diff options
author | Antonioya <blendergit@gmail.com> | 2019-01-24 13:33:14 +0300 |
---|---|---|
committer | Antonioya <blendergit@gmail.com> | 2019-01-24 13:33:35 +0300 |
commit | b3ba97ccce2059b812ff8b14c430f9a29a9051e9 (patch) | |
tree | e6a940976cee024646f098a4bcf1cae42db0792d | |
parent | d2afdf3c205b544b93dfdb3de61e3a9524e99978 (diff) |
Fix T60805: Grease Pencil Rim Effect Problem
The problem was related to cache data that was removed from memory before the FX finished. This could affect to any FX.
Now all the information is saved in the FX itself in runtime struct to keep memory safe when cache memory is released.
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_shader_fx.c | 41 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_shader_fx_types.h | 2 |
2 files changed, 28 insertions, 15 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c index 21f1ce21e1d..925eaebab1f 100644 --- a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c +++ b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c @@ -167,6 +167,8 @@ static void DRW_gpencil_fx_blur( View3D *v3d = draw_ctx->v3d; RegionView3D *rv3d = draw_ctx->rv3d; DRWShadingGroup *fx_shgrp; + bGPdata *gpd = cache->gpd; + copy_v3_v3(fxd->runtime.loc, cache->loc); fxd->blur[0] = fxd->radius[0]; fxd->blur[1] = fxd->radius[1]; @@ -224,9 +226,9 @@ static void DRW_gpencil_fx_blur( DRW_shgroup_uniform_vec2(fx_shgrp, "Viewport", DRW_viewport_size_get(), 1); DRW_shgroup_uniform_int(fx_shgrp, "blur", &fxd->blur[0], 2); - DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1); + DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1); DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1); - DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1); + DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1); fxd->runtime.fx_sh = fx_shgrp; } @@ -335,7 +337,7 @@ static void DRW_gpencil_fx_light( DRW_shgroup_uniform_float(fx_shgrp, "ambient", &fxd->ambient, 1); DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1); - DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1); + DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1); fxd->runtime.fx_sh = fx_shgrp; } @@ -354,6 +356,7 @@ static void DRW_gpencil_fx_pixel( GPENCIL_PassList *psl = ((GPENCIL_Data *)vedata)->psl; DRWShadingGroup *fx_shgrp; bGPdata *gpd = cache->gpd; + copy_v3_v3(fxd->runtime.loc, cache->loc); fxd->size[2] = (int)fxd->flag & FX_PIXEL_USE_LINES; @@ -365,7 +368,7 @@ static void DRW_gpencil_fx_pixel( DRW_shgroup_uniform_int(fx_shgrp, "size", &fxd->size[0], 3); DRW_shgroup_uniform_vec4(fx_shgrp, "color", &fxd->rgba[0], 1); - DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1); + DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1); DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1); DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1); @@ -381,12 +384,15 @@ static void DRW_gpencil_fx_rim( return; } RimShaderFxData *fxd = (RimShaderFxData *)fx; + bGPdata *gpd = cache->gpd; GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl; GPENCIL_PassList *psl = ((GPENCIL_Data *)vedata)->psl; DRWShadingGroup *fx_shgrp; GPUBatch *fxquad = DRW_cache_fullscreen_quad_get(); + copy_v3_v3(fxd->runtime.loc, cache->loc); + /* prepare pass */ fx_shgrp = DRW_shgroup_create( e_data->gpencil_fx_rim_prepare_sh, @@ -400,9 +406,9 @@ static void DRW_gpencil_fx_rim( DRW_shgroup_uniform_vec3(fx_shgrp, "rim_color", &fxd->rim_rgb[0], 1); DRW_shgroup_uniform_vec3(fx_shgrp, "mask_color", &fxd->mask_rgb[0], 1); - DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1); + DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1); DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1); - DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1); + DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1); fxd->runtime.fx_sh = fx_shgrp; @@ -416,9 +422,9 @@ static void DRW_gpencil_fx_rim( DRW_shgroup_uniform_vec2(fx_shgrp, "Viewport", DRW_viewport_size_get(), 