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authorCampbell Barton <ideasman42@gmail.com>2020-02-04 13:55:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-02-04 14:19:28 +0300
commit62dba60e49e79e77ecb11027e723823767c13854 (patch)
treea4e73ad651d3bec8da62bb75d8646760fe268dbe
parente3f8c887fb528fb495e12d4da5ded6be1ecc6154 (diff)
GPU: add projection matrix function to set only near/far clipping
Useful when UI code needs to extend the clipping range.
-rw-r--r--source/blender/gpu/GPU_matrix.h2
-rw-r--r--source/blender/gpu/intern/gpu_matrix.c8
2 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h
index a424f3180de..1dcb83be11f 100644
--- a/source/blender/gpu/GPU_matrix.h
+++ b/source/blender/gpu/GPU_matrix.h
@@ -90,6 +90,8 @@ void GPU_matrix_identity_projection_set(void);
void GPU_matrix_projection_set(const float m[4][4]);
void GPU_matrix_ortho_set(float left, float right, float bottom, float top, float near, float far);
+void GPU_matrix_ortho_set_z(float near, float far);
+
void GPU_matrix_frustum_set(
float left, float right, float bottom, float top, float near, float far);
void GPU_matrix_perspective_set(float fovy, float aspect, float near, float far);
diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c
index 5e44a950ba7..8260e1496ff 100644
--- a/source/blender/gpu/intern/gpu_matrix.c
+++ b/source/blender/gpu/intern/gpu_matrix.c
@@ -421,6 +421,14 @@ void GPU_matrix_ortho_set(float left, float right, float bottom, float top, floa
gpu_matrix_state_active_set_dirty(true);
}
+void GPU_matrix_ortho_set_z(float near, float far)
+{
+ CHECKMAT(Projection);
+ Projection[2][2] = -2.0f / (far - near);
+ Projection[3][2] = -(far + near) / (far - near);
+ gpu_matrix_state_active_set_dirty(true);
+}
+
void GPU_matrix_ortho_2d_set(float left, float right, float bottom, float top)
{
Mat4 m;