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authorCampbell Barton <ideasman42@gmail.com>2011-05-17 06:44:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-17 06:44:52 +0400
commit085890457106e36881b999d73cede9699a855e6c (patch)
treec21e1dafbef581f29c895ca81d34d03bb7145737
parentc4dca3890bd8877acdcbff816c1595cf21af7b53 (diff)
fix [#27414] no-material renders differently in View3D vs BGE
when a texface layer exists this still overrides the default material.
-rwxr-xr-xbuild_files/cmake/cmake_netbeans_project.py2
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp10
-rw-r--r--source/gameengine/Ketsji/BL_Material.h2
3 files changed, 11 insertions, 3 deletions
diff --git a/build_files/cmake/cmake_netbeans_project.py b/build_files/cmake/cmake_netbeans_project.py
index 2d04c6e5463..c8bedb55148 100755
--- a/build_files/cmake/cmake_netbeans_project.py
+++ b/build_files/cmake/cmake_netbeans_project.py
@@ -147,7 +147,7 @@ def create_nb_project_main():
f.write(' </logicalFolder>\n')
# default, but this dir is infact not in blender dir so we can ignore it
# f.write(' <sourceFolderFilter>^(nbproject)$</sourceFolderFilter>\n')
- f.write(' <sourceFolderFilter>^(__pycache__|.*\.py)$</sourceFolderFilter>\n')
+ f.write(' <sourceFolderFilter>^(nbproject|__pycache__|.*\.py|.*\.html|.*\.blend)$</sourceFolderFilter>\n')
f.write(' <sourceRootList>\n')
f.write(' <Elem>%s</Elem>\n' % SOURCE_DIR) # base_root_rel
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index a4fa91469a1..82096db9131 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -460,7 +460,9 @@ bool ConvertMaterial(
}
}
}
- material->flag[i] |= (mat->ipo!=0)?HASIPO:0;
+#if 0 /* this flag isnt used anymore */
+ material->flag[i] |= (BKE_animdata_from_id(mat->id) != NULL) ? HASIPO : 0;
+#endif
/// --------------------------------
// mapping methods
material->mapping[i].mapping |= ( mttmp->texco & TEXCO_REFL )?USEREFL:0;
@@ -835,6 +837,12 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
else
ma = mesh->mat ? mesh->mat[mface->mat_nr]:NULL;
+ /* ckeck for texface since texface _only_ is used as a fallback */
+ if(ma == NULL && tface == NULL) {
+ extern Material defmaterial; /* material.c */
+ ma= &defmaterial;
+ }
+
{
bool visible = true;
bool twoside = false;
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index 126135f3d46..ef25c9218a3 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -144,7 +144,7 @@ enum BL_flag
USEALPHA=4, // use actual alpha channel
TEXALPHA=8, // use alpha combiner functions
TEXNEG=16, // negate blending
- HASIPO=32,
+ /*HASIPO=32,*/ // unused, commeted for now.
USENEGALPHA=64
};