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authorAaron Carlisle <Blendify>2021-12-06 19:59:26 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-06 19:59:52 +0300
commit0bd3cad04edf4bf9b9d3b1353f955534aa5e6740 (patch)
tree1ab5bd8afd56508e8672b6448dd8462e1941fb40
parentf72cc47d8edf849af98e196f721022bacf86a5e7 (diff)
Nodes: Add Shader Socket to new decleration API
This commit adds the shader socket type to the new socket builder api. As a test, this commit also converts the Add Shader node to the new API Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D13485
-rw-r--r--source/blender/nodes/NOD_socket_declarations.hh15
-rw-r--r--source/blender/nodes/intern/node_socket_declarations.cc25
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_add_shader.cc19
3 files changed, 47 insertions, 12 deletions
diff --git a/source/blender/nodes/NOD_socket_declarations.hh b/source/blender/nodes/NOD_socket_declarations.hh
index 7cb32a37ae2..7284accd1ec 100644
--- a/source/blender/nodes/NOD_socket_declarations.hh
+++ b/source/blender/nodes/NOD_socket_declarations.hh
@@ -212,6 +212,21 @@ class Image : public IDSocketDeclaration {
Image();
};
+class ShaderBuilder;
+
+class Shader : public SocketDeclaration {
+ private:
+ friend ShaderBuilder;
+
+ public:
+ using Builder = ShaderBuilder;
+
+ bNodeSocket &build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const override;
+ bool matches(const bNodeSocket &socket) const override;
+};
+
+class ShaderBuilder : public SocketDeclarationBuilder<Shader> {};
+
/* -------------------------------------------------------------------- */
/** \name #FloatBuilder Inline Methods
* \{ */
diff --git a/source/blender/nodes/intern/node_socket_declarations.cc b/source/blender/nodes/intern/node_socket_declarations.cc
index ed5691ebf7f..1795cc339e7 100644
--- a/source/blender/nodes/intern/node_socket_declarations.cc
+++ b/source/blender/nodes/intern/node_socket_declarations.cc
@@ -376,4 +376,29 @@ GeometryBuilder &GeometryBuilder::only_instances(bool value)
/** \} */
+/* -------------------------------------------------------------------- */
+/** \name #Shader
+ * \{ */
+
+bNodeSocket &Shader::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
+{
+ bNodeSocket &socket = *nodeAddSocket(
+ &ntree, &node, in_out, "NodeSocketShader", identifier_.c_str(), name_.c_str());
+ this->set_common_flags(socket);
+ return socket;
+}
+
+bool Shader::matches(const bNodeSocket &socket) const
+{
+ if (!this->matches_common_data(socket)) {
+ return false;
+ }
+ if (socket.type != SOCK_SHADER) {
+ return false;
+ }
+ return true;
+}
+
+/** \} */
+
} // namespace blender::nodes::decl
diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
index ea06c11326b..81c7643e18b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.cc
@@ -23,16 +23,12 @@
namespace blender::nodes::node_shader_add_shader_cc {
-static bNodeSocketTemplate sh_node_add_shader_in[] = {
- {SOCK_SHADER, N_("Shader")},
- {SOCK_SHADER, N_("Shader")},
- {-1, ""},
-};
-
-static bNodeSocketTemplate sh_node_add_shader_out[] = {
- {SOCK_SHADER, N_("Shader")},
- {-1, ""},
-};
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Shader>(N_("Shader"));
+ b.add_input<decl::Shader>(N_("Shader"), "Shader_001");
+ b.add_output<decl::Shader>(N_("Shader"));
+}
static int node_shader_gpu_add_shader(GPUMaterial *mat,
bNode *node,
@@ -53,8 +49,7 @@ void register_node_type_sh_add_shader()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER, 0);
- node_type_socket_templates(
- &ntype, file_ns::sh_node_add_shader_in, file_ns::sh_node_add_shader_out);
+ ntype.declare = file_ns::node_declare;
node_type_init(&ntype, nullptr);
node_type_storage(&ntype, "", nullptr, nullptr);
node_type_gpu(&ntype, file_ns::node_shader_gpu_add_shader);