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authorCampbell Barton <ideasman42@gmail.com>2021-06-03 04:27:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-03 04:32:53 +0300
commita51f8f94d5dc7c0b8f61de35f277052144299662 (patch)
treed5f904b1b4058f563a267fc782d9c7cc7db28e43
parent17f72be3cb7c50044a10c00e266253f5896f0770 (diff)
Cleanup: use ascii characters instead of unicode where possible
Follow own code style docs.
-rw-r--r--source/blender/blenkernel/intern/fcurve.c3
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c6
-rw-r--r--source/blender/makesrna/intern/rna_ui.c2
4 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index 30d5a54b479..68ed3c239ef 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -1559,8 +1559,7 @@ void BKE_fcurve_correct_bezpart(const float v1[2], float v2[2], float v3[2], con
}
/**
- .
- * Find roots of cubic equation (c0 x³ + c1 x² + c2 x + c3)
+ * Find roots of cubic equation (c0 x^3 + c1 x^2 + c2 x + c3)
* \return number of roots in `o`.
*
* \note it is up to the caller to allocate enough memory for `o`.
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index 5e879d41d43..69bb61a4f7d 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -1724,7 +1724,7 @@ static int bm_loop_normal_mark_indiv(BMesh *bm, BLI_bitmap *loops, const bool do
if (use_sel_face_history) {
/* Using face history allows to select a single loop from a single face...
- * Note that this is On² piece of code,
+ * Note that this is O(n^2) piece of code,
* but it is not designed to be used with huge selection sets,
* rather with only a few items selected at most.*/
/* Goes from last selected to the first selected element. */
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index cba86d058ea..e23a5a81169 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -96,7 +96,7 @@ static float light_shape_power_get(const Light *la, const EEVEE_Light *evli)
}
}
else if (ELEM(la->type, LA_SPOT, LA_LOCAL)) {
- power = 1.0f / (4.0f * evli->radius * evli->radius * M_PI * M_PI); /* 1/(4*r²*Pi²) */
+ power = 1.0f / (4.0f * evli->radius * evli->radius * M_PI * M_PI); /* `1/(4*(r^2)*(Pi^2))` */
/* for point lights (a.k.a radius == 0.0) */
// power = M_PI * M_PI * 0.78; /* XXX : Empirical, Fit cycles power */
@@ -106,7 +106,7 @@ static float light_shape_power_get(const Light *la, const EEVEE_Light *evli)
/* Make illumination power closer to cycles for bigger radii. Cycles uses a cos^3 term that we
* cannot reproduce so we account for that by scaling the light power. This function is the
* result of a rough manual fitting. */
- power += 1.0f / (2.0f * M_PI); /* power *= 1 + r²/2 */
+ power += 1.0f / (2.0f * M_PI); /* `power *= 1 + (r^2)/2` */
}
return power;
}
@@ -257,7 +257,7 @@ void EEVEE_lights_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
float power = max_fff(UNPACK3(evli->color)) * evli->volume;
if (power > 0.0f && evli->light_type != LA_SUN) {
/* The limit of the power attenuation function when the distance to the light goes to 0 is
- * 2 / r² where r is the light radius. We need to find the right radius that emits at most
+ * `2 / r^2` where r is the light radius. We need to find the right radius that emits at most
* the volume light upper bound. Inverting the function we get: */
float min_radius = 1.0f / sqrtf(0.5f * upper_bound / power);
/* Square it here to avoid a multiplication inside the shader. */
diff --git a/source/blender/makesrna/intern/rna_ui.c b/source/blender/makesrna/intern/rna_ui.c
index aefb77c4077..8f596ec6a5c 100644
--- a/source/blender/makesrna/intern/rna_ui.c
+++ b/source/blender/makesrna/intern/rna_ui.c
@@ -599,7 +599,7 @@ static void uilist_filter_items(uiList *ui_list,
items_shown = flt_data->items_shown = shown_idx;
flt_data->items_filter_neworder = MEM_mallocN(sizeof(int) * items_shown, __func__);
/* And now, bring back new indices into the [0, items_shown[ range!
- * XXX This is O(N²)... :/
+ * XXX This is O(N^2). :/
*/
for (shown_idx = 0, prev_ni = -1; shown_idx < items_shown; shown_idx++) {
for (i = 0, t_ni = len, t_idx = -1; i < items_shown; i++) {