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authorMike Erwin <significant.bit@gmail.com>2016-07-31 08:22:36 +0300
committerMike Erwin <significant.bit@gmail.com>2016-07-31 08:22:36 +0300
commitfc36c2f70e13762bbd8e985a2e9435a0423a6db4 (patch)
tree7cc56c464158c2cced215321089dda0633423f65
parent6fffe6cfcc1b3bef89b9e7a5546897276c71c3d8 (diff)
simplify redundant conditionals
The redundant terms were harmless but check an expression we already know to be true (from earlier in the same conditional). Found by PVS-Studio T48917
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
-rw-r--r--source/blender/modifiers/intern/MOD_fluidsim_util.c2
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 4320699b8d7..47390578573 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -4663,7 +4663,7 @@ static bool drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3
index3_nors_incr = true;
}
else {
- if (!render_only || (render_only && BKE_displist_has_faces(lb))) {
+ if (!render_only || BKE_displist_has_faces(lb)) {
return drawDispListwire(lb, ob->type);
}
}
diff --git a/source/blender/modifiers/intern/MOD_fluidsim_util.c b/source/blender/modifiers/intern/MOD_fluidsim_util.c
index 77fbb482f8b..ffbbb1b0745 100644
--- a/source/blender/modifiers/intern/MOD_fluidsim_util.c
+++ b/source/blender/modifiers/intern/MOD_fluidsim_util.c
@@ -525,7 +525,7 @@ DerivedMesh *fluidsimModifier_do(FluidsimModifierData *fluidmd, Scene *scene,
return dm;
/* sanity check */
- if (!fluidmd || (fluidmd && !fluidmd->fss))
+ if (!fluidmd || !fluidmd->fss)
return dm;
fss = fluidmd->fss;
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index c0d99d16a4c..b3061087344 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1665,7 +1665,7 @@ static void update_anim_thread_func(TaskPool *pool, void *taskdata, int UNUSED(t
// Only do deformers here if they are not parented to an armature, otherwise the armature will
// handle updating its children
- if (gameobj->GetDeformer() && (!parent || (parent && parent->GetGameObjectType() != SCA_IObject::OBJ_ARMATURE)))
+ if (gameobj->GetDeformer() && (!parent || parent->GetGameObjectType() != SCA_IObject::OBJ_ARMATURE))
gameobj->GetDeformer()->Update();
for (int j=0; j<children->GetCount(); ++j) {