diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2014-05-02 02:24:50 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-05-02 02:26:05 +0400 |
commit | 9f16428cb5f047bf46bc338746a0fa84add6e720 (patch) | |
tree | 35e10d1b1b382383b9668654807f906a98a39dbd | |
parent | 4e7780a34a91287743d70bc57644649a686a5a26 (diff) |
BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp
These includes are now with the rest of the includes instead of in the
middle of the file. This should also help building on OS X.
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 2fefea7d02a..e511f01e9c6 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -62,6 +62,8 @@ // Collision & Fuzzics LTD #include "PHY_Pro.h" +#include "PHY_IPhysicsEnvironment.h" +#include "PHY_DynamicTypes.h" #include "KX_Scene.h" @@ -1762,10 +1764,6 @@ static void UNUSED_FUNCTION(RBJconstraints)(Object *ob)//not used } } -#include "PHY_IPhysicsEnvironment.h" -#include "PHY_DynamicTypes.h" - - static KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist) { |