1); DRW_shgroup_uniform_int(fx_shgrp, "blur", &fxd->blur[0], 2); - DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1); + DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1); DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1); - DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1); + DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1); fxd->runtime.fx_sh_b = fx_shgrp; @@ -455,6 +461,8 @@ static void DRW_gpencil_fx_shadow( GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl; GPENCIL_PassList *psl = ((GPENCIL_Data *)vedata)->psl; DRWShadingGroup *fx_shgrp; + bGPdata *gpd = cache->gpd; + copy_v3_v3(fxd->runtime.loc, cache->loc); GPUBatch *fxquad = DRW_cache_fullscreen_quad_get(); /* prepare pass */ @@ -475,7 +483,7 @@ static void DRW_gpencil_fx_shadow( DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->object->obmat[3], 1); } else { - DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1); + DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1); } const int nowave = -1; @@ -490,7 +498,7 @@ static void DRW_gpencil_fx_shadow( DRW_shgroup_uniform_float(fx_shgrp, "phase", &fxd->phase, 1); DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1); - DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1); + DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1); fxd->runtime.fx_sh = fx_shgrp; @@ -504,9 +512,9 @@ static void DRW_gpencil_fx_shadow( DRW_shgroup_uniform_vec2(fx_shgrp, "Viewport", DRW_viewport_size_get(), 1); DRW_shgroup_uniform_int(fx_shgrp, "blur", &fxd->blur[0], 2); - DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1); + DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1); DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1); - DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1); + DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1); fxd->runtime.fx_sh_b = fx_shgrp; @@ -532,6 +540,8 @@ static void DRW_gpencil_fx_glow( return; } GlowShaderFxData *fxd = (GlowShaderFxData *)fx; + bGPdata *gpd = cache->gpd; + copy_v3_v3(fxd->runtime.loc, cache->loc); GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl; GPENCIL_PassList *psl = ((GPENCIL_Data *)vedata)->psl; @@ -563,9 +573,9 @@ static void DRW_gpencil_fx_glow( DRW_shgroup_uniform_vec2(fx_shgrp, "Viewport", DRW_viewport_size_get(), 1); DRW_shgroup_uniform_int(fx_shgrp, "blur", &fxd->blur[0], 2); - DRW_shgroup_uniform_vec3(fx_shgrp, "loc", &cache->loc[0], 1); + DRW_shgroup_uniform_vec3(fx_shgrp, "loc", fxd->runtime.loc, 1); DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1); - DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1); + DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1); fxd->runtime.fx_sh_b = fx_shgrp; @@ -601,6 +611,7 @@ static void DRW_gpencil_fx_swirl( GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl; GPENCIL_PassList *psl = ((GPENCIL_Data *)vedata)->psl; DRWShadingGroup *fx_shgrp; + bGPdata *gpd = cache->gpd; fxd->transparent = (int)fxd->flag & FX_SWIRL_MAKE_TRANSPARENT; @@ -619,7 +630,7 @@ static void DRW_gpencil_fx_swirl( DRW_shgroup_uniform_int(fx_shgrp, "transparent", &fxd->transparent, 1); DRW_shgroup_uniform_float(fx_shgrp, "pixsize", stl->storage->pixsize, 1); - DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &cache->pixfactor, 1); + DRW_shgroup_uniform_float(fx_shgrp, "pixfactor", &gpd->pixfactor, 1); fxd->runtime.fx_sh = fx_shgrp; } diff --git a/source/blender/makesdna/DNA_shader_fx_types.h b/source/blender/makesdna/DNA_shader_fx_types.h index 7701950f98c..3e07693b41a 100644 --- a/source/blender/makesdna/DNA_shader_fx_types.h +++ b/source/blender/makesdna/DNA_shader_fx_types.h @@ -76,6 +76,8 @@ typedef struct ShaderFxData { /* Runtime temp data */ typedef struct ShaderFxData_Runtime { + float loc[3]; + char _pad[4]; struct DRWShadingGroup *fx_sh; struct DRWShadingGroup *fx_sh_b; struct DRWShadingGroup *fx_sh_c; |