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authorTom Musgrove <LetterRip@gmail.com>2006-04-05 04:53:07 +0400
committerTom Musgrove <LetterRip@gmail.com>2006-04-05 04:53:07 +0400
commit35f10598876e84b6c9c63dc314fcead0fd465da1 (patch)
tree18776098b17c5577c69d94b5081679c845e9d0fe
parent3f959ec7fe47f3ffe743358fdafb7f13c8c0aaa4 (diff)
==misc spelling and typos ==
a patch from Ed Halley to fix assorted typos in tooltips
-rw-r--r--source/blender/python/api2_2x/NMesh.c2
-rw-r--r--source/blender/src/buttons_editing.c6
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/python/api2_2x/NMesh.c b/source/blender/python/api2_2x/NMesh.c
index ab9d9d371c1..29242934228 100644
--- a/source/blender/python/api2_2x/NMesh.c
+++ b/source/blender/python/api2_2x/NMesh.c
@@ -185,7 +185,7 @@ static char M_NMesh_Face_doc[] =
static char NMFace_append_doc[] =
"(vert) - appends Vertex 'vert' to face vertex list";
-static char M_NMesh_Vert_doc[] = "([x, y, z]) - Get a new vertice\n\n\
+static char M_NMesh_Vert_doc[] = "([x, y, z]) - Get a new vertex\n\n\
[x, y, z] Specify new coordinates";
static char NMesh_getMaterials_doc[] =
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 75bafb49b60..69085ad1c9b 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -3379,14 +3379,14 @@ static void editing_panel_mesh_tools(Object *ob, Mesh *me)
170, 195, 85, 19, &G.scene->toolsettings->cornertype , 0, 0, 0, 0, "Choose Quad Corner Cut Type");
uiDefBut(block, BUT,B_VERTEXNOISE,"Noise", 10,175,60,19, 0, 0, 0, 0, 0, "Use vertex coordinate as texture coordinate");
- uiDefBut(block, BUT,B_HASH,"Hash", 70,175,60,19, 0, 0, 0, 0, 0, "Randomizes selected vertice sequence data");
- uiDefBut(block, BUT,B_XSORT,"Xsort", 130,175,60,19, 0, 0, 0, 0, 0, "Sorts selected vertice data in the X direction");
+ uiDefBut(block, BUT,B_HASH,"Hash", 70,175,60,19, 0, 0, 0, 0, 0, "Randomizes selected vertex sequence data");
+ uiDefBut(block, BUT,B_XSORT,"Xsort", 130,175,60,19, 0, 0, 0, 0, 0, "Sorts selected vertex data in the X direction");
uiDefBut(block, BUT,B_FRACSUBDIV, "Fractal", 190,175,65,19, 0, 0, 0, 0, 0, "Subdivides selected faces with a random factor");
uiDefBut(block, BUT,B_TOSPHERE,"To Sphere", 10,155,80,19, 0, 0, 0, 0, 0, "Moves selected vertices outwards into a spherical shape");
uiDefBut(block, BUT,B_VERTEXSMOOTH,"Smooth", 90,155,80,19, 0, 0, 0, 0, 0, "Flattens angles of selected faces");
- uiDefBut(block, BUT,B_SPLIT,"Split", 170,155,85,19, 0, 0, 0, 0, 0, "Splits selected verts to separate sub-mesh.");
+ uiDefBut(block, BUT,B_SPLIT,"Split", 170,155,85,19, 0, 0, 0, 0, 0, "Splits selected vertices to separate sub-mesh");
uiDefBut(block, BUT,B_FLIPNORM,"Flip Normals", 10,135,80,19, 0, 0, 0, 0, 0, "Toggles the direction of the selected face's normals");
uiDefBut(block, BUT,B_REMDOUB,"Rem Doubles", 90,135,80,19, 0, 0, 0, 0, 0, "Removes duplicates from selected vertices");