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authorTon Roosendaal <ton@blender.org>2005-05-30 04:17:08 +0400
committerTon Roosendaal <ton@blender.org>2005-05-30 04:17:08 +0400
commitc073febf0886e531fd95e93956025db12c38a8af (patch)
tree7b44aded9e9bcb50869b3ed4c11672cb71168203
parentb775055107b34df36d86f8b3bfc5039af494b99a (diff)
After long debate on IRC we came up with the ultimate name for the
former "RKL" button and later renamed to "Precision": "Error Limit" :) (Softbody yes)
-rw-r--r--source/blender/src/buttons_object.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 379067249b3..b5fe441ae0e 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -1624,10 +1624,10 @@ static void object_softbodies(Object *ob)
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 10.0, 10, 0, "General media friction for point movements");
uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower");
- uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,100,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
- uiDefButF(block, NUM, B_DIFF, "Prec:", 110,150,100,20, &sb->rklimit , 0.01, 1.0, 10, 0, "Precision, the Runge-Kutta ODE solver error limit");
- uiDefButF(block, NUM, B_DIFF, "Speed:", 210,150,100,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
- uiDefButBitS(block, TOG, OB_SB_POSTDEF, B_DIFF, "Apply Deform First", 10,130,300,20, &ob->softflag, 0, 0, 0, 0, "Softbody is calculated AFTER Deformation");
+ uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,150,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
+ uiDefButF(block, NUM, B_DIFF, "Speed:", 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
+ uiDefButF(block, NUM, B_DIFF, "Error Limit:", 10,130,150,20, &sb->rklimit , 0.01, 1.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision");
+ uiDefButBitS(block, TOG, OB_SB_POSTDEF, B_DIFF, "Apply Deform First", 160,130,150,20, &ob->softflag, 0, 0, 0, 0, "Softbody is calculated AFTER Deformation");
uiBlockEndAlign(block);
/* GOAL STUFF */