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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-07-05 13:31:17 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-07-05 13:32:06 +0300 |
commit | d13fb7a7c4dafcc2a2f239c8a878c64c8c294dbf (patch) | |
tree | 82a11e50e4299845eb90888c69bdf8fd2b91f123 | |
parent | 397d088611b857e536bea08003eeba1b50678ec2 (diff) |
Sculpt: Fix disappearing object on undo
Tagging object for copy on write will ruin its PBVH.
Since sculpting is an "original" domain, we only need to
update draw batches to update.
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_undo.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c index 61f7c3bd0d9..b78d030407b 100644 --- a/source/blender/editors/sculpt_paint/sculpt_undo.c +++ b/source/blender/editors/sculpt_paint/sculpt_undo.c @@ -493,7 +493,7 @@ static void sculpt_undo_restore_list(bContext *C, ListBase *lb) } } - DEG_id_tag_update(&ob->id, DEG_TAG_COPY_ON_WRITE); + DEG_id_tag_update(&ob->id, DEG_TAG_SHADING_UPDATE); BKE_sculpt_update_mesh_elements(depsgraph, scene, sd, ob, false, need_mask); |