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author | Sybren A. Stüvel <sybren@blender.org> | 2021-12-06 19:40:51 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2021-12-06 19:42:16 +0300 |
commit | 0c703b856b59d0542bc4e2b244afcfb5aa3a09e2 (patch) | |
tree | 7b0356b54a153981b348067c1785fe0d08cdbfcd | |
parent | 86992a96b8ae77c879e1f4b9c55ec05bfccec0a9 (diff) |
Disable asset indexing in the Asset List
Asset indexing should be disabled, but this was overlooked in the
asset list (used for the pose library in the 3D View).
-rw-r--r-- | source/blender/editors/asset/intern/asset_list.cc | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/editors/asset/intern/asset_list.cc b/source/blender/editors/asset/intern/asset_list.cc index 6079e91d5f5..1a15d314c1f 100644 --- a/source/blender/editors/asset/intern/asset_list.cc +++ b/source/blender/editors/asset/intern/asset_list.cc @@ -49,6 +49,10 @@ #include "ED_asset_list.hh" #include "asset_library_reference.hh" +/* Enable asset indexing. Currently disabled as ID properties aren't indexed yet and is needed for + * object snapping. See {D12990}. */ +//#define SPACE_FILE_ENABLE_ASSET_INDEXING + namespace blender::ed::asset { /* -------------------------------------------------------------------- */ @@ -169,7 +173,10 @@ void AssetList::setup() true, "", ""); + +#ifdef SPACE_FILE_ENABLE_ASSET_INDEXING filelist_setindexer(files, &file_indexer_asset); +#endif char path[FILE_MAXDIR] = ""; if (user_library) { |