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authorCampbell Barton <ideasman42@gmail.com>2017-08-21 08:06:07 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-09-04 13:48:04 +0300
commitba600ff7faca17cc5dd51925a62e5154a7d1906f (patch)
tree6dcecd9b4f40ffe2851c232391bd7c10e06b386b
parentfd0fbf2564a05b3416ea5b06f37a617b412ea21c (diff)
Fix T52434: Restore mesh center of mass calculation
The new method while improved for solid objects doesn't work for non-manifold meshes, keep both.
-rw-r--r--source/blender/blenkernel/BKE_mesh.h3
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c86
-rw-r--r--source/blender/editors/object/object_transform.c33
3 files changed, 106 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index b55b8b2dd3c..c05747c4b34 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -279,7 +279,8 @@ void BKE_mesh_poly_edgebitmap_insert(
bool BKE_mesh_center_median(const struct Mesh *me, float r_cent[3]);
bool BKE_mesh_center_bounds(const struct Mesh *me, float r_cent[3]);
-bool BKE_mesh_center_centroid(const struct Mesh *me, float r_cent[3]);
+bool BKE_mesh_center_of_surface(const struct Mesh *me, float r_cent[3]);
+bool BKE_mesh_center_of_volume(const struct Mesh *me, float r_cent[3]);
void BKE_mesh_calc_volume(
const struct MVert *mverts, const int mverts_num,
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index 5dfcef9f9bf..643ca3ee536 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -2002,11 +2002,14 @@ float BKE_mesh_calc_poly_area(
* - http://forums.cgsociety.org/archive/index.php?t-756235.html
* - http://www.globalspec.com/reference/52702/203279/4-8-the-centroid-of-a-tetrahedron
*
- * \note volume is 6x actual volume, and centroid is 4x actual volume-weighted centroid
- * (so division can be done once at the end)
- * \note results will have bias if polygon is non-planar.
+ * \note
+ * - Volume is 6x actual volume, and centroid is 4x actual volume-weighted centroid
+ * (so division can be done once at the end).
+ * - Results will have bias if polygon is non-planar.
+ * - The resulting volume will only be correct if the mesh is manifold and has consistent face winding
+ * (non-contiguous face normals or holes in the mesh surface).
*/
-static float mesh_calc_poly_volume_and_weighted_centroid(
+static float mesh_calc_poly_volume_centroid(
const MPoly *mpoly, const MLoop *loopstart, const MVert *mvarray,
float r_cent[3])
{
@@ -2043,6 +2046,43 @@ static float mesh_calc_poly_volume_and_weighted_centroid(
return total_volume;
}
+/**
+ * \note
+ * - Results won't be correct if polygon is non-planar.
+ * - This has the advantage over #mesh_calc_poly_volume_centroid
+ * that it doesn't depend on solid geometry, instead it weights the surface by volume.
+ */
+static float mesh_calc_poly_area_centroid(
+ const MPoly *mpoly, const MLoop *loopstart, const MVert *mvarray,
+ float r_cent[3])
+{
+ int i;
+ float tri_area;
+ float total_area = 0.0f;
+ float v1[3], v2[3], v3[3], normal[3], tri_cent[3];
+
+ BKE_mesh_calc_poly_normal(mpoly, loopstart, mvarray, normal);
+ copy_v3_v3(v1, mvarray[loopstart[0].v].co);
+ copy_v3_v3(v2, mvarray[loopstart[1].v].co);
+ zero_v3(r_cent);
+
+ for (i = 2; i < mpoly->totloop; i++) {
+ copy_v3_v3(v3, mvarray[loopstart[i].v].co);
+
+ tri_area = area_tri_signed_v3(v1, v2, v3, normal);
+ total_area += tri_area;
+
+ mid_v3_v3v3v3(tri_cent, v1, v2, v3);
+ madd_v3_v3fl(r_cent, tri_cent, tri_area);
+
+ copy_v3_v3(v2, v3);
+ }
+
+ mul_v3_fl(r_cent, 1.0f / total_area);
+
+ return total_area;
+}
+
#if 0 /* slow version of the function below */
void BKE_mesh_calc_poly_angles(MPoly *mpoly, MLoop *loopstart,
MVert *mvarray, float angles[])
@@ -2157,7 +2197,40 @@ bool BKE_mesh_center_bounds(const Mesh *me, float r_cent[3])
return false;
}
-bool BKE_mesh_center_centroid(const Mesh *me, float r_cent[3])
+bool BKE_mesh_center_of_surface(const Mesh *me, float r_cent[3])
+{
+ int i = me->totpoly;
+ MPoly *mpoly;
+ float poly_area;
+ float total_area = 0.0f;
+ float poly_cent[3];
+
+ zero_v3(r_cent);
+
+ /* calculate a weighted average of polygon centroids */
+ for (mpoly = me->mpoly; i--; mpoly++) {
+ poly_area = mesh_calc_poly_area_centroid(mpoly, me->mloop + mpoly->loopstart, me->mvert, poly_cent);
+
+ madd_v3_v3fl(r_cent, poly_cent, poly_area);
+ total_area += poly_area;
+ }
+ /* otherwise we get NAN for 0 polys */
+ if (me->totpoly) {
+ mul_v3_fl(r_cent, 1.0f / total_area);
+ }
+
+ /* zero area faces cause this, fallback to median */
+ if (UNLIKELY(!is_finite_v3(r_cent))) {
+ return BKE_mesh_center_median(me, r_cent);
+ }
+
+ return (me->totpoly != 0);
+}
+
+/**
+ * \note Mesh must be manifold with consistent face-winding, see #mesh_calc_poly_volume_centroid for details.
