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authorCampbell Barton <campbell@blender.org>2022-10-21 08:11:07 +0300
committerCampbell Barton <campbell@blender.org>2022-10-21 08:17:22 +0300
commita0bbd65d57f38344fb71565c3c34396363a4be23 (patch)
treeb01aefca3148e35cc80b656a2feb91988be0df7d
parentdc09cc13ea49a0de72aafcb8a48d6189d13aa6d9 (diff)
Fix T66713: Walk mode doesn't take scene unit scale into account
When changing a scene's unit scale from 1 to something else, 0.1 for e.g. walk navigation no longer worked properly. Whenever gravity is enabled, and the user starts to fall or jump, the view-port glitched out into low earth orbit. Reviewed By: campbellbarton Ref D16277
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_walk.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_navigate_walk.c b/source/blender/editors/space_view3d/view3d_navigate_walk.c
index aea322d73d9..fcb4f549353 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_walk.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_walk.c
@@ -1231,11 +1231,11 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
/* keep moving if we were moving */
copy_v2_v2(dvec, walk->teleport.direction);
- z_cur = walk->rv3d->viewinv[3][2];
- z_new = walk->teleport.origin[2] - getFreeFallDistance(walk->gravity, t) * walk->grid;
+ z_cur = walk->rv3d->viewinv[3][2] / walk->grid;
+ z_new = (walk->teleport.origin[2] / walk->grid) - getFreeFallDistance(walk->gravity, t);
/* jump */
- z_new += t * walk->speed_jump * walk->grid;
+ z_new += t * walk->speed_jump;
/* duration is the jump duration */
if (t > walk->teleport.duration) {