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authorMitchell Stokes <mogurijin@gmail.com>2014-05-02 02:24:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-05-02 02:26:05 +0400
commit9f16428cb5f047bf46bc338746a0fa84add6e720 (patch)
tree35e10d1b1b382383b9668654807f906a98a39dbd
parent4e7780a34a91287743d70bc57644649a686a5a26 (diff)
BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp
These includes are now with the rest of the includes instead of in the middle of the file. This should also help building on OS X.
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 2fefea7d02a..e511f01e9c6 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -62,6 +62,8 @@
// Collision & Fuzzics LTD
#include "PHY_Pro.h"
+#include "PHY_IPhysicsEnvironment.h"
+#include "PHY_DynamicTypes.h"
#include "KX_Scene.h"
@@ -1762,10 +1764,6 @@ static void UNUSED_FUNCTION(RBJconstraints)(Object *ob)//not used
}
}
-#include "PHY_IPhysicsEnvironment.h"
-#include "PHY_DynamicTypes.h"
-
-
static KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist)
{