+ */
+bool BKE_mesh_center_of_volume(const Mesh *me, float r_cent[3])
{
int i = me->totpoly;
MPoly *mpoly;
@@ -2169,7 +2242,7 @@ bool BKE_mesh_center_centroid(const Mesh *me, float r_cent[3])
/* calculate a weighted average of polyhedron centroids */
for (mpoly = me->mpoly; i--; mpoly++) {
- poly_volume = mesh_calc_poly_volume_and_weighted_centroid(mpoly, me->mloop + mpoly->loopstart, me->mvert, poly_cent);
+ poly_volume = mesh_calc_poly_volume_centroid(mpoly, me->mloop + mpoly->loopstart, me->mvert, poly_cent);
/* poly_cent is already volume-weighted, so no need to multiply by the volume */
add_v3_v3(r_cent, poly_cent);
@@ -2189,6 +2262,7 @@ bool BKE_mesh_center_centroid(const Mesh *me, float r_cent[3])
return (me->totpoly != 0);
}
+
/** \} */
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 47a3f79b0b4..f106962f800 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -712,7 +712,8 @@ enum {
GEOMETRY_TO_ORIGIN = 0,
ORIGIN_TO_GEOMETRY,
ORIGIN_TO_CURSOR,
- ORIGIN_TO_CENTER_OF_MASS
+ ORIGIN_TO_CENTER_OF_MASS_SURFACE,
+ ORIGIN_TO_CENTER_OF_MASS_VOLUME,
};
static int object_origin_set_exec(bContext *C, wmOperator *op)
@@ -866,10 +867,21 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
if (obedit == NULL && ob->type == OB_MESH) {
Mesh *me = ob->data;
- if (centermode == ORIGIN_TO_CURSOR) { /* done */ }
- else if (centermode == ORIGIN_TO_CENTER_OF_MASS) { BKE_mesh_center_centroid(me, cent); }
- else if (around == V3D_AROUND_CENTER_MEAN) { BKE_mesh_center_median(me, cent); }
- else { BKE_mesh_center_bounds(me, cent); }
+ if (centermode == ORIGIN_TO_CURSOR) {
+ /* done */
+ }
+ else if (centermode == ORIGIN_TO_CENTER_OF_MASS_SURFACE) {
+ BKE_mesh_center_of_surface(me, cent);
+ }
+ else if (centermode == ORIGIN_TO_CENTER_OF_MASS_VOLUME) {
+ BKE_mesh_center_of_volume(me, cent);
+ }
+ else if (around == V3D_AROUND_CENTER_MEAN) {
+ BKE_mesh_center_median(me, cent);
+ }
+ else {
+ BKE_mesh_center_bounds(me, cent);
+ }
negate_v3_v3(cent_neg, cent);
BKE_mesh_translate(me, cent_neg, 1);
@@ -1077,11 +1089,14 @@ void OBJECT_OT_origin_set(wmOperatorType *ot)
static EnumPropertyItem prop_set_center_types[] = {
{GEOMETRY_TO_ORIGIN, "GEOMETRY_ORIGIN", 0, "Geometry to Origin", "Move object geometry to object origin"},
{ORIGIN_TO_GEOMETRY, "ORIGIN_GEOMETRY", 0, "Origin to Geometry",
- "Move object origin to center of object geometry"},
+ "Calculate the center of geometry based on the current pivot point (median, otherwise bounding-box)"},
{ORIGIN_TO_CURSOR, "ORIGIN_CURSOR", 0, "Origin to 3D Cursor",
- "Move object origin to position of the 3D cursor"},
- {ORIGIN_TO_CENTER_OF_MASS, "ORIGIN_CENTER_OF_MASS", 0, "Origin to Center of Mass",
- "Move object origin to the object center of mass (assuming uniform density)"},
+ "Move object origin to position of the 3D cursor"},
+ /* Intentional naming mismatch since some scripts refer to this. */
+ {ORIGIN_TO_CENTER_OF_MASS_SURFACE, "ORIGIN_CENTER_OF_MASS", 0, "Origin to Center of Mass (Surface)",
+ "Calculate the center of mass calculated from the surface area"},
+ {ORIGIN_TO_CENTER_OF_MASS_VOLUME, "ORIGIN_CENTER_OF_VOLUME", 0, "Origin to Center of Mass (Volume)",
+ "Calculate the center of mass from the volume (must be manifold geometry with consistent normals)"},
{0, NULL, 0, NULL, NULL}
};