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authorLukas Tönne <lukas.toenne@gmail.com>2016-04-28 19:38:10 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2016-04-28 19:38:10 +0300
commitc3863650cca233ec3a46d2da1584d402aa8c52e6 (patch)
tree70fac236a3ee1c6ead7e7d2e9828305a8e1efb4b
parent1f723603c882e6d79ab69bea6e5c034ae21a6ce7 (diff)
Removed UI for point cache users.
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py25
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py105
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py23
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py14
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_softbody.py26
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py19
6 files changed, 7 insertions, 205 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index a5cbffb2e2c..28a8858a61e 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -21,15 +21,10 @@ import bpy
from bpy.types import Menu, Panel
from bl_ui.properties_physics_common import (
- point_cache_ui,
effector_weights_ui,
)
-def cloth_panel_enabled(md):
- return md.point_cache.is_baked is False
-
-
class CLOTH_MT_presets(Menu):
bl_label = "Cloth Presets"
preset_subdir = "cloth"
@@ -61,8 +56,6 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
split = layout.split()
- split.active = cloth_panel_enabled(md)
-
col = split.column()
col.label(text="Presets:")
@@ -110,15 +103,6 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
col.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="")
-class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel):
- bl_label = "Cloth Cache"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- md = context.cloth
- point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH')
-
-
class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
bl_label = "Cloth Collision"
bl_options = {'DEFAULT_CLOSED'}
@@ -126,7 +110,6 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
def draw_header(self, context):
cloth = context.cloth.collision_settings
- self.layout.active = cloth_panel_enabled(context.cloth)
self.layout.prop(cloth, "use_collision", text="")
def draw(self, context):
@@ -136,7 +119,7 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
md = context.cloth
ob = context.object
- layout.active = cloth.use_collision and cloth_panel_enabled(md)
+ layout.active = cloth.use_collision
split = layout.split()
@@ -165,7 +148,6 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
def draw_header(self, context):
cloth = context.cloth.settings
- self.layout.active = cloth_panel_enabled(context.cloth)
self.layout.prop(cloth, "use_stiffness_scale", text="")
def draw(self, context):
@@ -175,7 +157,7 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
ob = context.object
cloth = context.cloth.settings
- layout.active = (cloth.use_stiffness_scale and cloth_panel_enabled(md))
+ layout.active = cloth.use_stiffness_scale
split = layout.split()
@@ -197,7 +179,6 @@ class PHYSICS_PT_cloth_sewing(PhysicButtonsPanel, Panel):
def draw_header(self, context):
cloth = context.cloth.settings
- self.layout.active = cloth_panel_enabled(context.cloth)
self.layout.prop(cloth, "use_sewing_springs", text="")
def draw(self, context):
@@ -207,7 +188,7 @@ class PHYSICS_PT_cloth_sewing(PhysicButtonsPanel, Panel):
ob = context.object
cloth = context.cloth.settings
- layout.active = (cloth.use_sewing_springs and cloth_panel_enabled(md))
+ layout.active = cloth.use_sewing_springs
layout.prop(cloth, "sewing_force_max", text="Sewing Force")
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index 04cb592a0d1..a3a5c503908 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -97,111 +97,6 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
'CONSTRAINT') # RB_TODO needs better icon
-# cache-type can be 'CLOTH', 'SMOKE' etc
-
-def point_cache_ui(self, context, cache, enabled, cachetype):
- layout = self.layout
-
- layout.context_pointer_set("point_cache", cache)
-
- if not cachetype == 'RIGID_BODY':
- row = layout.row()
- row.template_list("UI_UL_list", "point_caches", cache, "point_caches",
- cache.point_caches, "active_index", rows=1)
- col = row.column(align=True)
- col.operator("ptcache.add", icon='ZOOMIN', text="")
- col.operator("ptcache.remove", icon='ZOOMOUT', text="")
-
- row = layout.row()
- if cachetype == 'SMOKE':
- row.prop(cache, "use_external")
- row.prop(cache, "use_library_path", "Use Lib Path")
-
- if cache.use_external:
- split = layout.split(percentage=0.35)
- col = split.column()
- col.label(text="Index Number:")
- col.label(text="File Path:")
-
- col = split.column()
- col.prop(cache, "index", text="")
- col.prop(cache, "filepath", text="")
-
- cache_info = cache.info
- if cache_info:
