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authorCampbell Barton <ideasman42@gmail.com>2020-11-20 04:13:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-11-20 04:15:04 +0300
commit5b34d11b55e06efa17cd5e717380e78d5e0e8d8b (patch)
tree89b2e51dd371c704d9f5fb61245ff964773354fd
parentf0b75cc19d9661bf411841a43ea1bcda07dddc5a (diff)
Fix add-object tools cursor distorted drawing on save
Generating the thumbnail left the view matrices set to values that couldn't be used for cursor drawing. Backup/restore the matrices for off-screen drawing.
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c12
-rw-r--r--source/blender/python/gpu/gpu_py_offscreen.c6
2 files changed, 12 insertions, 6 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 02afe60d578..3b5dc3f57b9 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1685,12 +1685,21 @@ void ED_view3d_draw_offscreen(Depsgraph *depsgraph,
/* #Region */
int region_winx, region_winy;
rcti region_winrct;
+
+ /* #RegionView3D */
+ /**
+ * Needed so the value won't be left overwritten,
+ * Without this the #wmPaintCursor can't use the pixel size & view matrices for drawing.
+ */
+ struct RV3DMatrixStore *rv3d_mats;
} orig = {
.v3d_shading_type = v3d->shading.type,
.region_winx = region->winx,
.region_winy = region->winy,
.region_winrct = region->winrct,
+
+ .rv3d_mats = ED_view3d_mats_rv3d_backup(region->regiondata),
};
UI_Theme_Store(&orig.theme_state);
@@ -1748,6 +1757,9 @@ void ED_view3d_draw_offscreen(Depsgraph *depsgraph,
region->winy = orig.region_winy;
region->winrct = orig.region_winrct;
+ ED_view3d_mats_rv3d_restore(region->regiondata, orig.rv3d_mats);
+ MEM_freeN(orig.rv3d_mats);
+
UI_Theme_Restore(&orig.theme_state);
v3d->shading.type = orig.v3d_shading_type;
diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c
index aa85b130888..6d14dd0de5f 100644
--- a/source/blender/python/gpu/gpu_py_offscreen.c
+++ b/source/blender/python/gpu/gpu_py_offscreen.c
@@ -220,7 +220,6 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
struct ViewLayer *view_layer;
View3D *v3d;
ARegion *region;
- struct RV3DMatrixStore *rv3d_mats;
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
@@ -250,8 +249,6 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
depsgraph = BKE_scene_ensure_depsgraph(G_MAIN, scene, view_layer);
- rv3d_mats = ED_view3d_mats_rv3d_backup(region->regiondata);
-
GPU_offscreen_bind(self->ofs, true);
ED_view3d_draw_offscreen(depsgraph,
@@ -272,9 +269,6 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
GPU_offscreen_unbind(self->ofs, true);
- ED_view3d_mats_rv3d_restore(region->regiondata, rv3d_mats);
- MEM_freeN(rv3d_mats);
-
Py_RETURN_NONE;
}