diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-05-26 11:41:34 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-05-26 11:41:34 +0400 |
commit | 7ba91ddcc37bbc8cd6c417e588d7ca7a3bb65e24 (patch) | |
tree | a48e47d95c8ebf987ff561ddc38d3542d5a35e37 | |
parent | 5f82855a07eb1cfbb89aba654c9c8f7da1544c5b (diff) |
BGE Script template for a python module (set EOL to native this time)
BGE PyAPI use defines for error return values
- del gameOb['var'] error message was wrong.
-rw-r--r-- | release/scripts/scripttemplate_gamelogic_module.py | 45 | ||||
-rw-r--r-- | source/gameengine/Expressions/PyObjectPlus.cpp | 18 | ||||
-rw-r--r-- | source/gameengine/Expressions/Value.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 8 |
4 files changed, 59 insertions, 14 deletions
diff --git a/release/scripts/scripttemplate_gamelogic_module.py b/release/scripts/scripttemplate_gamelogic_module.py new file mode 100644 index 00000000000..2ef4950917b --- /dev/null +++ b/release/scripts/scripttemplate_gamelogic_module.py @@ -0,0 +1,45 @@ +#!BPY +""" +Name: 'GameLogic Module' +Blender: 249 +Group: 'ScriptTemplate' +Tooltip: 'Basic template for new game logic modules' +""" + +from Blender import Window +import bpy + +script_data = \ +''' +# This module can be accessed by a python controller with +# its execution method set to 'Module' +# * Set the module string to "gamelogic_module.main" (without quotes) +# * When renaming the script it MUST have a .py extension +# * External text modules are supported as long as they are at +# the same location as the blendfile or one of its libraries. + +import GameLogic + +# variables defined here will only be set once when the +# module is first imported. Set object spesific vars +# inside the function if you intend to use the module +# with multiple objects. + +def main(cont): + own = cont.owner + + sens = cont.sensors['mySensor'] + actu = cont.actuators['myActuator'] + + if sens.positive: + cont.activate(actu) + else: + cont.deactivate(actu) + +# dont call main(GameLogic.getCurrentController()), the py controller will +''' + +new_text = bpy.data.texts.new('gamelogic_module.py') +new_text.write(script_data) +bpy.data.texts.active = new_text +Window.RedrawAll() diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp index 720094b6f98..defb6853e67 100644 --- a/source/gameengine/Expressions/PyObjectPlus.cpp +++ b/source/gameengine/Expressions/PyObjectPlus.cpp @@ -362,12 +362,12 @@ int PyObjectPlus::py_set_attrdef(void *self, const PyAttributeDef *attrdef, PyOb if (!PySequence_Check(value)) { PyErr_Format(PyExc_TypeError, "expected a sequence for attribute \"%s\"", attrdef->m_name); - return 1; + return PY_SET_ATTR_FAIL; } if (PySequence_Size(value) != attrdef->m_length) { PyErr_Format(PyExc_TypeError, "incorrect number of elements in sequence for attribute \"%s\"", attrdef->m_name); - return 1; + return PY_SET_ATTR_FAIL; } switch (attrdef->m_type) { @@ -375,7 +375,7 @@ int PyObjectPlus::py_set_attrdef(void *self, const PyAttributeDef *attrdef, PyOb if (attrdef->m_setFunction == NULL) { PyErr_Format(PyExc_AttributeError, "function attribute without function for attribute \"%s\", report to blender.org", attrdef->m_name); - return 1; + return PY_SET_ATTR_FAIL; } return (*attrdef->m_setFunction)(self, attrdef, value); case KX_PYATTRIBUTE_TYPE_BOOL: @@ -394,7 +394,7 @@ int PyObjectPlus::py_set_attrdef(void *self, const PyAttributeDef *attrdef, PyOb default: // should not happen PyErr_Format(PyExc_AttributeError, "Unsupported attribute type for attribute \"%s\", report to blender.org", attrdef->m_name); - return 1; + return PY_SET_ATTR_FAIL; } // let's implement a smart undo method bufferSize *= attrdef->m_length; @@ -542,12 +542,12 @@ int PyObjectPlus::py_set_attrdef(void *self, const PyAttributeDef *attrdef, PyOb memcpy(sourceBuffer, undoBuffer, bufferSize); free(undoBuffer); } - return 1; + return PY_SET_ATTR_FAIL; } } if (undoBuffer) free(undoBuffer); - return 0; + return PY_SET_ATTR_SUCCESS; } else // simple attribute value { @@ -556,7 +556,7 @@ int PyObjectPlus::py_set_attrdef(void *self, const PyAttributeDef *attrdef, PyOb if (attrdef->m_setFunction == NULL) { PyErr_Format(PyExc_AttributeError, "function attribute without function \"%s\", report to blender.org", attrdef->m_name); - return 1; + return PY_SET_ATTR_FAIL; } return (*attrdef->m_setFunction)(self, attrdef, value); } @@ -589,7 +589,7 @@ int PyObjectPlus::py_set_attrdef(void *self, const PyAttributeDef *attrdef, PyOb break; default: PyErr_Format(PyExc_AttributeError, "unknown type for attribute \"%s\", report to blender.org", attrdef->m_name); - return 1; + return PY_SET_ATTR_FAIL; } if (bufferSize) { @@ -712,7 +712,7 @@ int PyObjectPlus::py_set_attrdef(void *self, const PyAttributeDef *attrdef, PyOb if (!PySequence_Check(value) || PySequence_Size(value) != 3) { PyErr_Format(PyExc_TypeError, "expected a sequence of 3 floats for attribute \"%s\"", attrdef->m_name); - return 1; + return PY_SET_ATTR_FAIL; } MT_Vector3 *var = reinterpret_cast<MT_Vector3*>(ptr); for (int i=0; i<3; i++) diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp index f61ef1455b4..773fd94a0fb 100644 --- a/source/gameengine/Expressions/Value.cpp +++ b/source/gameengine/Expressions/Value.cpp @@ -662,7 +662,7 @@ int CValue::py_delattro(PyObject *attr) return 0; PyErr_Format(PyExc_AttributeError, "attribute \"%s\" dosnt exist", attr_str); - return 1; + return PY_SET_ATTR_MISSING; } int CValue::py_setattro(PyObject *attr, PyObject* pyobj) diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index f1c3fb89df2..1f7eeca1b69 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -1342,7 +1342,7 @@ int KX_GameObject::Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val) if (del==0) { if(attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" could not be set", attr_str); - else PyErr_SetString(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key could not be set"); + else PyErr_SetString(PyExc_KeyError, "del gameOb[key]: KX_GameObject, key could not be deleted"); return -1; } else if (self->m_attr_dict) { @@ -1902,13 +1902,13 @@ int KX_GameObject::py_delattro(PyObject *attr) char *attr_str= PyString_AsString(attr); if (RemoveProperty(attr_str)) // XXX - should call CValues instead but its only 2 lines here - return 0; + return PY_SET_ATTR_SUCCESS; if (m_attr_dict && (PyDict_DelItem(m_attr_dict, attr) == 0)) - return 0; + return PY_SET_ATTR_SUCCESS; PyErr_Format(PyExc_AttributeError, "del gameOb.myAttr: KX_GameObject, attribute \"%s\" dosnt exist", attr_str); - return 1; + return PY_SET_ATTR_MISSING; } |