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authorJosé Luis Oliveira Cunha <JoseCunha>2017-11-29 21:18:04 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-01-01 17:57:51 +0300
commit576899b90a2e316cd716aa2b011f26392fbb2532 (patch)
tree5fed795cd714d6b03c7ffb35328ffc776aedad0a
parent0f841e24b0b326e8869fd4c78e56c4cac0cb4bd0 (diff)
Fix T53116: default texture coordinates for volume materials are blank.
Differential Revision: https://developer.blender.org/D2935
-rw-r--r--source/blender/blenkernel/intern/texture.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 1e0659d3d67..a8a03607435 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -1131,6 +1131,10 @@ void set_current_material_texture(Material *ma, Tex *newtex)
ma->mtex[act] = BKE_texture_mtex_add();
/* Reset this slot's ON/OFF toggle, for materials, when slot was empty. */
ma->septex &= ~(1 << act);
+ /* For volumes the default UV texture coordinates are not available. */
+ if (ma->material_type == MA_TYPE_VOLUME) {
+ ma->mtex[act]->texco = TEXCO_ORCO;
+ }
}
ma->mtex[act]->tex = newtex;