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authorErwin Coumans <blender@erwincoumans.com>2006-04-14 07:18:17 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-14 07:18:17 +0400
commit5a26279d63620eb4a44e376941ee81af68657d80 (patch)
treeb0c477b0f2c7766cd1dc91ccac2b2f59035276d7
parent80313105d91d5a646895e28ab5d702f27a2d83d7 (diff)
don't use hull testing code by default
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 82f035c4763..3e5f71c63d8 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -679,9 +679,11 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
#ifdef WIN32
#if _MSC_VER >= 1310
//only use SIMD Hull code under Win32
+#ifdef TEST_HULL
#define USE_HULL 1
#include "NarrowPhaseCollision/Hull.h"
+#endif //#ifdef TEST_HULL
#endif //_MSC_VER
#endif //WIN32