(line_method == CurveSystemManager.line_method &&
- interpolation == CurveSystemManager.interpolation &&
+ return !(curve_shape == CurveSystemManager.curve_shape &&
+ line_method == CurveSystemManager.line_method &&
primitive == CurveSystemManager.primitive &&
use_encasing == CurveSystemManager.use_encasing &&
use_tangent_normal == CurveSystemManager.use_tangent_normal &&
- use_tangent_normal_correction == CurveSystemManager.use_tangent_normal_correction &&
use_tangent_normal_geometry == CurveSystemManager.use_tangent_normal_geometry &&
encasing_ratio == CurveSystemManager.encasing_ratio &&
minimum_width == CurveSystemManager.minimum_width &&
maximum_width == CurveSystemManager.maximum_width &&
use_backfacing == CurveSystemManager.use_backfacing &&
- normalmix == CurveSystemManager.normalmix &&
- use_smooth == CurveSystemManager.use_smooth &&
triangle_method == CurveSystemManager.triangle_method &&
resolution == CurveSystemManager.resolution &&
use_curves == CurveSystemManager.use_curves &&
- use_joined == CurveSystemManager.use_joined &&
- segments == CurveSystemManager.segments &&
- use_parents == CurveSystemManager.use_parents &&
subdivisions == CurveSystemManager.subdivisions);
}
bool CurveSystemManager::modified_mesh(const CurveSystemManager& CurveSystemManager)
{
return !(primitive == CurveSystemManager.primitive &&
- interpolation == CurveSystemManager.interpolation &&
- use_parents == CurveSystemManager.use_parents &&
- use_smooth == CurveSystemManager.use_smooth &&
+ curve_shape == CurveSystemManager.curve_shape &&
triangle_method == CurveSystemManager.triangle_method &&
resolution == CurveSystemManager.resolution &&
- use_curves == CurveSystemManager.use_curves &&
- use_joined == CurveSystemManager.use_joined &&
- segments == CurveSystemManager.segments);
+ use_curves == CurveSystemManager.use_curves);
}
void CurveSystemManager::tag_update(Scene *scene)
diff --git a/intern/cycles/render/curves.h b/intern/cycles/render/curves.h
index 42f0498617e..088702d39ed 100644
--- a/intern/cycles/render/curves.h
+++ b/intern/cycles/render/curves.h
@@ -48,9 +48,13 @@ typedef enum curve_primitives {
CURVE_RIBBONS
} curve_primitives;
+typedef enum curve_shape {
+ CURVE_RIBBON,
+ CURVE_THICK
+} curve_shape;
+
typedef enum curve_triangles {
CURVE_CAMERA_TRIANGLES,
- CURVE_RIBBON_TRIANGLES,
CURVE_TESSELATED_TRIANGLES
} curve_triangles;
@@ -99,27 +103,21 @@ class CurveSystemManager {
public:
int primitive;
+ int curve_shape;
int line_method;
- int interpolation;
int triangle_method;
int resolution;
- int segments;
int subdivisions;
- float normalmix;
float encasing_ratio;
float minimum_width;
float maximum_width;
bool use_curves;
- bool use_smooth;
- bool use_parents;
bool use_encasing;
bool use_backfacing;
bool use_tangent_normal;
- bool use_tangent_normal_correction;
bool use_tangent_normal_geometry;
- bool use_joined;
bool need_update;
bool need_mesh_update;