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authorSergey Sharybin <sergey.vfx@gmail.com>2018-07-05 13:31:17 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-07-05 13:32:06 +0300
commitd13fb7a7c4dafcc2a2f239c8a878c64c8c294dbf (patch)
tree82a11e50e4299845eb90888c69bdf8fd2b91f123
parent397d088611b857e536bea08003eeba1b50678ec2 (diff)
Sculpt: Fix disappearing object on undo
Tagging object for copy on write will ruin its PBVH. Since sculpting is an "original" domain, we only need to update draw batches to update.
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 61f7c3bd0d9..b78d030407b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -493,7 +493,7 @@ static void sculpt_undo_restore_list(bContext *C, ListBase *lb)
}
}
- DEG_id_tag_update(&ob->id, DEG_TAG_COPY_ON_WRITE);
+ DEG_id_tag_update(&ob->id, DEG_TAG_SHADING_UPDATE);
BKE_sculpt_update_mesh_elements(depsgraph, scene, sd, ob, false, need_mask);