- layout.label(text=cache_info)
- else:
- if cachetype in {'SMOKE', 'DYNAMIC_PAINT'}:
- if not bpy.data.is_saved:
- layout.label(text="Cache is disabled until the file is saved")
- layout.enabled = False
-
- if not cache.use_external or cachetype == 'SMOKE':
- row = layout.row(align=True)
-
- if cachetype != 'DYNAMIC_PAINT':
- row.enabled = enabled
- row.prop(cache, "frame_start")
- row.prop(cache, "frame_end")
- if cachetype not in {'SMOKE', 'CLOTH', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
- row.prop(cache, "frame_step")
-
- if cachetype != 'SMOKE':
- layout.label(text=cache.info)
-
- can_bake = True
-
- if cachetype not in {'SMOKE', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
- split = layout.split()
- split.enabled = enabled and bpy.data.is_saved
-
- col = split.column()
- col.prop(cache, "use_disk_cache")
-
- col = split.column()
- col.active = cache.use_disk_cache
- col.prop(cache, "use_library_path", "Use Lib Path")
-
- row = layout.row()
- row.enabled = enabled and bpy.data.is_saved
- row.active = cache.use_disk_cache
- row.label(text="Compression:")
- row.prop(cache, "compression", expand=True)
-
- layout.separator()
-
- if cache.id_data.library and not cache.use_disk_cache:
- can_bake = False
-
- col = layout.column(align=True)
- col.label(text="Linked object baking requires Disk Cache to be enabled", icon='INFO')
- else:
- layout.separator()
-
- split = layout.split()
- split.active = can_bake
-
- col = split.column()
-
- if cache.is_baked is True:
- col.operator("ptcache.free_bake", text="Free Bake")
- else:
- col.operator("ptcache.bake", text="Bake").bake = True
-
- sub = col.row()
- sub.enabled = (cache.is_frame_skip or cache.is_outdated) and enabled
- sub.operator("ptcache.bake", text="Calculate To Frame").bake = False
-
- sub = col.column()
- sub.enabled = enabled
- sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
-
- col = split.column()
- col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
- col.operator("ptcache.free_bake_all", text="Free All Bakes")
- col.operator("ptcache.bake_all", text="Update All To Frame").bake = False
-
-
def effector_weights_ui(self, context, weights, weight_type):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 87ec206de08..bba13a90aa2 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -21,7 +21,6 @@ import bpy
from bpy.types import Panel, UIList
from bl_ui.properties_physics_common import (
- point_cache_ui,
effector_weights_ui,
)
@@ -386,28 +385,6 @@ class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
row.prop(surface, "shrink_speed")
-class PHYSICS_PT_dp_cache(PhysicButtonsPanel, Panel):
- bl_label = "Dynamic Paint Cache"
- bl_options = {'DEFAULT_CLOSED'}
-
- @classmethod
- def poll(cls, context):
- md = context.dynamic_paint
- rd = context.scene.render
- return (md and
- md.ui_type == 'CANVAS' and
- md.canvas_settings and
- md.canvas_settings.canvas_surfaces.active and
- md.canvas_settings.canvas_surfaces.active.is_cache_user and
- (not rd.use_game_engine))
-
- def draw(self, context):
- surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
- cache = surface.point_cache
-
- point_cache_ui(self, context, cache, (cache.is_baked is False), 'DYNAMIC_PAINT')
-
-
class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint Source"
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index 4d5ee0c5742..5c98cb45bac 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -21,7 +21,6 @@ import bpy
from bpy.types import Panel
from bl_ui.properties_physics_common import (
- point_cache_ui,
effector_weights_ui,
)
@@ -54,8 +53,6 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
split = layout.split()
- split.enabled = not domain.point_cache.is_baked
-
col = split.column()
col.label(text="Resolution:")
col.prop(domain, "resolution_max", text="Divisions")
@@ -169,7 +166,6 @@ class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
domain = context.smoke.domain_settings
split = layout.split()
- split.enabled = not domain.point_cache.is_baked
col = split.column(align=True)
col.label(text="Reaction:")
@@ -205,7 +201,6 @@ class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
layout.active = domain.use_adaptive_domain
split = layout.split()
- split.enabled = (not domain.point_cache.is_baked)
col = split.column(align=True)
col.label(text="Resolution:")
@@ -240,7 +235,6 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
layout.active = md.use_high_resolution
split = layout.split()
- split.enabled = not md.point_cache.is_baked
col = split.column()
col.label(text="Resolution:")
@@ -302,10 +296,7 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
layout.prop(domain, "cache_file_format")
- if cache_file_format == 'POINTCACHE':
- layout.label(text="Compression:")
