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authorHans Goudey <h.goudey@me.com>2022-06-05 13:15:22 +0300
committerHans Goudey <h.goudey@me.com>2022-06-05 13:15:31 +0300
commite37eebf16f5b8be99728871adbbe950906b9da69 (patch)
tree3f0d2609f1b5655d480f666c53cbaa7412919149
parent899ec8b6b8035bde44d49d228c30698499a87080 (diff)
Cleanup: Comments and formatting in mesh extract headers
Also remove accidentally committed WIP commented code.
-rw-r--r--source/blender/draw/intern/draw_cache_extract.hh80
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh.hh18
2 files changed, 45 insertions, 53 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract.hh b/source/blender/draw/intern/draw_cache_extract.hh
index b16a35347c0..76bb756bb30 100644
--- a/source/blender/draw/intern/draw_cache_extract.hh
+++ b/source/blender/draw/intern/draw_cache_extract.hh
@@ -37,12 +37,12 @@ struct DRW_MeshWeightState {
char alert_mode;
/* Set of all selected bones for Multi-paint. */
- bool *defgroup_sel; /* [defgroup_len] */
+ bool *defgroup_sel; /* #defgroup_len */
int defgroup_sel_count;
/* Set of all locked and unlocked deform bones for Lock Relative mode. */
- bool *defgroup_locked; /* [defgroup_len] */
- bool *defgroup_unlocked; /* [defgroup_len] */
+ bool *defgroup_locked; /* #defgroup_len */
+ bool *defgroup_unlocked; /* #defgroup_len */
};
/* DRW_MeshWeightState.flags */
@@ -59,14 +59,16 @@ struct DRW_MeshCDMask {
uint32_t orco : 1;
uint32_t tan_orco : 1;
uint32_t sculpt_overlays : 1;
- /** Edit uv layer is from the base edit mesh as
- * modifiers could remove it. (see T68857) */
+ /**
+ * Edit uv layer is from the base edit mesh as modifiers could remove it. (see T68857)
+ */
uint32_t edit_uv : 1;
};
-/* Keep `DRW_MeshCDMask` struct within an `uint32_t`.
+/* Keep `DRW_MeshCDMask` struct within a `uint32_t`.
* bit-wise and atomic operations are used to compare and update the struct.
* See `mesh_cd_layers_type_*` functions. */
BLI_STATIC_ASSERT(sizeof(DRW_MeshCDMask) <= sizeof(uint32_t), "DRW_MeshCDMask exceeds 32 bits")
+
enum eMRIterType {
MR_ITER_LOOPTRI = 1 << 0,
MR_ITER_POLY = 1 << 1,
@@ -99,26 +101,9 @@ BLI_INLINE int mesh_render_mat_len_get(const Object *object, const Mesh *me)
}
struct MeshBufferList {
-
- // enum class BufferItem {
- // PosNor,
- // LNor,
- // EdgeFac,
- // Weights,
- // UV,
- // Tan,
- // VCol,
- // SculptData,
- // Orco,
- // EditData,
- // EditUVData,
- // EditUVStretchArea,
-
- // }
- /* Every VBO below contains at least enough
- * data for every loops in the mesh (except fdots and skin roots).
- * For some VBOs, it extends to (in this exact order) :
- * loops + loose_edges*2 + loose_verts */
+ /* Every VBO below contains at least enough data for every loop in the mesh
+ * (except fdots and skin roots). For some VBOs, it extends to (in this exact order) :
+ * loops + loose_edges * 2 + loose_verts */
struct {
GPUVertBuf *pos_nor; /* extend */
GPUVertBuf *lnor; /* extend */
@@ -151,14 +136,17 @@ struct MeshBufferList {
/* Index Buffers:
* Only need to be updated when topology changes. */
struct {
- /* Indices to vloops. */
- GPUIndexBuf *tris; /* Ordered per material. */
- GPUIndexBuf *lines; /* Loose edges last. */
- GPUIndexBuf *lines_loose; /* sub buffer of `lines` only containing the loose edges. */
+ /* Indices to vloops. Ordered per material. */
+ GPUIndexBuf *tris;
+ /* Loose edges last. */
+ GPUIndexBuf *lines;
+ /* Sub buffer of `lines` only containing the loose edges. */
+ GPUIndexBuf *lines_loose;
GPUIndexBuf *points;
GPUIndexBuf *fdots;
/* 3D overlays. */
- GPUIndexBuf *lines_paint_mask; /* no loose edges. */
+ /* no loose edges. */
+ GPUIndexBuf *lines_paint_mask;
GPUIndexBuf *lines_adjacency;
/* Uv overlays. (visibility can differ from 3D view) */
GPUIndexBuf *edituv_tris;
@@ -198,9 +186,12 @@ struct MeshBatchList {
GPUBatch *all_edges;
GPUBatch *loose_edges;
GPUBatch *edge_detection;
