diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-20 17:23:32 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2009-01-20 17:23:32 +0300 |
commit | 81763d8cf0f7cfc3aeb6f189a8dc0611bbd61bfd (patch) | |
tree | 77d4abb657589b68803378370cf72e7ba8706488 | |
parent | b8df9948ab6b470a766946a07629644efd8270f4 (diff) |
2.5
Couldn't leave to finish this; four-split 3d view now
syncs the ortho views to a box-view. Brings back good
old Amiga Sculpt4D feeling! :) What's not done is to
use the box to clip away invisible stuff.
Note that it still allows to switch top-bottom,
left-right or front-back. The 4th window is entirely
free.
Test: use shift+alt+ctrl+S. In due time will all go
the headermenu, configurable, of course.
-rw-r--r-- | source/blender/editors/screen/screen_ops.c | 20 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 37 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 275 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 33 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 7 |
5 files changed, 262 insertions, 110 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index bcc162b2b74..256bd4dcc05 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -1469,6 +1469,26 @@ static int region_foursplit_exec(bContext *C, wmOperator *op) BLI_addtail(&sa->regionbase, newar); } + /* lock views and set them */ + if(sa->spacetype==SPACE_VIEW3D) { + RegionView3D *rv3d; + + rv3d= ar->regiondata; + rv3d->viewlock= RV3D_LOCKED; rv3d->view= V3D_VIEW_FRONT; rv3d->persp= V3D_ORTHO; + + ar= ar->next; + rv3d= ar->regiondata; + rv3d->viewlock= RV3D_LOCKED; rv3d->view= V3D_VIEW_TOP; rv3d->persp= V3D_ORTHO; + + ar= ar->next; + rv3d= ar->regiondata; + rv3d->viewlock= RV3D_LOCKED; rv3d->view= V3D_VIEW_RIGHT; rv3d->persp= V3D_ORTHO; + + ar= ar->next; + rv3d= ar->regiondata; + rv3d->view= V3D_VIEW_CAMERA; rv3d->persp= V3D_CAMOB; + } + WM_event_add_notifier(C, NC_SCREEN|NA_EDITED, NULL); } diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index b2b4c2afb0d..06cfdb879cc 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -646,24 +646,31 @@ static char *view3d_get_name(View3D *v3d, RegionView3D *rv3d) char *name = NULL; switch (rv3d->view) { - case 1: - if (rv3d->persp == V3D_ORTHO) - name = (rv3d->rflag & RV3D_OPP_DIRECTION_NAME) ? "Back Ortho" : "Front Ortho"; - else - name = (rv3d->rflag & RV3D_OPP_DIRECTION_NAME) ? "Back Persp" : "Front Persp"; + case V3D_VIEW_FRONT: + if (rv3d->persp == V3D_ORTHO) name = "Front Ortho"; + else name = "Front Persp"; break; - case 3: - if (rv3d->persp == V3D_ORTHO) - name = (rv3d->rflag & RV3D_OPP_DIRECTION_NAME) ? "Left Ortho" : "Right Ortho"; - else - name = (rv3d->rflag & RV3D_OPP_DIRECTION_NAME) ? "Left Persp" : "Right Persp"; + case V3D_VIEW_BACK: + if (rv3d->persp == V3D_ORTHO) name = "Back Ortho"; + else name = "Back Persp"; break; - case 7: - if (rv3d->persp == V3D_ORTHO) - name = (rv3d->rflag & RV3D_OPP_DIRECTION_NAME) ? "Bottom Ortho" : "Top Ortho"; - else - name = (rv3d->rflag & RV3D_OPP_DIRECTION_NAME) ? "Bottom Persp" : "Top Persp"; + case V3D_VIEW_TOP: + if (rv3d->persp == V3D_ORTHO) name = "Top Ortho"; + else name = "Top Persp"; + break; + case V3D_VIEW_BOTTOM: + if (rv3d->persp == V3D_ORTHO) name = "Bottom Ortho"; + else name = "Bottom Persp"; break; + case V3D_VIEW_RIGHT: + if (rv3d->persp == V3D_ORTHO) name = "Right Ortho"; + else name = "Right Persp"; + break; + case V3D_VIEW_LEFT: + if (rv3d->persp == V3D_ORTHO) name = "Left Ortho"; + else name = "Left Persp"; + break; + default: if (rv3d->persp==V3D_CAMOB) { if ((v3d->camera) && (v3d->camera->type == OB_CAMERA)) { diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index b96dc4010bd..8ded448ca1f 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -83,9 +83,67 @@ /* ********************** view3d_edit: view manipulations ********************* */ +/* sync ortho view of region to others, for view transforms */ +static void view3d_boxview_sync(ScrArea *sa, ARegion *ar) +{ + ARegion *artest; + RegionView3D *rv3d= ar->regiondata; + + for(artest= sa->regionbase.first; artest; artest= artest->next) { + if(artest!=ar && artest->regiontype==RGN_TYPE_WINDOW) { + RegionView3D *rv3dtest= artest->regiondata; + + if(rv3dtest->viewlock) { + rv3dtest->dist= rv3d->dist; + + if( ELEM(rv3d->view, V3D_VIEW_TOP, V3D_VIEW_BOTTOM) ) { + if( ELEM(rv3dtest->view, V3D_VIEW_FRONT, V3D_VIEW_BACK)) + rv3dtest->ofs[0]= rv3d->ofs[0]; + else if( ELEM(rv3dtest->view, V3D_VIEW_RIGHT, V3D_VIEW_LEFT)) + rv3dtest->ofs[1]= rv3d->ofs[1]; + } + else if( ELEM(rv3d->view, V3D_VIEW_FRONT, V3D_VIEW_BACK) ) { + if( ELEM(rv3dtest->view, V3D_VIEW_TOP, V3D_VIEW_BOTTOM)) + rv3dtest->ofs[0]= rv3d->ofs[0]; + else if( ELEM(rv3dtest->view, V3D_VIEW_RIGHT, V3D_VIEW_LEFT)) + rv3dtest->ofs[2]= rv3d->ofs[2]; + } + else if( ELEM(rv3d->view, V3D_VIEW_RIGHT, V3D_VIEW_LEFT) ) { + if( ELEM(rv3dtest->view, V3D_VIEW_TOP, V3D_VIEW_BOTTOM)) + rv3dtest->ofs[1]= rv3d->ofs[1]; + if( ELEM(rv3dtest->view, V3D_VIEW_FRONT, V3D_VIEW_BACK)) + rv3dtest->ofs[2]= rv3d->ofs[2]; + } + + ED_region_tag_redraw(artest); + } + } + } +} + +/* for home, center etc */ +static void view3d_boxview_copy(ScrArea *sa, ARegion *ar) +{ + ARegion *artest; + RegionView3D *rv3d= ar->regiondata; + + for(artest= sa->regionbase.first; artest; artest= artest->next) { + if(artest!=ar && artest->regiontype==RGN_TYPE_WINDOW) { + RegionView3D *rv3dtest= artest->regiondata; + + if(rv3dtest->viewlock) { + rv3dtest->dist= rv3d->dist; + VECCOPY(rv3dtest->ofs, rv3d->ofs); + ED_region_tag_redraw(artest); + } + } + } +} + /* ************************** init for view ops **********************************/ typedef struct ViewOpsData { + ScrArea *sa; ARegion *ar; RegionView3D *rv3d; @@ -137,6 +195,7 @@ static void viewops_data(bContext *C, wmOperator *op, wmEvent *event) /* store data */ op->customdata= vod; + vod->sa= CTX_wm_area(C); vod->ar= CTX_wm_region(C); vod->rv3d= rv3d= vod->ar->regiondata; vod->dist0= rv3d->dist; @@ -168,12 +227,12 @@ static const float thres = 0.93f; //cos(20 deg); static float snapquats[39][6] = { /*{q0, q1, q3, q4, view, oposite_direction}*/ -{COS45, -SIN45, 0.0, 0.0, 1, 0}, //front -{0.0, 0.0, -SIN45, -SIN45, 1, 1}, //back -{1.0, 0.0, 0.0, 0.0, 7, 0}, //top -{0.0, -1.0, 0.0, 0.0, 7, 1}, //bottom -{0.5, -0.5, -0.5, -0.5, 3, 0}, //left -{0.5, -0.5, 0.5, 0.5, 3, 1}, //right +{COS45, -SIN45, 0.0, 0.0, V3D_VIEW_FRONT, 0}, //front +{0.0, 0.0, -SIN45, -SIN45, V3D_VIEW_BACK, 0}, //back +{1.0, 0.0, 0.0, 0.0, V3D_VIEW_TOP, 0}, //top +{0.0, -1.0, 0.0, 0.0, V3D_VIEW_BOTTOM, 0}, //bottom +{0.5, -0.5, -0.5, -0.5, V3D_VIEW_LEFT, 0}, //left +{0.5, -0.5, 0.5, 0.5, V3D_VIEW_RIGHT, 0}, //right /* some more 45 deg snaps */ {0.65328145027160645, -0.65328145027160645, 0.27059805393218994, 0.27059805393218994, 0, 0}, @@ -326,7 +385,6 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y, int ctrl) for (i = 0 ; i < 39; i++){ float snapmat[3][3]; float view = (int)snapquats[i][4]; - float oposite_dir = (int)snapquats[i][5]; QuatToMat3(snapquats[i], snapmat); @@ -337,13 +395,6 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y, int ctrl) QUATCOPY(rv3d->viewquat, snapquats[i]); rv3d->view = view; - if (view){ - if (oposite_dir){ - rv3d->rflag |= RV3D_OPP_DIRECTION_NAME; - }else{ - rv3d->rflag &= ~RV3D_OPP_DIRECTION_NAME; - } - } break; } @@ -380,8 +431,12 @@ static int viewrotate_modal(bContext *C, wmOperator *op, wmEvent *event) static int viewrotate_invoke(bContext *C, wmOperator *op, wmEvent *event) { + RegionView3D *rv3d= CTX_wm_region_view3d(C); ViewOpsData *vod; + if(rv3d->viewlock) + return OPERATOR_CANCELLED; + /* makes op->customdata */ viewops_data(C, op, event); vod= op->customdata; @@ -434,6 +489,9 @@ static void viewmove_apply(ViewOpsData *vod, int x, int y) window_to_3d(vod->ar, dvec, x-vod->oldx, y-vod->oldy); VecAddf(vod->rv3d->ofs, vod->rv3d->ofs, dvec); + + if(vod->rv3d->viewlock) + view3d_boxview_sync(vod->sa, vod->ar); } vod->oldx= x; @@ -591,6 +649,9 @@ static void viewzoom_apply(ViewOpsData *vod, int x, int y) // XXX if(vod->rv3d->persp==V3D_ORTHO || vod->rv3d->persp==V3D_CAMOB) preview3d_event= 0; + if(vod->rv3d->viewlock) + view3d_boxview_sync(vod->sa, vod->ar); + ED_region_tag_redraw(vod->ar); } @@ -640,6 +701,9 @@ static int viewzoom_exec(bContext *C, wmOperator *op) else if(rv3d->dist> 0.001*v3d->grid) rv3d->dist*=.83333f; } + if(rv3d->viewlock) + view3d_boxview_sync(CTX_wm_area(C), CTX_wm_region(C)); + ED_region_tag_redraw(CTX_wm_region(C)); return OPERATOR_FINISHED; @@ -737,6 +801,9 @@ static int viewhome_exec(bContext *C, wmOperator *op) /* was view3d_home() in 2. } } // XXX BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT); + + if(rv3d->viewlock) + view3d_boxview_copy(CTX_wm_area(C), ar); return OPERATOR_FINISHED; } @@ -866,6 +933,8 @@ static int viewcenter_exec(bContext *C, wmOperator *op) /* like a localview with } // XXX BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT); + if(rv3d->viewlock) + view3d_boxview_copy(CTX_wm_area(C), ar); return OPERATOR_FINISHED; } @@ -1088,6 +1157,9 @@ static int view3d_border_zoom_exec(bContext *C, wmOperator *op) smooth_view(C, NULL, NULL, new_ofs, NULL, &new_dist, NULL); + if(rv3d->viewlock) + view3d_boxview_sync(CTX_wm_area(C), ar); + return OPERATOR_FINISHED; } @@ -1150,11 +1222,27 @@ static void axis_set_view(bContext *C, float q1, float q2, float q3, float q4, s RegionView3D *rv3d= CTX_wm_region_view3d(C); float new_quat[4]; + if(rv3d->viewlock) { + /* only pass on if */ + if(rv3d->view==V3D_VIEW_FRONT && view==V3D_VIEW_BACK); + else if(rv3d->view==V3D_VIEW_BACK && view==V3D_VIEW_FRONT); + else if(rv3d->view==V3D_VIEW_RIGHT && view==V3D_VIEW_LEFT); + else if(rv3d->view==V3D_VIEW_LEFT && view==V3D_VIEW_RIGHT); + else if(rv3d->view==V3D_VIEW_BOTTOM && view==V3D_VIEW_TOP); + else if(rv3d->view==V3D_VIEW_TOP && view==V3D_VIEW_BOTTOM); + else return; + } + new_quat[0]= q1; new_quat[1]= q2; new_quat[2]= q3; new_quat[3]= q4; rv3d->view= view; - + + if(rv3d->viewlock) { + ED_region_tag_redraw(CTX_wm_region(C)); + return; + } + if (rv3d->persp==V3D_CAMOB && v3d->camera) { if (U.uiflag & USER_AUTOPERSP) rv3d->persp= V3D_ORTHO; @@ -1187,85 +1275,81 @@ static int viewnumpad_exec(bContext *C, wmOperator *op) /* Use this to test if we started out with a camera */ - /* Indicate that this view is inverted, - * but only if it actually _was_ inverted (jobbe) */ - if (viewnum == V3D_VIEW_BOTTOM || viewnum == V3D_VIEW_BACK || viewnum == V3D_VIEW_LEFT) - rv3d->rflag |= RV3D_OPP_DIRECTION_NAME; - else if (viewnum != V3D_VIEW_PERSPORTHO) - rv3d->rflag &= ~RV3D_OPP_DIRECTION_NAME; - switch (viewnum) { case V3D_VIEW_BOTTOM : - axis_set_view(C, 0.0, -1.0, 0.0, 0.0, 7, perspo); + axis_set_view(C, 0.0, -1.0, 0.0, 0.0, viewnum, perspo); break; case V3D_VIEW_BACK: - axis_set_view(C, 0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0), 1, perspo); + axis_set_view(C, 0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0), viewnum, perspo); break; case V3D_VIEW_LEFT: - axis_set_view(C, 0.5, -0.5, 0.5, 0.5, 3, perspo); + axis_set_view(C, 0.5, -0.5, 0.5, 0.5, viewnum, perspo); break; case V3D_VIEW_TOP: - axis_set_view(C, 1.0, 0.0, 0.0, 0.0, 7, perspo); + axis_set_view(C, 1.0, 0.0, 0.0, 0.0, viewnum, perspo); break; case V3D_VIEW_FRONT: - axis_set_view(C, (float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0, 1, perspo); + axis_set_view(C, (float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0, viewnum, perspo); break; case V3D_VIEW_RIGHT: - axis_set_view(C, 0.5, -0.5, -0.5, -0.5, 3, perspo); + axis_set_view(C, 0.5, -0.5, -0.5, -0.5, viewnum, perspo); break; case V3D_VIEW_PERSPORTHO: + if(rv3d->viewlock==0) { + if(rv3d->persp!=V3D_ORTHO) + rv3d->persp=V3D_ORTHO; + else rv3d->persp=V3D_PERSP; - if(rv3d->persp!