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authorBastien Montagne <montagne29@wanadoo.fr>2019-07-30 12:17:01 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-07-30 12:24:10 +0300
commitdb0782e9460ef66a688ccb856484554da2e1e9a7 (patch)
tree6babd32bcefd7d62956ca20d9d70cf8077923d35
parent286c921c2558256ba4dc81d80bf8e693e6574217 (diff)
Py node shader wrapper: Add clamping to official min/max values.
Taking values from relevant node definition C file... Related to T67889.
-rw-r--r--release/scripts/modules/bpy_extras/node_shader_utils.py16
1 files changed, 16 insertions, 0 deletions
diff --git a/release/scripts/modules/bpy_extras/node_shader_utils.py b/release/scripts/modules/bpy_extras/node_shader_utils.py
index 01ccd51aada..0eac9794930 100644
--- a/release/scripts/modules/bpy_extras/node_shader_utils.py
+++ b/release/scripts/modules/bpy_extras/node_shader_utils.py
@@ -42,6 +42,13 @@ def rgb_to_rgba(rgb):
def rgba_to_rgb(rgba):
return Color((rgba[0], rgba[1], rgba[2]))
+# All clamping value shall follow Blender's defined min/max (check relevant node definition .c file).
+def values_clamp(val, minv, maxv):
+ if hasattr(val, "__iter__"):
+ return tuple(max(minv, min(maxv, v)) for v in val)
+ else:
+ return max(minv, min(maxv, val))
+
class ShaderWrapper():
"""
@@ -267,6 +274,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
@_set_check
def base_color_set(self, color):
+ color = values_clamp(color, 0.0, 1.0)
color = rgb_to_rgba(color)
self.material.diffuse_color = color
if self.use_nodes and self.node_principled_bsdf is not None:
@@ -297,6 +305,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
@_set_check
def specular_set(self, value):
+ value = values_clamp(value, 0.0, 1.0)
self.material.specular_intensity = value
if self.use_nodes and self.node_principled_bsdf is not None:
self.node_principled_bsdf.inputs["Specular"].default_value = value
@@ -311,6 +320,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
@_set_check
def specular_tint_set(self, value):
+ value = values_clamp(value, 0.0, 1.0)
if self.use_nodes and self.node_principled_bsdf is not None:
self.node_principled_bsdf.inputs["Specular Tint"].default_value = value
@@ -341,6 +351,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
@_set_check
def roughness_set(self, value):
+ value = values_clamp(value, 0.0, 1.0)
self.material.roughness = value
if self.use_nodes and self.node_principled_bsdf is not None:
self.node_principled_bsdf.inputs["Roughness"].default_value = value
@@ -371,6 +382,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
@_set_check
def metallic_set(self, value):
+ value = values_clamp(value, 0.0, 1.0)
self.material.metallic = value
if self.use_nodes and self.node_principled_bsdf is not None:
self.node_principled_bsdf.inputs["Metallic"].default_value = value
@@ -401,6 +413,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
@_set_check
def ior_set(self, value):
+ value = values_clamp(value, 0.0, 1000.0)
if self.use_nodes and self.node_principled_bsdf is not None:
self.node_principled_bsdf.inputs["IOR"].default_value = value
@@ -427,6 +440,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
@_set_check
def transmission_set(self, value):
+ value = values_clamp(value, 0.0, 1.0)
if self.use_nodes and self.node_principled_bsdf is not None:
self.node_principled_bsdf.inputs["Transmission"].default_value = value
@@ -453,6 +467,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
@_set_check
def alpha_set(self, value):
+ value = values_clamp(value, 0.0, 1.0)
if self.use_nodes and self.node_principled_bsdf is not None:
self.node_principled_bsdf.inputs["Alpha"].default_value = value
@@ -483,6 +498,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
@_set_check
def normalmap_strength_set(self, value):
+ value = values_clamp(value, 0.0, 10.0)
if self.use_nodes and self.node_normalmap is not None:
self.node_normalmap.inputs["Strength"].default_value = value