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authorCampbell Barton <ideasman42@gmail.com>2019-07-18 11:45:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-07-18 12:12:09 +0300
commitc6c9e168e272a0fe31b9a6f8704adb067fb9f88f (patch)
treea34bc4047ed2de935b58616f305c60ffaa152a27
parent20c725ed62f86aebf555221731c8e7b7dbd05120 (diff)
Fix T58447: Unselected bone used for constraint target
-rw-r--r--source/blender/blenkernel/BKE_action.h1
-rw-r--r--source/blender/blenkernel/intern/action.c33
-rw-r--r--source/blender/editors/object/object_constraint.c14
3 files changed, 44 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 69f3070fcba..a4863780d2e 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -160,6 +160,7 @@ void BKE_pose_copy_data(struct bPose **dst, const struct bPose *src, const bool
void BKE_pose_channel_copy_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
struct bPoseChannel *BKE_pose_channel_find_name(const struct bPose *pose, const char *name);
struct bPoseChannel *BKE_pose_channel_active(struct Object *ob);
+struct bPoseChannel *BKE_pose_channel_active_or_first_selected(struct Object *ob);
struct bPoseChannel *BKE_pose_channel_verify(struct bPose *pose, const char *name);
struct bPoseChannel *BKE_pose_channel_get_mirrored(const struct bPose *pose, const char *name);
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 3e3a533275b..a7159f85dc2 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -43,6 +43,7 @@
#include "BLT_translation.h"
#include "BKE_action.h"
+#include "BKE_armature.h"
#include "BKE_anim.h"
#include "BKE_animsys.h"
#include "BKE_constraint.h"
@@ -525,6 +526,38 @@ bPoseChannel *BKE_pose_channel_active(Object *ob)
}
/**
+ * Use this when detecting the "other selected bone",
+ * when we have multiple armatures in pose mode.
+ *
+ * In this case the active-selected is an obvious choice when finding the target for a
+ * constraint for eg. however from the users perspective the active pose bone of the
+ * active object is the _real_ active bone, so any other non-active selected bone
+ * is a candidate for being the other selected bone, see: T58447.
+ */
+bPoseChannel *BKE_pose_channel_active_or_first_selected(struct Object *ob)
+{
+ bArmature *arm = (ob) ? ob->data : NULL;
+
+ if (ELEM(NULL, ob, ob->pose, arm)) {
+ return NULL;
+ }
+
+ bPoseChannel *pchan = BKE_pose_channel_active(ob);
+ if (pchan && (pchan->bone->flag & BONE_SELECTED) && PBONE_VISIBLE(arm, pchan->bone)) {
+ return pchan;
+ }
+
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ if (pchan->bone != NULL) {
+ if ((pchan->bone->flag & BONE_SELECTED) && PBONE_VISIBLE(arm, pchan->bone)) {
+ return pchan;
+ }
+ }
+ }
+ return NULL;
+}
+
+/**
* \see #ED_armature_ebone_get_mirrored (edit-mode, matching function)
*/
bPoseChannel *BKE_pose_channel_get_mirrored(const bPose *pose, const char *name)
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 9c23daab923..5ef133e87de 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -34,6 +34,7 @@
#include "BLT_translation.h"
#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_scene_types.h"
@@ -1815,10 +1816,15 @@ static bool get_new_constraint_target(
*/
if ((ob->type == OB_ARMATURE) && (ob->mode & OB_MODE_POSE) &&
(!only_curve && !only_mesh)) {
- /* just use the active bone, and assume that it is visible + usable */
- *tar_ob = ob;
- *tar_pchan = BKE_pose_channel_active(ob);
- found = true;
+
+ /* Only use the object & bone if the bone is visible & selected
+ * since we may have multiple objects in pose mode at once. */
+ bPoseChannel *pchan = BKE_pose_channel_active_or_first_selected(ob);
+ if (pchan != NULL) {
+ *tar_pchan = pchan;
+ *tar_ob = ob;
+ found = true;
+ }
break;
}