- GPUBatch *wire_edges; /* Individual edges with face normals. */
- GPUBatch *wire_loops; /* Loops around faces. no edges between selected faces */
- GPUBatch *wire_loops_uvs; /* Same as wire_loops but only has uvs. */
+ /* Individual edges with face normals. */
+ GPUBatch *wire_edges;
+ /* Loops around faces. no edges between selected faces */
+ GPUBatch *wire_loops;
+ /* Same as wire_loops but only has uvs. */
+ GPUBatch *wire_loops_uvs;
GPUBatch *sculpt_overlays;
};
@@ -286,22 +277,23 @@ struct MeshBatchCache {
GPUBatch **surface_per_mat;
- struct DRWSubdivCache *subdiv_cache;
+ DRWSubdivCache *subdiv_cache;
- DRWBatchFlag batch_requested; /* DRWBatchFlag */
- DRWBatchFlag batch_ready; /* DRWBatchFlag */
+ DRWBatchFlag batch_requested;
+ DRWBatchFlag batch_ready;
- /* settings to determine if cache is invalid */
+ /* Settings to determine if cache is invalid. */
int edge_len;
int tri_len;
int poly_len;
int vert_len;
int mat_len;
- bool is_dirty; /* Instantly invalidates cache, skipping mesh check */
+ /* Instantly invalidates cache, skipping mesh check */
+ bool is_dirty;
bool is_editmode;
bool is_uvsyncsel;
- struct DRW_MeshWeightState weight_state;
+ DRW_MeshWeightState weight_state;
DRW_MeshCDMask cd_used, cd_needed, cd_used_over_time;
@@ -330,7 +322,7 @@ struct MeshBatchCache {
namespace blender::draw {
-void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
+void mesh_buffer_cache_create_requested(TaskGraph *task_graph,
MeshBatchCache *cache,
MeshBufferCache *mbc,
Object *object,
@@ -342,12 +334,12 @@ void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
bool do_final,
bool do_uvedit,
const Scene *scene,
- const struct ToolSettings *ts,
+ const ToolSettings *ts,
bool use_hide);
void mesh_buffer_cache_create_requested_subdiv(MeshBatchCache *cache,
MeshBufferCache *mbc,
- struct DRWSubdivCache *subdiv_cache,
- struct MeshRenderData *mr);
+ DRWSubdivCache *subdiv_cache,
+ MeshRenderData *mr);
} // namespace blender::draw
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh.hh b/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
index bc97a62e4b1..8052b277d45 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh.hh
@@ -184,38 +184,38 @@ using ExtractLVertMeshFn = void(const MeshRenderData *mr,
const MVert *mv,
int lvert_index,
void *data);
-using ExtractLooseGeomSubdivFn = void(const struct DRWSubdivCache *subdiv_cache,
+using ExtractLooseGeomSubdivFn = void(const DRWSubdivCache *subdiv_cache,
const MeshRenderData *mr,
void *buffer,
void *data);
using ExtractInitFn = void(const MeshRenderData *mr,
- struct MeshBatchCache *cache,
+ MeshBatchCache *cache,
void *buffer,
void *r_data);
using ExtractFinishFn = void(const MeshRenderData *mr,
- struct MeshBatchCache *cache,
+ MeshBatchCache *cache,
void *buffer,
void *data);
using ExtractTaskReduceFn = void(void *userdata, void *task_userdata);
-using ExtractInitSubdivFn = void(const struct DRWSubdivCache *subdiv_cache,
+using ExtractInitSubdivFn = void(const DRWSubdivCache *subdiv_cache,
const MeshRenderData *mr,
- struct MeshBatchCache *cache,
+ MeshBatchCache *cache,
void *buf,
void *data);
-using ExtractIterSubdivBMeshFn = void(const struct DRWSubdivCache *subdiv_cache,
+using ExtractIterSubdivBMeshFn = void(const DRWSubdivCache *subdiv_cache,
const MeshRenderData *mr,
void *data,
uint subdiv_quad_index,
const BMFace *coarse_quad);
-using ExtractIterSubdivMeshFn = void(const struct DRWSubdivCache *subdiv_cache,
+using ExtractIterSubdivMeshFn = void(const DRWSubdivCache *subdiv_cache,
const MeshRenderData *mr,
void *data,
uint subdiv_quad_index,
const MPoly *coarse_quad);
-using ExtractFinishSubdivFn = void(const struct DRWSubdivCache *subdiv_cache,
+using ExtractFinishSubdivFn = void(const DRWSubdivCache *subdiv_cache,
const MeshRenderData *mr,
- struct MeshBatchCache *cache,
+ MeshBatchCache *cache,
void *buf,
void *data);