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authorCampbell Barton <ideasman42@gmail.com>2020-02-04 14:17:01 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-02-04 14:19:28 +0300
commit3dde6360ff6ae002002472f7b5a155e3d119230f (patch)
tree802493f801cad87d93f53e20173a02e671a3def4
parent62dba60e49e79e77ecb11027e723823767c13854 (diff)
Fix T65306: UI widgets clipped when scaled up
Normal UI widget and 3D navigation gizmo where clipping at high DPI.
-rw-r--r--source/blender/editors/interface/interface_draw.c15
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c18
-rw-r--r--source/blender/gpu/GPU_matrix.h5
-rw-r--r--source/blender/windowmanager/intern/wm_subwindow.c7
4 files changed, 33 insertions, 12 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 31cbd2a3831..0250900759f 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1736,7 +1736,7 @@ void ui_draw_but_UNITVEC(uiBut *but, const uiWidgetColors *wcol, const rcti *rec
/* sphere color */
float diffuse[3] = {1.0f, 1.0f, 1.0f};
float light[3];
- float size;
+ const float size = 0.5f * min_ff(BLI_rcti_size_x(rect), BLI_rcti_size_y(rect));
/* backdrop */
UI_draw_roundbox_corner_set(UI_CNR_ALL);
@@ -1752,11 +1752,10 @@ void ui_draw_but_UNITVEC(uiBut *but, const uiWidgetColors *wcol, const rcti *rec
/* transform to button */
GPU_matrix_push();
- if (BLI_rcti_size_x(rect) < BLI_rcti_size_y(rect)) {
- size = 0.5f * BLI_rcti_size_x(rect);
- }
- else {
- size = 0.5f * BLI_rcti_size_y(rect);
+ bool use_project_matrix = (size >= -GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT);
+ if (use_project_matrix) {
+ GPU_matrix_push_projection();
+ GPU_matrix_ortho_set_z(-size, size);
}
GPU_matrix_translate_2f(rect->xmin + 0.5f * BLI_rcti_size_x(rect),
@@ -1784,6 +1783,10 @@ void ui_draw_but_UNITVEC(uiBut *but, const uiWidgetColors *wcol, const rcti *rec
GPU_blend(false);
GPU_line_smooth(false);
+ if (use_project_matrix) {
+ GPU_matrix_pop_projection();
+ }
+
/* matrix after circle */
GPU_matrix_pop();
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c b/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
index 504b10888e8..d3f19b6debc 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
@@ -197,6 +197,7 @@ static void axis_geom_draw(const wmGizmo *gz,
const bool select,
const struct AxisDrawInfo *draw_info)
{
+
GPU_line_width(gz->line_width);
GPUVertFormat *format = immVertexFormat();
@@ -239,6 +240,7 @@ static void axis_geom_draw(const wmGizmo *gz,
static float axis_color[3][4];
const float axis_depth_bias = 0.01f;
+ const float sphere_scale = 1.15f;
#ifdef USE_AXIS_FONT
struct {
@@ -268,6 +270,13 @@ static void axis_geom_draw(const wmGizmo *gz,
/* When the cursor is over any of the gizmos (show circle backdrop). */
const bool is_active = (color[3] != 0.0f);
+ const float clip_range = gz->scale_final * sphere_scale;
+ bool use_project_matrix = (clip_range >= -GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT);
+ if (use_project_matrix) {
+ GPU_matrix_push_projection();
+ GPU_matrix_ortho_set_z(-clip_range, clip_range);
+ }
+
/* Circle defining active area. */
if (is_active) {
immUniformColor4fv(color);
@@ -364,11 +373,10 @@ static void axis_geom_draw(const wmGizmo *gz,
* they use a faded color which can be similar to the circle backdrop in tone. */
if (is_active && !is_highlight && !is_pos && !select && !(axis_align == axis)) {
static const float axis_black_faded[4] = {0, 0, 0, 0.2f};
- const float scale = 1.15f;
- GPU_matrix_scale_1f(scale);
+ GPU_matrix_scale_1f(sphere_scale);
GPU_batch_uniform_4fv(sphere, "color", axis_black_faded);
GPU_batch_draw(sphere);
- GPU_matrix_scale_1f(1.0 / scale);
+ GPU_matrix_scale_1f(1.0 / sphere_scale);
}
GPU_batch_uniform_4fv(sphere, "color", is_pos_color ? color_current : color_current_fade);
@@ -407,6 +415,10 @@ static void axis_geom_draw(const wmGizmo *gz,
GPU_matrix_pop();
immUnbindProgram();
+
+ if (use_project_matrix) {
+ GPU_matrix_pop_projection();
+ }
}
static void axis3d_draw_intern(const bContext *C,
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h
index 1dcb83be11f..2899fba46e4 100644
--- a/source/blender/gpu/GPU_matrix.h
+++ b/source/blender/gpu/GPU_matrix.h
@@ -224,4 +224,9 @@ int GPU_matrix_stack_level_get_projection(void);
# define GPU_matrix_normal_inverse_get(x) GPU_matrix_normal_inverse_get(_GPU_MAT3_CAST(x))
#endif /* SUPPRESS_GENERIC_MATRIX_API */
+/* Not part of the GPU_matrix API,
+ * however we need to check these limits in code that calls into these API's. */
+#define GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT (-100)
+#define GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT (100)
+
#endif /* __GPU_MATRIX_H__ */
diff --git a/source/blender/windowmanager/intern/wm_subwindow.c b/source/blender/windowmanager/intern/wm_subwindow.c
index 6a5de84ac31..5ef78723a2a 100644
--- a/source/blender/windowmanager/intern/wm_subwindow.c
+++ b/source/blender/windowmanager/intern/wm_subwindow.c
@@ -108,7 +108,8 @@ void wmOrtho2(float x1, float x2, float y1, float y2)
y2 += 1.0f;
}
- GPU_matrix_ortho_set(x1, x2, y1, y2, -100, 100);
+ GPU_matrix_ortho_set(
+ x1, x2, y1, y2, GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT, GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT);
}
static void wmOrtho2_offset(const float x, const float y, const float ofs)
@@ -136,6 +137,6 @@ void wmGetProjectionMatrix(float mat[4][4], const rcti *winrct)
(float)width - GLA_PIXEL_OFS,
-GLA_PIXEL_OFS,
(float)height - GLA_PIXEL_OFS,
- -100,
- 100);
+ GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT,
+ GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT);
}