diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-12-10 16:10:12 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-12-10 17:10:29 +0300 |
commit | 073a011f91a52cf1648b2d76606f0f2fff412098 (patch) | |
tree | 0916ce9af8bf5ff51f6e67dd4223d5f32860a41e | |
parent | 448731ac92c5fe721c08a4dde343be012b49716d (diff) |
Fix T58993: Duplicating after setting a rigid body world crashes Blender.
There is no guarantee that object in rigidbody collection already have a
valid rgigidbody data when rebuilding deg relations, that is often
generated on-the-fly by actual rigid body simulation.
Note that this can be an issue when generating deg relations I guess...
But at least it won't crash anymore.
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index 23f1d229d6a..f66a0a8963a 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -1627,7 +1627,7 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) /* Geometry must be known to create the rigid body. RBO_MESH_BASE uses the non-evaluated * mesh, so then the evaluation is unnecessary. */ - if (object->rigidbody_object->mesh_source != RBO_MESH_BASE) { + if (object->rigidbody_object != NULL && object->rigidbody_object->mesh_source != RBO_MESH_BASE) { ComponentKey geom_key(&object->id, DEG_NODE_TYPE_GEOMETRY); add_relation(geom_key, init_key, "Object Geom Eval -> Rigidbody Rebuild"); } |