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authorSergey Sharybin <sergey.vfx@gmail.com>2017-08-24 15:35:48 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-09-04 15:04:28 +0300
commitedded659c6902ac729e585971614f2efdd1eaeb4 (patch)
tree21f743cfcf3c9b889da16946740937f5091b47a2
parent95d871c1a2a32cc4c1d7afe0cffc777fc45b9421 (diff)
Fix T51907: New Depsgraph - Camera constraint is not evaluated properly
This is more a workaround for until we've got proper visibility flush, which will likely happen in blender2.8 branch.
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index a90f8ff02b6..2d275df1306 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -320,8 +320,11 @@ void DepsgraphNodeBuilder::build_object(Scene *scene, Base *base, Object *ob)
if (base != NULL) {
id_node->layers |= base->lay;
}
- if (ob == scene->camera) {
- /* Camera should always be updated, it used directly by viewport. */
+ if (ob->type == OB_CAMERA) {
+ /* Camera should always be updated, it used directly by viewport.
+ *
+ * TODO(sergey): Make it only for active scene camera.
+ */
id_node->layers |= (unsigned int)(-1);
}
/* Skip rest of components if the ID node was already there. */