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author | Clément Foucault <foucault.clem@gmail.com> | 2018-10-31 02:29:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-10-31 02:46:08 +0300 |
commit | d86e77ac16203e68d834d02c05221fc83674a1fa (patch) | |
tree | c21849bb55573ac788f388bb256c48b682572db8 | |
parent | ca30930e36021ea3e2a36d87c66fe68ca71fc324 (diff) |
UI: Rename "OpenGL Render" operator to "Viewport Render"
Since we now have an Opengl "render engine", it is misleading to have this
operator still called "OpenGL Render" when all it does is take a snapshot
of the viewport.
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 2 | ||||
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 6af4f366c87..4a0af80f963 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -622,7 +622,7 @@ class VIEW3D_MT_view(Menu): layout.separator() layout.operator("render.opengl", icon='RENDER_STILL') - layout.operator("render.opengl", text="OpenGL Render Animation", icon='RENDER_ANIMATION').animation = True + layout.operator("render.opengl", text="Viewport Render Animation", icon='RENDER_ANIMATION').animation = True layout.separator() diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 3609ea51c28..8006f5071d1 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -1101,8 +1101,8 @@ void RENDER_OT_opengl(wmOperatorType *ot) PropertyRNA *prop; /* identifiers */ - ot->name = "OpenGL Render"; - ot->description = "OpenGL render active viewport"; + ot->name = "Viewport Render"; + ot->description = "Take a snapshot of the active viewport"; ot->idname = "RENDER_OT_opengl"; /* api callbacks */ |