diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2008-09-17 01:23:56 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2008-09-17 01:23:56 +0400 |
commit | 73c8d76ba406a7753b8b6aaa1e304d9e311f816a (patch) | |
tree | 25b94fc4580effc3d9b0ca647d11eda300039f9b | |
parent | 0cae8151271652b714219c776da342726d78b9d4 (diff) |
* make BulletSoftBody own small lib to make sure bullet libs don't grow too large for our beloved scons/mingw users.
-rw-r--r-- | extern/bullet2/src/SConscript | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript index c2980a0d737..b2ec67984d3 100644 --- a/extern/bullet2/src/SConscript +++ b/extern/bullet2/src/SConscript @@ -23,13 +23,16 @@ elif sys.platform=='darwin': linearmath_src = env.Glob("LinearMath/*.cpp") -bulletdyn_src = env.Glob("BulletSoftBody/*.cpp") + env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp") +bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp") collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp") collision_src += env.Glob("BulletCollision/CollisionShapes/*.cpp") + env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp") -incs = '. BulletCollision BulletDynamics LinearMath' +softbody_src = env.Glob("BulletSoftBody/*.cpp") + +incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody' env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20,170], compileflags=cflags ) |