=V3D_ORTHO) - rv3d->persp=V3D_ORTHO; - else rv3d->persp=V3D_PERSP; - - ED_region_tag_redraw(ar); + ED_region_tag_redraw(ar); + } break; case V3D_VIEW_CAMERA: - /* lastview - */ - - if(rv3d->persp != V3D_CAMOB) { - /* store settings of current view before allowing overwriting with camera view */ - QUATCOPY(rv3d->lviewquat, rv3d->viewquat); - rv3d->lview= rv3d->view; - rv3d->lpersp= rv3d->persp; - -#if 0 - if(G.qual==LR_ALTKEY) { - if(oldcamera && is_an_active_object(oldcamera)) { - v3d->camera= oldcamera; + if(rv3d->viewlock==0) { + /* lastview - */ + + if(rv3d->persp != V3D_CAMOB) { + /* store settings of current view before allowing overwriting with camera view */ + QUATCOPY(rv3d->lviewquat, rv3d->viewquat); + rv3d->lview= rv3d->view; + rv3d->lpersp= rv3d->persp; + + #if 0 + if(G.qual==LR_ALTKEY) { + if(oldcamera && is_an_active_object(oldcamera)) { + v3d->camera= oldcamera; + } + handle_view3d_lock(); } - handle_view3d_lock(); - } -#endif - - if(BASACT) { - /* check both G.vd as G.scene cameras */ - if((v3d->camera==NULL || scene->camera==NULL) && OBACT->type==OB_CAMERA) { - v3d->camera= OBACT; + #endif + + if(BASACT) { + /* check both G.vd as G.scene cameras */ + if((v3d->camera==NULL || scene->camera==NULL) && OBACT->type==OB_CAMERA) { + v3d->camera= OBACT; + /*handle_view3d_lock();*/ + } + } + + if(v3d->camera==NULL) { + v3d->camera= scene_find_camera(scene); /*handle_view3d_lock();*/ } + rv3d->persp= V3D_CAMOB; + smooth_view(C, NULL, v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens); + } - - if(v3d->camera==NULL) { - v3d->camera= scene_find_camera(scene); - /*handle_view3d_lock();*/ + else{ + /* return to settings of last view */ + /* does smooth_view too */ + axis_set_view(C, rv3d->lviewquat[0], rv3d->lviewquat[1], rv3d->lviewquat[2], rv3d->lviewquat[3], rv3d->lview, rv3d->lpersp); } - rv3d->persp= V3D_CAMOB; - smooth_view(C, NULL, v3d->camera, rv3d->ofs, rv3d->viewquat, &rv3d->dist, &v3d->lens); - - } - else{ - /* return to settings of last view */ - /* does smooth_view too */ - axis_set_view(C, rv3d->lviewquat[0], rv3d->lviewquat[1], rv3d->lviewquat[2], rv3d->lviewquat[3], rv3d->lview, rv3d->lpersp); } break; @@ -1273,35 +1357,37 @@ static int viewnumpad_exec(bContext *C, wmOperator *op) case V3D_VIEW_STEPRIGHT: case V3D_VIEW_STEPUP: case V3D_VIEW_STEPDOWN: - - if(rv3d->persp != V3D_CAMOB) { - if(viewnum == V3D_VIEW_STEPLEFT || viewnum == V3D_VIEW_STEPRIGHT) { - /* z-axis */ - phi= (float)(M_PI/360.0)*U.pad_rot_angle; - if(viewnum == V3D_VIEW_STEPRIGHT) phi= -phi; - si= (float)sin(phi); - q1[0]= (float)cos(phi); - q1[1]= q1[2]= 0.0; - q1[3]= si; - QuatMul(rv3d->viewquat, rv3d->viewquat, q1); - rv3d->view= 0; - } - if(viewnum == V3D_VIEW_STEPDOWN || viewnum == V3D_VIEW_STEPUP) { - /* horizontal axis */ - VECCOPY(q1+1, rv3d->viewinv[0]); - - Normalize(q1+1); - phi= (float)(M_PI/360.0)*U.pad_rot_angle; - if(viewnum == V3D_VIEW_STEPDOWN) phi= -phi; - si= (float)sin(phi); - q1[0]= (float)cos(phi); - q1[1]*= si; - q1[2]*= si; - q1[3]*= si; - QuatMul(rv3d->viewquat, rv3d->viewquat, q1); - rv3d->view= 0; + if(rv3d->viewlock==0) { + + if(rv3d->persp != V3D_CAMOB) { + if(viewnum == V3D_VIEW_STEPLEFT || viewnum == V3D_VIEW_STEPRIGHT) { + /* z-axis */ + phi= (float)(M_PI/360.0)*U.pad_rot_angle; + if(viewnum == V3D_VIEW_STEPRIGHT) phi= -phi; + si= (float)sin(phi); + q1[0]= (float)cos(phi); + q1[1]= q1[2]= 0.0; + q1[3]= si; + QuatMul(rv3d->viewquat, rv3d->viewquat, q1); + rv3d->view= 0; + } + if(viewnum == V3D_VIEW_STEPDOWN || viewnum == V3D_VIEW_STEPUP) { + /* horizontal axis */ + VECCOPY(q1+1, rv3d->viewinv[0]); + + Normalize(q1+1); + phi= (float)(M_PI/360.0)*U.pad_rot_angle; + if(viewnum == V3D_VIEW_STEPDOWN) phi= -phi; + si= (float)sin(phi); + q1[0]= (float)cos(phi); + q1[1]*= si; + q1[2]*= si; + q1[3]*= si; + QuatMul(rv3d->viewquat, rv3d->viewquat, q1); + rv3d->view= 0; + } + ED_region_tag_redraw(ar); } - ED_region_tag_redraw(ar); } break; @@ -1320,6 +1406,9 @@ static int viewnumpad_exec(bContext *C, wmOperator *op) rv3d->ofs[1]+= vec[1]; rv3d->ofs[2]+= vec[2]; + if(rv3d->viewlock) + view3d_boxview_sync(CTX_wm_area(C), ar); + ED_region_tag_redraw(ar); break; diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 1f2ba4b4b96..09a752f6fea 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -983,6 +983,37 @@ static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short } } +#define QUATSET(a, b, c, d, e) a[0]=b; a[1]=c; a[2]=d; a[3]=e; + +static void view3d_viewlock(RegionView3D *rv3d) +{ + switch(rv3d->view) { + case V3D_VIEW_BOTTOM : + QUATSET(rv3d->viewquat,0.0, -1.0, 0.0, 0.0); + break; + + case V3D_VIEW_BACK: + QUATSET(rv3d->viewquat,0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0)); + break; + + case V3D_VIEW_LEFT: + QUATSET(rv3d->viewquat,0.5, -0.5, 0.5, 0.5); + break; + + case V3D_VIEW_TOP: + QUATSET(rv3d->viewquat,1.0, 0.0, 0.0, 0.0); + break; + + case V3D_VIEW_FRONT: + QUATSET(rv3d->viewquat,(float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0); + break; + + case V3D_VIEW_RIGHT: + QUATSET(rv3d->viewquat, 0.5, -0.5, -0.5, -0.5); + break; + } +} + /* dont set windows active in in here, is used by renderwin too */ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d) { @@ -997,6 +1028,8 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d) } } else { + if(rv3d->viewlock) + view3d_viewlock(rv3d); QuatToMat4(rv3d->viewquat, rv3d->viewmat); if(rv3d->persp==V3D_PERSP) rv3d->viewmat[3][2]-= rv3d->dist; diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index ee50854f05c..df69a897fdf 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -87,7 +87,7 @@ typedef struct RegionView3D { short camzoom, viewbut; int pad1; - short rflag, pad2; + short rflag, viewlock; short persp; short view; @@ -199,10 +199,13 @@ typedef struct View3D { #define V3D_DRAW_CENTERS 32768 /* RegionView3d->rflag */ -#define RV3D_OPP_DIRECTION_NAME 1 #define RV3D_FLYMODE 2 #define RV3D_CLIPPING 4 +/* RegionView3d->viewlock */ +#define RV3D_LOCKED 1 +#define RV3D_BOXVIEW 2 + /* View3d->flag2 (short) */ #define V3D_SOLID_TEX 8 #define V3D_DISPGP 16 |