diff options
author | Falk David <falkdavid@gmx.de> | 2021-02-15 22:08:42 +0300 |
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committer | Falk David <falkdavid@gmx.de> | 2021-02-15 22:10:46 +0300 |
commit | 3e55d7d60542bd00fe0a200da66d99582cc387e0 (patch) | |
tree | 5b13fe6186981aacdda2179d6d136f889ed60bd9 | |
parent | 9cccbbebaa3f03aa5137bd54f991f2cd824a3977 (diff) |
Fix T85499: Crash on switching to edit mode with uv editor open
A fix for T83187 (rBf83aa830) assumed in the overlay code of the uv editor that the object was a mesh
when it did not have to be - causing a crash.
The fix makes sure that the object is a mesh.
Reviewed By: jbakker, campbellbarton
Maniphest Tasks: T85499, T85495
Differential Revision: https://developer.blender.org/D10369
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_edit_uv.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c b/source/blender/draw/engines/overlay/overlay_edit_uv.c index 22433905b75..336b03ee284 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_uv.c +++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c @@ -401,7 +401,8 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata) /* HACK: When editing objects that share the same mesh we should only draw the * first one in the order that is used during uv editing. We can only trust that the first object * has the correct batches with the correct selection state. See T83187. */ - if (pd->edit_uv.do_uv_overlay || pd->edit_uv.do_uv_shadow_overlay) { + if ((pd->edit_uv.do_uv_overlay || pd->edit_uv.do_uv_shadow_overlay) && + draw_ctx->obact->type == OB_MESH) { uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data( draw_ctx->view_layer, NULL, &objects_len, draw_ctx->object_mode); |