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author | Clément Foucault <foucault.clem@gmail.com> | 2019-07-23 14:20:00 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-07-24 17:17:53 +0300 |
commit | c9f136fa2c10bdadb291524c4c59bef34ab80943 (patch) | |
tree | a58c18eee3dd0e08e54303a04421e9fc8162c33c | |
parent | b5a6635f3715bdc749a9171695d91a68740d61a3 (diff) |
Fix T65386 Eevee: Crash after baking indirect lights or cubemap
I'm not sure this fixes the root of the problem. The file from the ticket
seems to have been corrupted in some way.
We MIGHT want this in 2.80.
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lightcache.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c index 3977fd160fc..c82a112b343 100644 --- a/source/blender/draw/engines/eevee/eevee_lightcache.c +++ b/source/blender/draw/engines/eevee/eevee_lightcache.c @@ -266,7 +266,8 @@ static bool EEVEE_lightcache_validate(const LightCache *light_cache, (irr_size[2] == light_cache->grid_tx.tex_size[2]) && (grid_len == light_cache->grid_len)) { int mip_len = (int)(floorf(log2f(cube_res)) - MIN_CUBE_LOD_LEVEL); if ((cube_res == light_cache->cube_tx.tex_size[0]) && - (cube_len == light_cache->cube_tx.tex_size[2]) && (mip_len == light_cache->mips_len)) { + (cube_len == light_cache->cube_tx.tex_size[2]) && (cube_len == light_cache->cube_len) && + (mip_len == light_cache->mips_len)) { return true; } } |