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authorBenoit Bolsee <benoit.bolsee@online.be>2008-08-05 20:23:33 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-08-05 20:23:33 +0400
commit553694b614be5d20d8be77bea93149ae69da39b9 (patch)
treefc366beb7dd9d0227b35caa857f23f24bd588c87
parentb277de28958e8113e2b0ec2f595546fa54b81f3b (diff)
BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.cpp12
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp5
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h9
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp22
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h5
5 files changed, 36 insertions, 17 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
index 7528fdbbc34..48d4cf59a2b 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
@@ -100,17 +100,17 @@ bool KX_TouchEventManager::newBroadphaseResponse(void *client_data,
void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor)
{
KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
- m_sensors.insert(touchsensor);
-
- touchsensor->RegisterSumo(this);
+ if (m_sensors.insert(touchsensor).second)
+ // the sensor was effectively inserted, register it
+ touchsensor->RegisterSumo(this);
}
void KX_TouchEventManager::RemoveSensor(SCA_ISensor* sensor)
{
KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
- m_sensors.erase(touchsensor);
-
- touchsensor->UnregisterSumo(this);
+ if (m_sensors.erase(touchsensor))
+ // the sensor was effectively removed, unregister it
+ touchsensor->UnregisterSumo(this);
}
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 5c70b071661..b872fae6138 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -42,7 +42,8 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
{
m_collisionDelay = 0;
m_newClientInfo = 0;
-
+ m_registerCount = 0;
+
m_MotionState = ci.m_MotionState;
m_bulletMotionState = 0;
@@ -217,7 +218,7 @@ void CcdPhysicsController::WriteDynamicsToMotionState()
void CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionstate,class PHY_IPhysicsController* parentctrl)
{
m_MotionState = motionstate;
-
+ m_registerCount = 0;
m_body = 0;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 64f1876e199..448e5622eff 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -110,12 +110,19 @@ class CcdPhysicsController : public PHY_IPhysicsController
void* m_newClientInfo;
-
+ int m_registerCount; // needed when multiple sensors use the same controller
CcdConstructionInfo m_cci;//needed for replication
void GetWorldOrientation(btMatrix3x3& mat);
void CreateRigidbody();
+ bool Register() {
+ return (m_registerCount++ == 0) ? true : false;
+ }
+ bool Unregister() {
+ return (--m_registerCount == 0) ? true : false;
+ }
+
protected:
void setWorldOrientation(const btMatrix3x3& mat);
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index ea14c5430e2..08f40424323 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -439,6 +439,9 @@ void CcdPhysicsEnvironment::removeCcdPhysicsController(CcdPhysicsController* ctr
m_dynamicsWorld->removeRigidBody(ctrl->GetRigidBody());
m_controllers.erase(ctrl);
+ if (ctrl->m_registerCount != 0)
+ printf("Warning: removing controller with non-zero m_registerCount: %d\n", ctrl->m_registerCount);
+
//remove it from the triggers
m_triggerControllers.erase(ctrl);
}
@@ -473,6 +476,13 @@ void CcdPhysicsEnvironment::enableCcdPhysicsController(CcdPhysicsController* ctr
}
}
+void CcdPhysicsEnvironment::disableCcdPhysicsController(CcdPhysicsController* ctrl)
+{
+ if (m_controllers.erase(ctrl))
+ {
+ m_dynamicsWorld->removeRigidBody(ctrl->GetRigidBody());
+ }
+}
void CcdPhysicsEnvironment::beginFrame()
@@ -885,13 +895,17 @@ void CcdPhysicsEnvironment::addSensor(PHY_IPhysicsController* ctrl)
void CcdPhysicsEnvironment::removeCollisionCallback(PHY_IPhysicsController* ctrl)
{
- m_triggerControllers.erase((CcdPhysicsController*)ctrl);
+ CcdPhysicsController* ccdCtrl = (CcdPhysicsController*)ctrl;
+ if (ccdCtrl->Unregister())
+ m_triggerControllers.erase(ccdCtrl);
}
void CcdPhysicsEnvironment::removeSensor(PHY_IPhysicsController* ctrl)
{
- removeCcdPhysicsController((CcdPhysicsController*)ctrl);
+ removeCollisionCallback(ctrl);
+
+ disableCcdPhysicsController((CcdPhysicsController*)ctrl);
}
void CcdPhysicsEnvironment::addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)
@@ -930,8 +944,8 @@ void CcdPhysicsEnvironment::requestCollisionCallback(PHY_IPhysicsController* ctr
{
CcdPhysicsController* ccdCtrl = static_cast<CcdPhysicsController*>(ctrl);
- //printf("requestCollisionCallback\n");
- m_triggerControllers.insert(ccdCtrl);
+ if (ccdCtrl->Register())
+ m_triggerControllers.insert(ccdCtrl);
}
void CcdPhysicsEnvironment::CallbackTriggers()
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index fd96522037e..825a5e525f2 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -186,10 +186,7 @@ protected:
void updateCcdPhysicsController(CcdPhysicsController* ctrl, btScalar newMass, int newCollisionFlags, short int newCollisionGroup, short int newCollisionMask);
- void disableCcdPhysicsController(CcdPhysicsController* ctrl)
- {
- removeCcdPhysicsController(ctrl);
- }
+ void disableCcdPhysicsController(CcdPhysicsController* ctrl);
void enableCcdPhysicsController(CcdPhysicsController* ctrl);