- layout.prop(domain, "point_cache_compress_type", expand=True)
- elif cache_file_format == 'OPENVDB':
+ if cache_file_format == 'OPENVDB':
if not bpy.app.build_options.openvdb:
layout.label("Built without OpenVDB support")
return
@@ -316,9 +307,6 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
row.label("Data Depth:")
row.prop(domain, "data_depth", expand=True, text="Data Depth")
- cache = domain.point_cache
- point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
-
class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
bl_label = "Smoke Field Weights"
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py
index e74cac3d06b..32f220ce7c1 100644
--- a/release/scripts/startup/bl_ui/properties_physics_softbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py
@@ -21,15 +21,10 @@ import bpy
from bpy.types import Panel
from bl_ui.properties_physics_common import (
- point_cache_ui,
effector_weights_ui,
)
-def softbody_panel_enabled(md):
- return (md.point_cache.is_baked is False)
-
-
class PhysicButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
@@ -55,7 +50,6 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
# General
split = layout.split()
- split.enabled = softbody_panel_enabled(md)
col = split.column()
col.label(text="Object:")
@@ -68,15 +62,6 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
col.prop(softbody, "speed")
-class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, Panel):
- bl_label = "Soft Body Cache"
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw(self, context):
- md = context.soft_body
- point_cache_ui(self, context, md.point_cache, softbody_panel_enabled(md), 'SOFTBODY')
-
-
class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
bl_label = "Soft Body Goal"
bl_options = {'DEFAULT_CLOSED'}
@@ -84,7 +69,6 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
def draw_header(self, context):
softbody = context.soft_body.settings
- self.layout.active = softbody_panel_enabled(context.soft_body)
self.layout.prop(softbody, "use_goal", text="")
def draw(self, context):
@@ -94,7 +78,7 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
softbody = md.settings
ob = context.object
- layout.active = softbody.use_goal and softbody_panel_enabled(md)
+ layout.active = softbody.use_goal
split = layout.split()
@@ -123,7 +107,6 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
def draw_header(self, context):
softbody = context.soft_body.settings
- self.layout.active = softbody_panel_enabled(context.soft_body)
self.layout.prop(softbody, "use_edges", text="")
def draw(self, context):
@@ -133,7 +116,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
softbody = md.settings
ob = context.object
- layout.active = softbody.use_edges and softbody_panel_enabled(md)
+ layout.active = softbody.use_edges
split = layout.split()
@@ -172,7 +155,6 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
def draw_header(self, context):
softbody = context.soft_body.settings
- self.layout.active = softbody_panel_enabled(context.soft_body)
self.layout.prop(softbody, "use_self_collision", text="")
def draw(self, context):
@@ -181,7 +163,7 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
md = context.soft_body
softbody = md.settings
- layout.active = softbody.use_self_collision and softbody_panel_enabled(md)
+ layout.active = softbody.use_self_collision
layout.label(text="Collision Ball Size Calculation:")
layout.prop(softbody, "collision_type", expand=True)
@@ -203,8 +185,6 @@ class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, Panel):
md = context.soft_body
softbody = md.settings
- layout.active = softbody_panel_enabled(md)
-
# Solver
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index 069b27701c8..7b7e2367a42 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -27,7 +27,6 @@ from bpy.types import (
from rna_prop_ui import PropertyPanel
from bl_ui.properties_physics_common import (
- point_cache_ui,
effector_weights_ui,
)
@@ -371,24 +370,6 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
col.prop(rbw, "solver_iterations", text="Solver Iterations")
-class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):
- bl_label = "Rigid Body Cache"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @classmethod
- def poll(cls, context):
- rd = context.scene.render
- scene = context.scene
- return scene and scene.rigidbody_world and (rd.engine in cls.COMPAT_ENGINES)
-
- def draw(self, context):
- scene = context.scene
- rbw = scene.rigidbody_world
-
- point_cache_ui(self, context, rbw.point_cache, rbw.point_cache.is_baked is False and rbw.enabled, 'RIGID_BODY')
-
-
class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
bl_label = "Rigid Body Field Weights"
bl_options = {'DEFAULT_CLOSED'}