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author | Erwin Coumans <blender@erwincoumans.com> | 2006-04-14 07:18:17 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-04-14 07:18:17 +0400 |
commit | 5a26279d63620eb4a44e376941ee81af68657d80 (patch) | |
tree | b0c477b0f2c7766cd1dc91ccac2b2f59035276d7 | |
parent | 80313105d91d5a646895e28ab5d702f27a2d83d7 (diff) |
don't use hull testing code by default
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 82f035c4763..3e5f71c63d8 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -679,9 +679,11 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj, #ifdef WIN32 #if _MSC_VER >= 1310 //only use SIMD Hull code under Win32 +#ifdef TEST_HULL #define USE_HULL 1 #include "NarrowPhaseCollision/Hull.h" +#endif //#ifdef TEST_HULL #endif //_MSC_VER #endif //WIN32 |