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authorClément Foucault <foucault.clem@gmail.com>2020-02-04 20:29:26 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-04 20:35:40 +0300
commit8efd8046853e3a994237b8efe6567bf35ee7d812 (patch)
tree296eb6aa2fe990f4f2e95061a0474e4b41d9618b
parent370a6175e09302cc4c38d57ce0a013c24b35e266 (diff)
Fix T72504 EEVEE: Crash when rendering Instance Collection with hair
This was caused by a double free of the instance data. Remove the need of the instance data fix the issue.
-rw-r--r--source/blender/draw/intern/draw_hair.c28
-rw-r--r--source/blender/draw/intern/shaders/common_hair_lib.glsl9
2 files changed, 12 insertions, 25 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c
index 58085cf08c6..08256b931ba 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -104,12 +104,6 @@ void DRW_hair_init(void)
#endif
}
-typedef struct DRWHairInstanceData {
- DrawData dd;
-
- float mat[4][4];
-} DRWHairInstanceData;
-
static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object,
ParticleSystem *psys,
ModifierData *md,
@@ -120,13 +114,7 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object,
/* TODO(fclem): Pass the scene as parameter */
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
- static float unit_mat[4][4] = {
- {1, 0, 0, 0},
- {0, 1, 0, 0},
- {0, 0, 1, 0},
- {0, 0, 0, 1},
- };
- float(*dupli_mat)[4];
+ float dupli_mat[4][4];
Object *dupli_parent = DRW_object_get_dupli_parent(object);
DupliObject *dupli_object = DRW_object_get_dupli(object);
@@ -164,13 +152,6 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object,
}
if ((dupli_parent != NULL) && (dupli_object != NULL)) {
- DRWHairInstanceData *hair_inst_data = (DRWHairInstanceData *)DRW_drawdata_ensure(
- &object->id,
- (DrawEngineType *)&drw_shgroup_create_hair_procedural_ex,
- sizeof(DRWHairInstanceData),
- NULL,
- NULL);
- dupli_mat = hair_inst_data->mat;
if (dupli_object->type & OB_DUPLICOLLECTION) {
copy_m4_m4(dupli_mat, dupli_parent->obmat);
}
@@ -181,14 +162,17 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object,
}
}
else {
- dupli_mat = unit_mat;
+ unit_m4(dupli_mat);
}
DRW_shgroup_uniform_texture(shgrp, "hairPointBuffer", hair_cache->final[subdiv].proc_tex);
DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &hair_cache->final[subdiv].strands_res, 1);
DRW_shgroup_uniform_int_copy(shgrp, "hairThicknessRes", thickness_res);
DRW_shgroup_uniform_float(shgrp, "hairRadShape", &part->shape, 1);
- DRW_shgroup_uniform_mat4(shgrp, "hairDupliMatrix", dupli_mat);
+ DRW_shgroup_uniform_vec4_copy(shgrp, "hairDupliMatrix[0]", dupli_mat[0]);
+ DRW_shgroup_uniform_vec4_copy(shgrp, "hairDupliMatrix[1]", dupli_mat[1]);
+ DRW_shgroup_uniform_vec4_copy(shgrp, "hairDupliMatrix[2]", dupli_mat[2]);
+ DRW_shgroup_uniform_vec4_copy(shgrp, "hairDupliMatrix[3]", dupli_mat[3]);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadRoot", part->rad_root * part->rad_scale * 0.5f);
DRW_shgroup_uniform_float_copy(shgrp, "hairRadTip", part->rad_tip * part->rad_scale * 0.5f);
DRW_shgroup_uniform_bool_copy(
diff --git a/source/blender/draw/intern/shaders/common_hair_lib.glsl b/source/blender/draw/intern/shaders/common_hair_lib.glsl
index cbcdc947bc7..ffff631e34b 100644
--- a/source/blender/draw/intern/shaders/common_hair_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_hair_lib.glsl
@@ -26,7 +26,7 @@ uniform float hairRadTip = 0.0;
uniform float hairRadShape = 0.5;
uniform bool hairCloseTip = true;
-uniform mat4 hairDupliMatrix;
+uniform vec4 hairDupliMatrix[4];
/* -- Per control points -- */
uniform samplerBuffer hairPointBuffer; /* RGBA32F */
@@ -159,8 +159,11 @@ void hair_get_pos_tan_binor_time(bool is_persp,
wtan = wpos - texelFetch(hairPointBuffer, id - 1).point_position;
}
- wpos = (hairDupliMatrix * vec4(wpos, 1.0)).xyz;
- wtan = -normalize(mat3(hairDupliMatrix) * wtan);
+ mat4 obmat = mat4(
+ hairDupliMatrix[0], hairDupliMatrix[1], hairDupliMatrix[2], hairDupliMatrix[3]);
+
+ wpos = (obmat * vec4(wpos, 1.0)).xyz;
+ wtan = -normalize(mat3(obmat) * wtan);
vec3 camera_vec = (is_persp) ? camera_pos - wpos : camera_z;
wbinor = normalize(cross(camera_vec, wtan));