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authorErwin Coumans <blender@erwincoumans.com>2006-04-03 05:28:43 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-03 05:28:43 +0400
commit36f498aae062e6f0a04de22ac6054b988dde7a32 (patch)
treebf5b6dcdb0b69482ef4bd6888a1533470a9b7300
parentd537ce9b25915231c1ff1aeddfa4456b2be8bcab (diff)
made some gfx debug code win32 specific
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp6
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp9
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp2
3 files changed, 15 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 79a5171eec5..2affdfeae18 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -333,9 +333,11 @@ int main(int argc, char** argv)
GEN_init_messaging_system();
// Parse command line options
+#ifdef WIN32
#ifndef NDEBUG
printf("argv[0] = '%s'\n", argv[0]);
#endif
+#endif //WIN32
#ifdef WIN32
@@ -367,9 +369,11 @@ int main(int argc, char** argv)
;)
{
+#ifdef WIN32
#ifndef NDEBUG
printf("argv[%d] = '%s' , %i\n", i, argv[i],argc);
#endif
+#endif //WIN32
if (argv[i][0] == '-')
{
switch (argv[i][1])
@@ -392,9 +396,11 @@ int main(int argc, char** argv)
SYS_WriteCommandLineInt(syshandle, paramname, atoi(argv[i]));
SYS_WriteCommandLineFloat(syshandle, paramname, atof(argv[i]));
SYS_WriteCommandLineString(syshandle, paramname, argv[i]);
+#ifdef WIN32
#ifndef NDEBUG
printf("%s = '%s'\n", paramname, argv[i]);
#endif
+#endif //WIN32
i++;
}
else
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 08bec1411f5..5598224c1ea 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -214,12 +214,14 @@ BL_Uniform *BL_Shader::FindUniform(const int location)
void BL_Shader::SetUniformfv(int location, int type, float *param,int size, bool transpose)
{
#ifdef SORT_UNIFORMS
+#ifdef WIN32
#ifndef NDEBUG
MT_assert(type > BL_Uniform::UNI_NONE && type < BL_Uniform::UNI_MAX);
MT_assert(location);
MT_assert(param);
- //MT_assert(size > 0 && size <= BL_Uniform::UNIFORM_MAX_LEN);
+ //MT_assert(size > 0 && size <= UNIFORM_MAX_LEN);
#endif
+#endif //WIN32
BL_Uniform *uni= FindUniform(location);
if(uni) {
@@ -240,12 +242,15 @@ void BL_Shader::SetUniformfv(int location, int type, float *param,int size, bool
void BL_Shader::SetUniformiv(int location, int type, int *param,int size, bool transpose)
{
#ifdef SORT_UNIFORMS
+#ifdef WIN32
#ifndef NDEBUG
- //MT_assert(type > UNI_NONE && type < UNI_MAX);
+ //MT_assert(type > BL_Uniform::UNI_NONE && type < BL_Uniform::UNI_MAX);
MT_assert(location);
MT_assert(param);
//MT_assert(size > 0 && size <= UNIFORM_MAX_LEN);
#endif
+#endif //WIN32
+
BL_Uniform *uni= FindUniform(location);
if(uni) {
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
index 5f0541f8bac..29736ee4cfc 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
@@ -18,7 +18,9 @@
#include "MT_assert.h"
#ifndef NDEBUG
+#ifdef WIN32
#define spit(x) std::cout << x << std::endl;
+#endif //WIN32
#else
#define spit(x)
#endif