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authorStefan Werner <stefan.werner@tangent-animation.com>2020-06-30 11:47:48 +0300
committerStefan Werner <stefan.werner@tangent-animation.com>2020-07-01 08:55:10 +0300
commit8c4703127ad1bd857b8b1b39960a3da2ffa36ca6 (patch)
treef3e14201cd422aa46eaccbb833ea8f25d0d8c93a
parentd885b1141c7cdf8c75ec7e1983546c2dd9da1004 (diff)
GPU: Apple/Nvidia Proxy check
Apple's Nvidia driverPROXY check also fails. Now the configuration Apple/Nvidia will also bypass the Proxy test. Maniphest Tasks: T78175 Differential Revision: https://developer.blender.org/D8160
-rw-r--r--source/blender/gpu/intern/gpu_texture.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index fd6d2894f35..56e82b94fd2 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -677,12 +677,14 @@ static bool gpu_texture_check_capacity(
GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum data_format, GLenum data_type)
{
if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_WIN, GPU_DRIVER_ANY) ||
+ GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_MAC, GPU_DRIVER_OFFICIAL) ||
GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OFFICIAL)) {
/* Some AMD drivers have a faulty `GL_PROXY_TEXTURE_..` check.
* (see T55888, T56185, T59351).
* Checking with `GL_PROXY_TEXTURE_..` doesn't prevent `Out Of Memory` issue,
* it just states that the OGL implementation can support the texture.
- * So manually check the maximum size and maximum number of layers. */
+ * So manually check the maximum size and maximum number of layers.
+ * Same thing happens on Nvidia/macOS 10.15 (T78175). */
switch (proxy) {
case GL_PROXY_TEXTURE_2D_ARRAY:
if ((tex->d < 0) || (tex->d > GPU_max_texture_layers())) {